Starbound

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dDefinder

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dDefinder

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About this mod

v1.41: More blood during combat

Permissions and credits
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Description
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More blood during combat

Features:
-Added blood spurts for combat attacks
-Improved overall look of blood drops (embers)
-Blood drops now collide with the environment and stay for a longer time
-Different amounts of blood depending on weapon type
-Gore piles on kills



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         Known Issues and Limitations
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-Playable races are all considered organic, which means they will all bleed red even if you are a glitch (Game limitation)
-No directional hit detection (if hit on left side or right side) that I
can find so far. So for now, the spurts will just spread to both sides
-More blood color variety. organic, metal, and wood are the only types that the game can identify
-Physical limbs when a character dies

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How to install
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Copy "Blood Mod” or "Blood Mod Reduced" folder to:
...\Starbound\mods

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Change Log
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v1.41
Updated damage files to work with Starbound 1.2 patch that added elemental
damage, new hit types, and sounds. Reduced version isn't updated as of
yet.

v1.4
-Redrawn dagger and ranged foreground splatter
-Added reduced blood size alternate file back
-Added missing blood effects for ice barrier death, poison plasma guns, and standard shotguns

v1.3
-Redrawn foreground blood splatter animations to improve smoothness and increase clarity to target
-Fixed no death blood effects for electric pistol damage
-Reduced foreground blood splatter for daggers and ranged weapons
-Fixed multiple visual errors with range damage:
Duplicated blood effects appearing in front of characters making it difficult to see
Incorrect start animation positions
Incorrect velocity

v1.21
-Removed hit bleeding effects from Default damages. This will remove bleeding from block attacks and acid rain. It's Currently unknown if something else gets disabled as well. This effect was used for mostly everything in the early versions of the game

v1.1
-More color variance for blood drops
-Increased duration of hit blood stains
-Fixed infinite x-axis velocity for blood drops and added variances

v1.0
-Updated to match changes made to weapon effects and sounds in version 1.0 of the base game
-Blood splatter "embers" now stains the environment and stay for a longer time
-Reduced blood size alternate file temporarily removed

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