I'm in the process of doing my own "lots of random tweaks" mod, for personal use, but one of the things I just did is balance out yrden. Now the freeze effect is possible when you've maxed out yrden, with a full range of low to heavy slow down effects depending on your skills, mutagens and armor glyphs. So basically, yrden works again lol. I use the latest version of the game (GoG GotY, which I guess is 1.31), so it should work for anyone else if it works for me. I don't know if you're still playing but I'll probably upload my mod in the next week or two, once everything is done. The thing is, it's a big stats overhaul so it may take longer if people want individual parts of it to be uploaded separately. Still, I'm happy to share what I have. Or you can make the changes yourself. Just use ModKitchen, go to the folder gameplay > abilities and open geralt_skills.xml. Find the code:
Build the mod with "only xml files" checked and you're good to go. If you don't know how to use ModKitchen, I literally learned in 3 minutes from a video on youtube. It's pretty much click-and-done.
I tried it but yrden remains nerfed :-( I really wish that someone would figure out a way to make it work for the latest GotY (1.31?) version. I would do it myself but I only know how to change xml files...I have no idea how to create a mod for this. Is it just really problematic to counter what the creators did with the last version? A few people are saying that it works but I'm not seeing any change when fighting soldiers. Does the ultra slowdown only work on certain enemies?
Hi, I'm trying to increase the size of Yrden, I was thinking that you can help me. I know that I can change the range of the glyphes on the ground by editing geralt_skills.xml (<range type="add" min="2.7" /> but that doesn't increase the effect's size I'm pretty sure that I need to edit the yrdenentity.ws (The Witcher 3\content\content0\scripts\game\gameplay\items\spells) but I really don't know what exactly, Thanks for helping.
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(although I did manage to get this old one to work. Yrden slow is at 71% now with 223 intensity) patch 1.3
<!-- Yrden -->
<ability name="magic_3">
<tags>magic_3</tags>
<stamina_cost type="add" always_random="false" min="100" max="100" />
<stamina_delay type="base" min="0.5" />
<stamina_delay type="mult" min="1" />
<trap_duration type="base" min="10" />
<trap_duration type="mult" min="1" />
<SlowdownEffect is_ability="true" />
<min_slowdown type="add" min="0.20" />
<max_slowdown type="add" min="0.45" />
<range type="add" min="2.7" />
</ability>
And then paste over it with:
<!-- Yrden -->
<ability name="magic_3">
<tags>magic_3</tags>
<stamina_cost type="add" always_random="false" min="100" max="100" />
<stamina_delay type="base" min="0.5" />
<stamina_delay type="mult" min="1" />
<trap_duration type="base" min="10" />
<trap_duration type="mult" min="1" />
<SlowdownEffect is_ability="true" />
<ParalyzedEffect is_ability="true" />
<min_slowdown type="add" min="0.20" />
<max_slowdown type="add" min="2.5" />
<range type="add" min="2.7" />
</ability>
Build the mod with "only xml files" checked and you're good to go. If you don't know how to use ModKitchen, I literally learned in 3 minutes from a video on youtube. It's pretty much click-and-done.
I know that I can change the range of the glyphes on the ground by editing geralt_skills.xml (<range type="add" min="2.7" /> but that doesn't increase the effect's size
I'm pretty sure that I need to edit the yrdenentity.ws (The Witcher 3\content\content0\scripts\game\gameplay\items\spells) but I really don't know what exactly, Thanks for helping.
*Edit: nvm found it