The Witcher 2
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shiki00

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46 comments

  1. Bgonethot
    Bgonethot
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    It's working fine! I didn't edit anything just did the Gibbed Tools stuff.
    1. jkplayer
      jkplayer
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      Me too, dint edit anything, and works like a charm, though the instructions are cornfusing for newbs like me. I'm got
      the Medallion 1 sec cooldown mod. The mod file is player.ws. You have to extract base_scripts.dzip from The Witcher 2/CookedPC folder by dragging it onto Gibbed.RED.Unpack.exe. It will create a folder called base_scripts. You copy your mod file to that base_scripts folder with the appropriate folder structure. Then drag that base_scipts folder onto the Gibbed.RED.Pack.exe. You should then have yourself a shiny new base_scripts.dzip file. Then copy that new file to your CookedPC folder in your Witcher 2 folder.  Then enjoy spamming the witchers sight  
  2. Crim91
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    After modifying the necessary parameters to lower the cooldown from 10-seconds to 1-second, it doesn't seem to work in-game.

    I've unpacked the file, edited player.ws with Notepad++ and changed the appropriate line from 10.f to 1.f. I then repacked it and -- to ensure it packed properly -- unpacked it again to double-check the new parameters.

    After everything was looked over, I launched the game to test the function.

    It simply doesn't work for me.

    Not sure what I could have possibly done wrong.

    My line 4204 to 4206 is as follows:

    m_canUseMedallion = false;
    theHud.m_hud.SetIsMedallionActive( false );
    AddTimer( 'OnEnableMedallion', 1.f, false );
    1. Bgonethot
      Bgonethot
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      Just don't edit anything, iguess
    2. anantawi
      anantawi
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      it works like wonder for me and could cuztomize other scripts as well. i guess someone from 2015 got same problem with u. gonna guess u use the EE version? if it is then try check: launcher -> options -> DLC Settings... ->>> make sure base_scripts.dzip is enabled
      if still dont work try verify files using steam then redo the unpack-edit_player.ws-pack while making sure 'base_scripts.dzip is enabled'

      ps: if the cooldown still didnt apply then i dunno whats wrong coz what u need to change is actually 10 to 1 and nothing else
  3. WitcherHammer
    WitcherHammer
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    1. Better not download this files as it is.

    2. Download Gibbed Editor:
    https://www.nexusmods.com/witcher2/mods/768?tab=description

    3. and follow this instructions (unpacking)
    https://forums.nexusmods.com/index.php?/topic/3252624-gibbed-red-tools/page-4#entry76212913

    4. 
    base_scripts\game\player "player.ws" file

    m_canUseMedallion = false;
    theHud.m_hud.SetIsMedallionActive( false );
    AddTimer( 'OnEnableMedallion', 10.f, false );

    In the last line you can change "10.f" to "1.f"(10 seconds -> 1 second).

    5. and follow this instructions - PACK it back
    https://forums.nexusmods.com/index.php?/topic/3252624-gibbed-red-tools/page-4#entry76212913
  4. Patiiwild
    Patiiwild
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    I edited Medallion Cooldown Reduced manual with Notepad. First I edited my other mods with Nexusmanager. Then I opened base_script.dzip with the RED tool (description). Now look for the player.ws and open it with an editor. Scroll down to line 4206 and look for
    m_canUseMedallion = false;
    theHud.m_hud.SetIsMedallionActive( false );
    AddTimer( 'OnEnableMedallion', 10.f, false );

    In the last line you can change "10.f" to "1.f"(10 seconds -> 1 second).
    Don't forget to pack back the base folder into dzip again.
    1. phhp96
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      Thanks for that, it helped me.
    2. Jonxx
      Jonxx
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      Thanks, this worked for me.
    3. tnad
      tnad
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      Worked for me too. Searched for Red tools on nexus. Dropped the base_script.dzip on the unpack exe file. edited 10.f to 1.f in the player.ws. Dropped the unpacked folder on the pack exe to create base_script.dzip again
    4. miTzuliK
      miTzuliK
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      I actually recommend doing it this way!

      Using the files from this mod broke my game...
    5. nerjaveika
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      Thanks a lot for this!!
    6. aarne33
      aarne33
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      Thank You!
    7. dyboy007
      dyboy007
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      thank you !
    8. billyb1987
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      Easy as pie. Thanks.
    9. Predfan
      Predfan
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      THANKYOUOMGGGGGGGG!

      ps: what tnad said too
    10. etelakello2
      etelakello2
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      Many kind thanks for locating this line of code and sharing it with us!  I edited the player.ws with Notepad as described and it worked perfectly.
    11. Lhyaoaoan
      Lhyaoaoan
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      thankyou
  5. Tshep117
    Tshep117
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    When I drag the base_script.dzip file to the .exe, I get a Command Prompt window that opens for a split second and then closes. No additional folder. Any ideas what I'm doing wrong?
    1. inkphantom
      inkphantom
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      change the properties of GRT exes to run as admin
  6. RafnynX
    RafnynX
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    It does not work for me :(
  7. Nicholas1990
    Nicholas1990
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    Thank you
  8. Kalessin42
    Kalessin42
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    Oh man is this a lifesaver (though I edited the file manually based on what this mod did rather than using the mod directly, since other mods edited the same file). I have no clue how they thought that 10 seconds was reasonable. I guess that they realized how stupid it was given that they made it more or less a toggle in the Witcher 3 (though there, they then proceeded to do dumb stuff with zooming and fisheye lens junk and the like, and which is worse is debatable). It's stuff like this that makes it so that playing these games on the PC is _so_ much more pleasant than on consoles, even if you still use a controller. They do _awesome_ stuff with these games and then make choices like these that make it much less pleasant to play. Thank God for mods. :)
  9. FoggyNights
    FoggyNights
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    This mod does not work
  10. whispi
    whispi
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    Awww damnit. I did exactly as told to, merged my base_script.dzip with that from the download (it's not that hard really). Yet still: No change in cooldown. It's still a cooldown of 10 seconds (the most annoying game function ever, the more so for people who know Witcher 3, too). Double checked if I did something wrong. But once unpacked, the following lines are clearly included

    m_canUseMedallion = false;
    theHud.m_hud.SetIsMedallionActive( false );
    AddTimer( 'OnEnableMedallion', 1.f, false );

    It's simply not working for me.
    Thought it'd be it that I installed the mod mid-game, but it's not working with a fresh character either. Is there any other parameter to influence medallion cooldown times?