Everything working fine, people may misunderstand auto-loot, it is when you kill a monster or anything, you will get that looted, not like you pass by and loot herbs, so even if someone else killed the monster or enemy you still get that loot, which is awesome
I have 1 suggestion if you can add if ( inv == thePlayer.GetInventory() ) { return (1 + RoundFEx(item_price / 2.5)); } else { return RoundFEx((item_price * 2.5) * multi + 1); }
This is more fair price IMO, check the comments here https://www.nexusmods.com/witcher2/mods/67?tab=posts Personally, I modified it using Gibbed RED Tools it was easy to do
Hello! I need help, plz. I dont see extra talents per lvl ((. Is i will get extra talents from beginning in prologue? Coz, i up from 1 lvl to 2nd (just start the game) and got only 1 talent. I open archive, replace base_scripts.dzip in CookedPC, but... Only 1 talent for my first lvlup (( What i do wrong? Version EE 3.4.4.1, difficulty - Dark.
Anyone got an answer to this? Didn't have any problems with instaling mods, this is the only one that dosn't wotk EMC changes work perfectly but I do not get the extra talent on my first level-up...
I always get the 2 points per level. this is the only mod I have installed. auto loot doesn't seem to work...but auto looting gold does work but items aren't 0 weight like the description said. I started a new game so idk if that helps or not.
Why would you need to do that? ECM adds nothing but the "base_scripts.dzip" file just like this one. So installing it first will also do nothing if this mod didn't work either.
Splendid idea, though Geralt shouldn't become too much of a Garrett the Masterthief (and Taffer), as he is already an overdosed warrior-warlock-alchemist type...
I'm looking for this as well. I like full for the extra options such as mutegen upgrading and sometimes i just don't want to "play" dice poker so the win option is nice to have.
Yes you have to install the EMC minimal files first then overwrite the base_scripts.dzip that came with EMC with the new one that you download over here. Don't know how the uploader missed that out on the instructions.
26 comments
I have 1 suggestion if you can add
if ( inv == thePlayer.GetInventory() )
{
return (1 + RoundFEx(item_price / 2.5));
}
else
{
return RoundFEx((item_price * 2.5) * multi + 1);
}
This is more fair price IMO, check the comments here https://www.nexusmods.com/witcher2/mods/67?tab=posts
Personally, I modified it using Gibbed RED Tools it was easy to do
Thanks for the mod, such QoL
I need help, plz. I dont see extra talents per lvl ((. Is i will get extra talents from beginning in prologue? Coz, i up from 1 lvl to 2nd (just start the game) and got only 1 talent. I open archive, replace base_scripts.dzip in CookedPC, but... Only 1 talent for my first lvlup ((
What i do wrong? Version EE 3.4.4.1, difficulty - Dark.
Where can i change to loot things over 0 to 1
Is there a way of removing this?
Find this:
Just remove PlayEffect('medalion_detection_fx' );
And modify isHighlightedByMedallion from false to true
Then repack and replace base_scripts.dzip
Thanks