Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

legotaz

Uploaded by

legotaz

Virus scan

Safe to use

11 comments

  1. GallopingNut
    GallopingNut
    • member
    • 0 kudos
    It won't run on Smapi 'cause it hasn't got a manifest
  2. DioXGAMING
    DioXGAMING
    • member
    • 0 kudos
    Unrealistic, The green house is small outside and when you enter inside its big and from the last reply I saw, I think I might get stuck and mad.
    1. ClockworkCalliope
      ClockworkCalliope
      • member
      • 4 kudos
      So...don't download it, then? No one's making you.

      All the other buildings in the game are way, way bigger on the inside, too, so while I initially passed this one up for that reason, I think it's the one I'm going to go with, personally, as it doesn't add a bunch of rooms, doesn't require SMAPI+other mods, and it's still got the original clutter.

      EDIT: After testing it, I might stick with it, provided other mods don't wow me more--it allows me to keep all my existing plants--especially trees--in their current location, and while the warp is a bit odd, I'm simply going to add a little path to it so I won't get stuck. I don't use sprinklers, so this could work just fine for me.
  3. tehdman
    tehdman
    • supporter
    • 31 kudos
    Great mod, would be essential IMO but first you really need to fix where players spawn inside of the greenhouse... I spawned on top of a plant and now I'm stuck!
  4. AtlasCH
    AtlasCH
    • member
    • 0 kudos
    works on 1.1v?
  5. masternetra
    masternetra
    • supporter
    • 24 kudos
    Love the space, but wondering if you can rotate it so it's long instead of wide and put the door center of the short bottom side, to match up with the exterior setup?
  6. LauraSmith
    LauraSmith
    • member
    • 0 kudos
    This is amazing! Thank you so much!

    Incase anyone was wondering, when you put this mod in, you will keep any plants and machines in the original greenhouse. If you have plants on the bottom row of the original greenhouse then they will stay and overlap the new wooden 'bridge' type thing in the middle of the greenhouse, which is neither good or bad, just something that happens.

    One thing I noticed was that the character will go into the greenhouse and come out at the place it should have come out, i.e if you didn't have the mod, so quite near the top left corner of the modded greenhouse. A little OCD annoyance, but seriously, this mod is needed on every level so it barely even matters! I really love it, thank you so much!
  7. Darth22
    Darth22
    • member
    • 0 kudos
    which is the size of the greenhouse? X x Y ?
    1. legotaz
      legotaz
      • member
      • 0 kudos
      the total farmable area is 18 by 42 blocks... works out at 746 squares
  8. ThePandbear
    ThePandbear
    • member
    • 0 kudos
    xD thats huge just wanted to ask did you design it for iridium sprinkler level
    1. legotaz
      legotaz
      • member
      • 0 kudos
      not realy it was just a test, i found if you put a path of 2 wide down the middle the sprinklers only have a 1 block overlap... might tweak it to fit them better next time