Stardew Valley

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  1. Pathoschild
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    STOP!
    Read this before asking for help or reporting an issue. Common questions are answered here.
    What happened to the "Don't take the last item" checkbox?
    Unfortunately that option isn't compatible with Stardew Valley 1.6. Automate now defers the low-level machine logic to the game code, which makes it compatible with any other mods using the new machine data (e.g. for new custom machines). That also means it can no longer control which items are taken out of the chest by a machine. I have ideas on how to re-add it in the future, but it'll be a bit complicated so there are no guarantees.
    Does this mod work on Android?
    Currently no. It's affected by a bug in SMAPI on Android which breaks many other mods too. It's already been reported, so hopefully it'll be fixed in upcoming SMAPI updates on Android.
    Some machines stopped pushing output to chests?
    If you have Better Chests installed, check if temporarily removing that mod fixes it. If so, double-check your Better Chests settings or ask for help on that mod's page.
    Known issues:

    • When a shipping bin is moved, Automate won't update connections to it until the next day. You can pick up & put down a chest in the same location to fix it.
    • When a multiplayer farmhand constructs a building, machines inside it may not be automated until the next day.
    • Automate may cause lag in some specific cases, mainly when a large number of machines have output ready but are all connected to a chest that's full. You can free some space in the chest to fix that.
    Before asking for help or reporting a bug:

    • See the frequently asked questions first!
    • When asking for help here, please upload your SMAPI log and add a link to your message (even if you don't see an error). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.
  2. teddylong911
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    Hi, i think there's a bug with Heavy Furnaces and Geode Crushers at the moment, as they work a few days ago but now not anymore, i checked and still have plenty coal as well as ores (Geode for Geode crusher too) left but they dont get drawn from the chest (using big chest from robin atm). If you have time, could you please look into it? I will update if anything else fails, but sofar only those 2. Tree picking, dehydrator and smokers are working as intended. 

    I'm just adding to make it clearer: no crashing nothing, it just doesnt draw item out of the chest anymore ( Crystalarium works fine while pushing item back to chest) and if i put the material in manually, it works and push back to the chest fine, but doesnt autodraw anymore after that.

    Thank you for your contribution!

    Connections: https://pasteboard.co/ntsvBRBV4FLk.png
    Chest Contents: https://pasteboard.co/p4QNHL0lO6kS.png
    1. Pathoschild
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      Hi! If you have the Better Chests mod, does the issue still happen if you temporarily remove that mod?

      If it still happens without that mod, can you do this so I can see what the machines are doing?

      • Load your save.
      • Make sure those machines still aren't processing the ores.
      • Run automate summary in the SMAPI console window.
      • Upload your SMAPI log (see instructions on that page) and post a link here.
  3. daydreamersrest
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    I am really not sure if the problem is Automate or another mod, but: When I use Furnaces to make any kind of bars, the ore itself isn't used up, only the coal. I mean, sure, it's nicer for me, but it's weird anyway. Just wanted to mention it, if anybody else got that "problem".
    1. Pathoschild
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      Hi! Can you do this to provide more info?

      • Press U in-game to show the Automate overlay.
      • Post a screenshot of the affected furnaces and what they're connected to.
      • Run automate summary in the SMAPI console window.
      • Upload your SMAPI log (see instructions on that page) and post a link here.
  4. joaquin87
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    Just a quick question: does the 0.5% chance of getting 'Ancient Seeds' with the 'Seed Maker' still exist when using 'Automate'? I assume so, but I haven't been lucky enough to get any Ancient Seeds after quite a few tries.It's just a question, maybe I was just unlucky. Otherwise, the mod is excellent.
    1. Pathoschild
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      Yep. For most machines (including the seed maker), Automate just triggers the normal game code, so all the normal rules apply.

      That said, 0.5% is pretty rare (about once every 200 tries) and seed maker output is linked to the time of day (so pausing time with mods will make them always produce the same item).
  5. Aurora3642
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    Hey, I'm new to modding and I just installed the newest version of smapi. Now I can't find automate in the mod config menu. Any ideas why that would happen?
    1. Pathoschild
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      Hi! Can you upload your SMAPI log (see instructions on that page) and post a link here?
  6. adg211288
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    Hi there, not sure if anyone has reported this before but since 1.6 allows Robin to build on land other than the farm I now have buildings on several modded sites (Summit Farm from Ridgeside village, Grampleton Fields from SVE etc) but have found that Automate won't pull Hay from chests into silos into these locations as it does on the main farm. 
    1. celticwench29
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      I have this problem too, automate is only working halfway in my pig barns on the other farms, but otherwise nothing works either outside or in a building. 
    2. Pathoschild
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      @adg211288 Fixed in the upcoming Automate 2.1.1. Thanks for reporting it!

      @celticwench29 That sounds like a different issue, if it affects any machines besides the silo or feed hopper. Which specific machines aren't working for you? Do they work if you temporarily remove all mods except Automate?
    3. adg211288
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      Nice one, cheers!
  7. Saiphae
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    There was a change in 2.1 or 2.2 that isn't mentioned in the change logs, and I'm not sure which action is supposed to be the correct one.

    Previously, I could put an item in a chest, and while the chest was open Automate would start working (for example, drop 5 parsnips in a chest connected to a seed maker, watch while the parsnips were pulled out, made into seeds and dropped back in) I used this functionality to make sure that I didn't make too many seeds.

    Now in 2.2.0 I have to close the chest and it only moves the items once the chest is closed, if I reopen the chest, the movement stops.

    I'm not sure which functionality was intended, so I wanted to mention this in case it was a bug.  If it's intended/a bug fix then just ignore!   
    1. Pathoschild
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      Hi! It's this change in Automate 2.1.0's release notes:
      Opening a chest will now pause any connected machines, to reduce the chance that items are lost due to inventory edit conflicts.
      I could possibly add an option to disable that safety measure, though there's a risk of losing items if you add/remove an item at the same time Automate does.
    2. Saiphae
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      Ohhh, Thank you for the reply, I must have missed that.  As long as I know it's not a bug/working as intended I'm happy.
  8. jjonnhhyyg
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    doese it work on pre existing saves?
    1. Pathoschild
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      Yep, you can safely add or remove it anytime.
  9. Hoak1n
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    https://smapi.io/log/8c65151545874282ab0061e03034c39cGood afternoon. Please help. I played, didn't download any additional mods, everything was fine, and at some point the Automate mod stopped working in places. The furnaces are working, but the barrels and tubs have stopped working.
    1. Pathoschild
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      Hi! Do they work if you temporarily remove all mods except Automate?

      If not, can you do this to provide more info?

      • Press U in-game to show the Automate overlay.
      • Post a screenshot of some machines that aren't working.
      • Run automate summary in the SMAPI console window.
      • Upload your SMAPI log (see instructions on that page) and post a link here.

    2. Hoak1n
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      I have removed all the mods, they have earned, tell me, what should I do now? How do I understand which mod the Automate mod conflicts with? How to find out which mod to remove
    3. Hoak1n
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      .
    4. Pathoschild
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      You have Altro's Blacksmithing Overhaul, which lets you get rings from some geodes. However the game's geode crusher doesn't currently support that (until the upcoming Stardew Valley 1.6.9), so it fails when it tries to produce one.

      I'll release Automate 2.2.2 later today with improved error-handling, so that won't break other machines when it happens. Thanks for reporting it!
  10. 1490662610
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    https://smapi.io/log/da5b1809fccd459c9d8bd1ba90c71db1,This bug appeared in version 2.2, because of what?
    1. Pathoschild
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      Fixed in Automate 2.2.1. Thanks for reporting it!
  11. souljarceus
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    SMAPI log parser

    hi, since the last update i'm getting error messages.

    1. Pathoschild
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      Fixed in Automate 2.2.1. Thanks for reporting it!