I think I would like to make a Discord server for this mod so I could post about updates I'm working on and help anyone with any bugs or other things like events/gift-tastes/etc. But I rarely use Discord and don't really know how making a server works! So if anyone would be willing to help me out with that, let me know :)
While I Was Playing I Noticed The Recipes And Noticed That They Were Locked/Unlearned. I'm Not Sure How To Unlock Them Cause In The Description It Doesn't Show How To Unlock Them. Any Help Would Be Helpful
I found a small error while translating. Could you please fix it later? Axolotl Village\[CP] Axolotl Village\Assets\Dialogue\Hau.json "Thu": "I wish it were Friday instead.$3#$bdOh well...$3", It should be "Thu": "I wish it were Friday instead.$3#$b#Oh well...$3",
it´s very fun to play with this mod. Very cute Idea. Now I wanted to ask if it is planned to have new crops and seeds , that are typical for Axolotl Village? And will there be Special Orders? That would be fun!
Ah, and are there cooking recipes? When yes, how can I get them?
Hi! I do plan to add all of these things in future updates (new crops/seeds and special orders). But could you further clarify what you mean by "new crops and seeds that ae typical for Axolotl Village"? As for the cooking recipes, I believe all of them should already be unlocked in your recipes after downloading the mod ^^ But let me know if they aren't showing up for you!
Hi ^^ I didn´t have something special in mind as I wrote "crops and seeds , that are typical for Axolotl Village". I only wanted to make clear, that I would like it, if there would be seeds, that you find only in this mod ;)
There's details in the description on how to unlock the quests that allow you to help build new houses and shops ^^ A wiki would be great to have! I just don't know how to make one lol
Hmmm...weird. I don´t find any of that in the description. I saw Heartevents, Holydays, Character Unlocks but nothing about Quests. I had that with pinned comments also. I read some of the comment´s and saw, that someone asked something, and you said, that he would find that information in the pinned comments, I scrolled up and did not find that comment. Another day I found it. Very stange. I did reload, to see if it is kind of bug, but nothing...
I absolutely adore this mod, but the axolotls won't talk to me. I have all the dependencies, the shops work, and the events seem to be working. I can also give gifts to any of the axolotls.
The NPC ones without a relationship do talk to me, and some of the full characters will talk when they are doing something specific such as putting on a show.
SMAPI doesn't appear to have anything to say about it. Is it normal that they only talk for gifts and events?
The only optional mod I don't have right now is the sea plants, and everything appears up to date except that content patcher seems to have updated *just* now.
Shop tile framework is murky. I have the alpha versions for 1.6 of shop tile framework and it's dependency, expanded preconditions utility.
I have east scarp in this save and had ridgeside village at one point but uninstalled it. I have another save I can try the axolotls in to see if that's what's causing issues.
very nice mod. Thx for that. I had nearly the same question for your Kin-mod. If I visit the city it seems as there could be many more things to interact with. As I came for the first time, none of the shops worked. Then I found out how to let the required mods work (some of them was not really updated for 1.6). Now the shops work, but I am not sure if everything works as it should. Now I wanted to ask, if there are any other things to interact with. I see so many of your seaplants standing around. Is it normally possible to collect them or are they only decoration? Also I saw some signs on the ground, that looks similar to the x mark you find on ginger island where the golden walnuts can be found. Is that only decoration or should it be possible to interact with?
The seaplants are just decorative, you sadly can't pick them up. I was originally planning on making them collectable, but I just went with decorational instead ^^; The x marks are also just decorative. Maybe I should remove them so there's no confusion there!
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Also Wonderful Mod
Axolotl Village\[CP] Axolotl Village\Assets\Dialogue\Hau.json
"Thu": "I wish it were Friday instead.$3#$bdOh well...$3",
It should be
"Thu": "I wish it were Friday instead.$3#$b#Oh well...$3",
it´s very fun to play with this mod. Very cute Idea.
Now I wanted to ask if it is planned to have new crops and seeds , that are typical for Axolotl Village?
And will there be Special Orders? That would be fun!
Ah, and are there cooking recipes? When yes, how can I get them?
Many greetings from Germany
As for the cooking recipes, I believe all of them should already be unlocked in your recipes after downloading the mod ^^ But let me know if they aren't showing up for you!
I didn´t have something special in mind as I wrote "crops and seeds , that are typical for Axolotl Village".
I only wanted to make clear, that I would like it, if there would be seeds, that you find only in this mod ;)
Is it planned to have an Axolotl Village-Wiki?
A wiki would be great to have! I just don't know how to make one lol
I had that with pinned comments also. I read some of the comment´s and saw, that someone asked something, and you said, that he would find that information in the pinned comments, I scrolled up and did not find that comment.
Another day I found it. Very stange. I did reload, to see if it is kind of bug, but nothing...
The NPC ones without a relationship do talk to me, and some of the full characters will talk when they are doing something specific such as putting on a show.
SMAPI doesn't appear to have anything to say about it. Is it normal that they only talk for gifts and events?
Shop tile framework is murky. I have the alpha versions for 1.6 of shop tile framework and it's dependency, expanded preconditions utility.
I have east scarp in this save and had ridgeside village at one point but uninstalled it. I have another save I can try the axolotls in to see if that's what's causing issues.
*snip*
Edit: They will speak to me only on a new save. Happy I still get to experience it!
very nice mod. Thx for that.
I had nearly the same question for your Kin-mod.
If I visit the city it seems as there could be many more things to interact with. As I came for the first time, none of the shops worked. Then I found out how to let the required mods work (some of them was not really updated for 1.6). Now the shops work, but I am not sure if everything works as it should. Now I wanted to ask, if there are any other things to interact with. I see so many of your seaplants standing around. Is it normally possible to collect them or are they only decoration?
Also I saw some signs on the ground, that looks similar to the x mark you find on ginger island where the golden walnuts can be found. Is that only decoration or should it be possible to interact with?
Would be glad for some information ^^
The x marks are also just decorative. Maybe I should remove them so there's no confusion there!
I thought something went wrong.
Yes, collectable items were a great idea!