The Witcher 2

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Fulanfulani

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Fulanfulani

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6 comments

  1. gamertest
    gamertest
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    • 1 kudos
    Thank you so much for thous files! Saves me a lot of time! :)
  2. Builder88
    Builder88
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    Couldn't you post a screenshot of the inventory whats actualy in it you autist?
    1. Fulanfulani
      Fulanfulani
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      • 4 kudos
      Hello Builder88,
      thank you for your kind question. I am sorry that I did not make a screenshot of all the meshes the package contains. There would be too manny. Maybe your problems with the inventory are caused by not knowing the content of the REDKit very well. You can see many meshes, which are not available in the REDKit without this package. The pictures give some hints that there is new stuff eg. griffon ruins (no collision, will be fixed in the next update), windmill, the elven ruins assets, some buildings (no collision yet, will mostly be fixed in the next update), benches, tables, cabbage, decals, containers, houses etc. You can see all of this in the screenshots. There is also a list (the last link in the description), which is not up to date, of all the imported meshes in the witcher forums, maybe I will up date it, but now it I don't have the time to do it. Hope your excellent question was answered by this post.
      Have a nice day,
      Fulanfulani
    2. Fulanfulani
      Fulanfulani
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      By the way for anybody asking himself the same question.It is possible to preview the contained files by clicking preview file contents in the files section of Nexus.
  3. elukjanskis
    elukjanskis
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    Hey. Can you post little tutorial for collision mesh. Thx
    1. Fulanfulani
      Fulanfulani
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      Sorry, that I never answered... was inactive for a long time. To anyone who maybe reads this, there is a tutorial here:
      https://forums.cdprojektred.com/index.php?threads/tutorial-creating-collision-mesh.117263/
      and here something similar in other words (the third post on Page 12):
      https://forums.cdprojektred.com/index.php?threads/tw2-tw3-redkit-tool-3d-models-converter.1043/page-12

      Keep in mind that those tutorials are written with static meshes in mind , non static meshes could be more problematic.