State of Decay

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B33VA

Uploaded by

bvanantwerpen

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15 comments

  1. kaiden14
    kaiden14
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    Endorsed!  One of the best mods, tested heavily in all modes.  Works great in story and breakdown.

    ***Crashes in Lifeline as you drive away just remove the folder for 3.2 and breakdown and story mode work great.
    (this could be due to the February 2022 update, something broke this mode in lifeline only. Confirmed still working in story and breakdown.)

    If anyone can update this to work with lifeline or just make a version that works in lifeline with the current 2022 version of YOSE, it would be awesome!
  2. Oilers
    Oilers
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    • 5 kudos
    Awesome mod. 
    You can make on your base, outpost and allies (marauders) supply box is also not glowing?
  3. manekk
    manekk
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    A really good, not conflicting with others, mod, one of the few I am actually using after testing a lot of them.
    One thing though could be still improved imho.
    When you search a location and don't take all the items (not rucksacks), the containers are still glowing, however on the map it still shows as an empty location.
    As a result if I don't remember that I didn't clear the location completely, the glowing will not help me, as I will never go back anyway.

    This is not a problem with rucksacks, as they still show on the map.

    Is there any easy way to fix it?
    Thx
    1. bvanantwerpen
      bvanantwerpen
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      I'm not sure where the empty location flag is stored. If anyone can point me in the right direction to find it I'd be happy to release an update that adds this function.
    2. manekk
      manekk
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      Not sure if it helps, but there are two files where map icons are defined:

      mapicons.xml in class3/map:
      <MapIcon Height="34" ModBlue="1" ModGreen="1" ModRed="1" Name="DEPLETED_RESOURCE_0" StartX="220" StartY="163" Width="34" SurveyIconId="" TextureIndex="0" />
      <MapIcon Height="34" ModBlue="1" ModGreen="1" ModRed="1" Name="FULLY_SEARCHED_0" StartX="220" StartY="127" Width="34" SurveyIconId="" TextureIndex="0" />
      <MapIcon Height="34" ModBlue="1" ModGreen="1" ModRed="1" Name="PARTIALLY_SEARCHED_0" StartX="220" StartY="91" Width="34" SurveyIconId="" TextureIndex="0" />

      and surveyicons.xml in class3/icons: (I'm, guessing that the "nothing left" icon - crossed circle, is the depleted icon)
      <Icon Name="unknown" Value="10" />
      <Icon Name="depleted" Value="11" />
      <Icon Name="abandoned" Value="12" />

      Now if I only knew how to use that knowledge... I have no clue where the game stores the action that if everything has been searched in the location, it changes the icon to nothing left. It should work that if everything has been taken, it changes the icon to nothing left.
      But hopefully you will know!
    3. bvanantwerpen
      bvanantwerpen
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      Thanks for the info. I've had a quick play and haven't been able to get it to work, but will have a better look later in the week or over the weekend.
  4. H8ff0000
    H8ff0000
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    Is this State of Decay: Year One compatible?
    1. bvanantwerpen
      bvanantwerpen
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      • 6 kudos
      I have no idea. I haven't picked up a copy of the game yet to try it. Sorry.
      If you end up trying it, can you come back and let us know?
      Thanks.
    2. H8ff0000
      H8ff0000
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      I think it works!
    3. cunhak9
      cunhak9
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      • 4 kudos
      yes it works in sodYOSE
  5. Talant
    Talant
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    I always hated that I couldn't see where things still were if I ran out of backpack space. Thanks for this.
  6. SirTyson709
    SirTyson709
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    • 12 kudos
    Can you make it where they don't glow? I hear that the other mods that do this screw up a few things.
    1. bvanantwerpen
      bvanantwerpen
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      • 6 kudos
      I'll upload a version that does that when I get home from work.

      EDIT: Uploaded.
    2. SirTyson709
      SirTyson709
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      Thank you so much good sir. Will this work with a existing save file?
    3. bvanantwerpen
      bvanantwerpen
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      • 6 kudos
      You're welcome. It should work without needing to start a new game.