Note that this has always had issues with screwing up NPC schedules: anyone who'd get up from bed between standard wake-time to the new wake-time would remain in bed. Author never addressed this so while the basic mod functionality is there, I'm disabling this myself. Use the cheat menu to timeskip if needed I guess.
Here is a fixed version: https://www.dropbox.com/s/ar14jdptk4haqr6/RiseAndShine.zip It has correct manifest and uses configuration file from local mod folder.
Hey guys, I found a temporary solution to the problem. Just copy the manifest.json from any other mod and change in this file UniqueID and EntryDll. Now you can start the game! However, the time setting it still does not change the time and loads always at 9:00...
Having the same problem with it not working even with current SMAPI. SMAPI doesn't even detect that it is there (in a subfolder of the Mods folder). Hope to see it working again, thanks for your efforts.
i really like the idea of this mod, as i had the same time mod problem you did. The problem is, the mod seems to break the game for me. If i set the wake up to 10 so i can wake up and catch the bus to the desert immediately, pam isn't there, and seems to just stay in her trailer. the other npc also seem to abandon schedules if the prerequisite events aren't met.
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https://www.dropbox.com/s/ar14jdptk4haqr6/RiseAndShine.zip
It has correct manifest and uses configuration file from local mod folder.