The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

sirefoglet

Uploaded by

sirefoglet

Virus scan

Safe to use

Tags for this mod

48 comments

  1. abrancruz
    abrancruz
    • premium
    • 0 kudos
    Endorsed
  2. Falkiner
    Falkiner
    • supporter
    • 0 kudos
    Works with 1.31
    1. MasterVegito2012
      MasterVegito2012
      • member
      • 7 kudos
      Doesnt work with 1.31, save won't load with this mod on
    2. dekklinofdeath
      dekklinofdeath
      • member
      • 0 kudos
      Did you use the Script Merger? That might make it load properly.
    3. teresatiger
      teresatiger
      • premium
      • 129 kudos
      *EDIT* Nevermind, I made my own yrden mod for 1.31 so all set!
    4. Valamyr
      Valamyr
      • supporter
      • 13 kudos
      Well share it please ;)

      (although I did manage to get this old one to work. Yrden slow is at 71% now with 223 intensity) patch 1.3
  3. FelipeGames2000
    FelipeGames2000
    • member
    • 4 kudos
    Can someone updete the mod plz? :(
    1. teresatiger
      teresatiger
      • premium
      • 129 kudos
      I'm in the process of doing my own "lots of random tweaks" mod, for personal use, but one of the things I just did is balance out yrden. Now the freeze effect is possible when you've maxed out yrden, with a full range of low to heavy slow down effects depending on your skills, mutagens and armor glyphs. So basically, yrden works again lol. I use the latest version of the game (GoG GotY, which I guess is 1.31), so it should work for anyone else if it works for me. I don't know if you're still playing but I'll probably upload my mod in the next week or two, once everything is done. The thing is, it's a big stats overhaul so it may take longer if people want individual parts of it to be uploaded separately. Still, I'm happy to share what I have. Or you can make the changes yourself. Just use ModKitchen, go to the folder gameplay > abilities and open geralt_skills.xml. Find the code:

      <!-- Yrden -->
      <ability name="magic_3">
      <tags>magic_3</tags>
      <stamina_cost type="add" always_random="false" min="100" max="100" />
      <stamina_delay type="base" min="0.5" />
      <stamina_delay type="mult" min="1" />
      <trap_duration type="base" min="10" />
      <trap_duration type="mult" min="1" />
      <SlowdownEffect is_ability="true" />
      <min_slowdown type="add" min="0.20" />
      <max_slowdown type="add" min="0.45" />
      <range type="add" min="2.7" />
      </ability>

      And then paste over it with:

      <!-- Yrden -->
      <ability name="magic_3">
      <tags>magic_3</tags>
      <stamina_cost type="add" always_random="false" min="100" max="100" />
      <stamina_delay type="base" min="0.5" />
      <stamina_delay type="mult" min="1" />
      <trap_duration type="base" min="10" />
      <trap_duration type="mult" min="1" />
      <SlowdownEffect is_ability="true" />
      <ParalyzedEffect is_ability="true" />
      <min_slowdown type="add" min="0.20" />
      <max_slowdown type="add" min="2.5" />
      <range type="add" min="2.7" />
      </ability>

      Build the mod with "only xml files" checked and you're good to go. If you don't know how to use ModKitchen, I literally learned in 3 minutes from a video on youtube. It's pretty much click-and-done.
  4. teresatiger
    teresatiger
    • premium
    • 129 kudos
    I tried it but yrden remains nerfed :-( I really wish that someone would figure out a way to make it work for the latest GotY (1.31?) version. I would do it myself but I only know how to change xml files...I have no idea how to create a mod for this. Is it just really problematic to counter what the creators did with the last version? A few people are saying that it works but I'm not seeing any change when fighting soldiers. Does the ultra slowdown only work on certain enemies?
  5. Azetor
    Azetor
    • member
    • 0 kudos
    Hi, I'm trying to increase the size of Yrden, I was thinking that you can help me.
    I know that I can change the range of the glyphes on the ground by editing geralt_skills.xml (<range type="add" min="2.7" /> but that doesn't increase the effect's size
    I'm pretty sure that I need to edit the yrdenentity.ws (The Witcher 3\content\content0\scripts\game\gameplay\items\spells) but I really don't know what exactly, Thanks for helping.
  6. PatrickH
    PatrickH
    • member
    • 0 kudos
    Does this mod work with patch 1.30?
    1. MasterVegito2012
      MasterVegito2012
      • member
      • 7 kudos
      nope.
    2. WitcherHammer
      WitcherHammer
      • member
      • 1 kudos
      This mod is working on patch 1.31 (A). I'm using over 20 mods now and Yrden Unerf mod doesn't conflict with other mods)
  7. WitcherHammer
    WitcherHammer
    • member
    • 1 kudos
    This mod is working on patch 1.31 (A). I'm using over 20 mods now and Yrden Unerf mod doesn't conflict with other mods)
  8. IIIDARTIII
    IIIDARTIII
    • BANNED
    • 0 kudos
    tell me please what i need to change in geralt_skills.xml to change scaling yrden from 80% to 99% or even 100%?
    1. sirefoglet
      sirefoglet
      • member
      • 2 kudos
      Line 300, max_slowdown, change where it says min= to a higher number such as 1.0
    2. Ninro
      Ninro
      • supporter
      • 0 kudos
      I can't find geralt_skills.xml any where in the game, I have vers. 1.21. Could you tell me where that file is?

      *Edit: nvm found it
  9. PLYMIX
    PLYMIX
    • member
    • 0 kudos
    Sirefoglet, please help revive http://www.nexusmods.com/witcher3/mods/779/?
    1. Ninro
      Ninro
      • supporter
      • 0 kudos
      It looks like the author of that mods is currently working on an update.
  10. RashTheModder
    RashTheModder
    • BANNED
    • 2 kudos
    Hey Sirefoglet, apparently it does not work with the level upscaling added in 1.21... can you fix it?