Hi, I don't know if this mod is broken in 1.6, but just giving a heads up not to expect an update if it is. Unfortunately I never make it past Summer anymore whenever I try to start a farm. From what I've read from the patch notes there will be some conflicts regarding gift tastes and possibly some schedules. If there is anyone in the future that wants to continue updating the mod, you have my blessing.
hello! just letting you know the mod works perfectly with 1.6, I only found the bus stop issue that has been solved in comments below so far and I've been playing for a while with this mod on already :) thanks for your hardwork btw! I love this mod!
Since the author replaced Sebas' Saturday schedule, you can choose to change Sebas' schedule in the mod file from Saturday to Sunday. Because I used other mods at the same time to get Sebas and Sam married, I manually modified the mod files to have the two NPCs practice music at Sam's house on Sundays
Pingzi859, I was actually wondering how you managed to do that !! I'm also sort of wanting to change it since I've actually never married Sebastian before using this mod so I've never gotten the chance to see him work on his bike. How exactly were you able to switch it around if you don't mind sharing?
Hello, I have updated the mod but please don't get your hopes up for future updates. If you missed it, deeper in the comments below I explained a few months back why I stopped working on updates for this mod. Unfortunately, a lot of those aforementioned circumstances still apply here (in fact, I'm probably even more busy and stressed out than before). I have only updated the mod with things completed 6 months ago and bug fixes.
I'll end with what I said last time: My biggest concern with leaving this mod in hiatus is the leave/return dialogue because seeing the same dialogue your spouse says when they go to leave 4 times a day will get repetitive. If that bugs you I'd recommend just modding in your own lines. It's a lot easier than it seems and Emily/Haley/Elliott/Sebastian have a format you can copy. If you wish to contribute your own dialogue for this mod (such as leave/return or just general schedule dialogue) just PM me, I will try adding it in.
By chance do you recall where exactly the Sebastian working on the motorcycle post-Marriage baseline code was found? It's not in his schedule and I can't seem to find it.
Or really, just any of the schedule code for any spouse at their outdoor area?
would it be possible to edit the day that they're in their yard myself? like change it to sunday for example? if so how and where could i find the code, sorry for the trouble.
It actually is possible, but I think you would need to make a script/mod that changes this mod... It's way easier than you think though. The basics are making a content.json script and manifest.json script, I would ask deepseek AI for help, lots of coders use it. I hope it works for you, good luck!
Hey, if you still have this problem then redownload the mod. I think that would help since that means one of the files is missing from your mods folder. Delete the mod and then download it again. Hope this helps!
I'm using this one and had a problem with Haley not leaving the house even though the schedule viewer said she had things to do that day; for me the problem was a conflict with (the amazing) Aimon's cellar mod. For the friends who are having trouble do you guys have a mod that alters the interior of the farmhouse? That might be your culprit. For the mod author, thank you for this wonderful mod; it is so nice to see spouse get their personalities back after marriage. P.S. I'm still on the lookout for the bus glitch
edit: meant to comment on the 1.6 patch, but I'll leave my comment here in case anyone has an answer.
I've just noticed an interesting compatibility and I wonder if anyone with content patcher knowledge might know how to resolve it.
With the gift dialogue setting enabled in the config, when I marry Leah (haven't tested others), her gift taste is changed and she no longer has loved gifts from Cornucopia mods. She still has vanilla and SVE added loved gifts. I tested if adding cornucopia mods as dependencies would work, but I've other done it wrong or it didn't work (just added their uniqueID in manifest.json, along with the proper formatting, mirroring how SVE was set). If I disable the config setting for gifts, her mod-added loved gifts return (I'm using Lookup Anything to check, plus her character tab that shows all the gifts I've given her).
Hi, will this be made compatible with Kisaa's Cozy Rustic Farmhouse? If someone's already working on an independent update for it (since it seems this mod won't be updated anymore) please reply to this.
i also had this issue but with polyamory sweet, i reinstalled polyamory sweet and specifically replaced the 'rooms' folder, i had to redo it a few times but it eventually worked
265 comments
Hi, I don't know if this mod is broken in 1.6, but just giving a heads up not to expect an update if it is. Unfortunately I never make it past Summer anymore whenever I try to start a farm. From what I've read from the patch notes there will be some conflicts regarding gift tastes and possibly some schedules. If there is anyone in the future that wants to continue updating the mod, you have my blessing.
If there's any copyright issue, please let me know, and I will promptly remove my page.
Also, thank you for providing interesting modules for the community to use. Wishing you a great day!
I'll end with what I said last time: My biggest concern with leaving this mod in hiatus is the leave/return dialogue because seeing the same dialogue your spouse says when they go to leave 4 times a day will get repetitive. If that bugs you I'd recommend just modding in your own lines. It's a lot easier than it seems and Emily/Haley/Elliott/Sebastian have a format you can copy. If you wish to contribute your own dialogue for this mod (such as leave/return or just general schedule dialogue) just PM me, I will try adding it in.
Or really, just any of the schedule code for any spouse at their outdoor area?
For the mod author, thank you for this wonderful mod; it is so nice to see spouse get their personalities back after marriage.
P.S.
I'm still on the lookout for the bus glitch
I've just noticed an interesting compatibility and I wonder if anyone with content patcher knowledge might know how to resolve it.
With the gift dialogue setting enabled in the config, when I marry Leah (haven't tested others), her gift taste is changed and she no longer has loved gifts from Cornucopia mods. She still has vanilla and SVE added loved gifts. I tested if adding cornucopia mods as dependencies would work, but I've other done it wrong or it didn't work (just added their uniqueID in manifest.json, along with the proper formatting, mirroring how SVE was set). If I disable the config setting for gifts, her mod-added loved gifts return (I'm using Lookup Anything to check, plus her character tab that shows all the gifts I've given her).