I've come across an error. I could be wrong, but I'm fairly certain it's from this mod, since I changed the key and it follows that key. If I press P (or whatever key you change it to), it puts up a SMAPI error and restarts the game, as if booting it up fresh. No idea how it acts once you've loaded up a save, as I've done a fresh install and I haven't gotten any progress going.
[18:44:51 ERROR SMAPI] The StardewValley.Menus.ItemGrabMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Menus.ItemGrabMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 1325
When naming your pet using the key to type opens the ship menu and you can't get back to the naming screen. Not sure if it effects naming livestock or horse as well since I didn't use it for horse and I randomize livestock names.
Could you maybe change the Default button to something else other than "P". The mod is conflicting with the CJB Cheats Menu as it uses the same button.
Dude, open your config.json in this download with notepad, then in the "key" line, replace the letter "p" with any letter you want, save then you're all set.
7 comments
https://www.nexusmods.com/stardewvalley/mods/7854
[18:44:51 ERROR SMAPI] The StardewValley.Menus.ItemGrabMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.ItemGrabMenu.draw(SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 1325