Unreal Tournament 2004

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J-Rts aka JRGoesGreenland

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JRGoesGreenland

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=============================================================================
Unreal Tournament 2004 - CTF-HOG2k14
=============================================================================

Title : Hall of Giants 2014
Version : 1.0
Release Date : 13/5-2014
Filename : CTF-HOG2k14.rar
Author : J-Rts aka JRGoesGreenland
Email Address : [email protected]
Other Levels : DM-StalwartXL][
DM-AncientGrinder
DM-AncientMorbias
DM-Rampant
DM-Bottomless
CTF-ATH
CTF-GrossBETA
BR-Chamber
CTF-Returner

all available at Mapraider.com

Credits: To YOU for taking/wasting your time and computer to download and play this level.
================================================================

--- Play Information ---
Game : Unreal Tournament 2004 v.3369
Level Name :
Single Player : Botmatch
GameType : Capture the flag
New Sounds : yes
New UScript : no, I don't think so.
New Textures : yes
New Static Meshes : yes
Known bugs : stupid, stupid bots......

--- Construction ---
Editor(s) used : UnrealEd 3.0, Adobe Photoshop CS6, Autodesk 3DS Max 2013
Base : Juan Pancho Eekels' awesome CTF-level from UT99
Construction Time : A very, very, long, long, long time.....

Installation
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Just unzip the contents of this zip-file to your main UT2004 folder (e.g. C:\UT2004 ) and the files should place themselves in all the right places.

Author's Notes
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This is a level, I've been wanted to do a remake of, for a very long time. I actually did most of the texture- and staticmeshwork years ago, but never got around to actually start building the level. Some of the textures ended up in another level I made ( CTF-GrossBETA ). But a couple of weeks ago, I decided to get it done. I'm quite happy with the way it turned out and hopefully fans of the original level will think so too.

Level Comments
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This is probably the hardest level, I have ever bot-pathed. Off the entire production time, I think 80% was used to getting those damn bots to behave at least desent. They could probably be improved, but it would take someone with a higher bot-pathing skill than me ( anyone up for the challenge, contact me please !!). I was dreaming of AssaultPaths and JumpSpots for almost 2 weeks !!! Enough babble, go play !! J-Rts signing out.


Copyright / Permissions
-----------------------
Copyrighted to J-Rts 2014

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Authors may NOT use the static meshes/prefabs/textures from this map without explicit
permission from the Original Author

You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.