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Gibrietas

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gibrietas

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15 comments

  1. Vardens
    Vardens
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    Press Alt to JASON
  2. EDubJohnson
    EDubJohnson
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    Is it possible for you to put the sound from Heavy Rain, just the Father calling to his son Sean
  3. Azkalimas
    Azkalimas
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    Could we get one with the vine boom sound effect as the meow? Audio like this:
    https://youtu.be/829pvBHyG6I
  4. Tufft0beat
    Tufft0beat
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    Need "Ahh sh*t, here we go again" for JOKE mod CJ. 
    Link - https://www.nexusmods.com/stray/mods/44
  5. voodoo486
    voodoo486
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    On the one hand this is hilarious and made me LOL so hard. On the other hand.... nope, it's actually just the first hand. Excellent 10/10
  6. Charihazard
    Charihazard
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    Would it be possible to replace the meow with Arthur Morgan's "LENNYYYYYYYYY"?
    1. richaudiosyt
      richaudiosyt
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      THIS!
    2. biffinsbridge
      biffinsbridge
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      GAVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN?!
  7. Pisonero
    Pisonero
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    Could you explain how you did this? Or at least link me a video for a tutorial? I'm trying to replace the meowing with neco arc noises
    1. gibrietas
      gibrietas
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      Tbh it took a bunch of figuring out myself to do since I'm unfamiliar with modding UE4 games but roughly these are the steps.


      • Unpack Hk_project-WindowsNoEditor.pak and find the target files you want to replace in the Stray paks folder
      • Determine the target project unreal version (4.27.2.0 in this case) and download that through the epic launcher
      • Create a new blank project with that version
      • Create a folder structure mimicking what's in the Stray original files in the editor (/Hk_project/Content/Sounds/SFX/character/cat/miaous/comeon/*) and import your new sound files into the content browser in your unreal project, then save those files
      • Disable creating a pak file in the unreal editor project settings, and then go to pack your files, which will just build the .uasset and .uexp files in the above structure
      • Create a response file which details what files for UnrealPak to pack and where to mount them (e.g. "C:\temp\aaaaaa\extracted\*" ../../../Hk_project
      • Build the pak file with UnrealPak
      • Put that new pak file you made into the Stray paks folder and test it!
      • Distribute!
    2. Dalob
      Dalob
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      Few Questions @gibrietas:
      1. If I try to make a Blank Project, it always makes a 3d Environment, is that normal? If not, how do I open one that isn't 3d?
      2. If I try to save it, it always creates a "Level" Layer, even if I delete every 3d bit there is. How do I stop that?
      3. When trying to Pack it, it fails with an "Unknown Error" any idea why?
      4. Is UnrealPak a separate program or something integrated into UE4? If not, where can I find it?
      . What exactly do you mean with your 4th point? Does one Create that Folder structure when originally making the Blank Project, e.g. in the little field labeled: "Select a Location for your Project to be stored" or somewhere else?

      Edit: 1., 2., 3. and 5. have been answered.
      I found out about UnrealPak, but I'm not sure which source I can thrust for a download, do you mind sharing yours?
  8. Lucifere
    Lucifere
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    SHAAAAAAAAAAAWN! when?
    1. gibrietas
      gibrietas
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      lmao, i kinda wanna replace them all with Hank Hill's bwaaAAaaAAaaAAHhhhh next

      i'll see if i can be bothered to do a shaun one next!
  9. SpaceD0lphin
    SpaceD0lphin
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    A truly excellent mod. I was making this joke when explaining the game to my friend about how one Presses Circle to JASON and now it's really here.
  10. ibrokeupmcr
    ibrokeupmcr
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    So dumb. I love it. What about SHAAAAWWWWWNNNN?!