Starbound

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Axelzero

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Axelzero

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About this mod

Improves bed healing rate for higher tiered beds.

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This mod was made in order to give higher tiered beds a purpose within the game, as at the current moment, all beds are created equal. In the grand scheme of things, at least to me, this didn't make sense.

Installation: As of right now, integration with the new modding standard may or may not be working, but you should be able to simply place the files into your mod folder. Please let me know right away if this isn't working!

NOTE: All beds are currently using their names according to what the folders are truly named for easy reference.

NOTE 2: If the download here isn't working, please check out http://www.nexusmods.com/starbound/mods/103/? to download it as well.

Version 3: Operation Optimization & Integration

Attempted to optimize the code and make sure it works by using the website JSONlint, recommended to me by Genshou, and also have received a file from Seterwind in order to make you able to place this file simply into your mod folder now. Please let me know if this does or doesn't work, and feel free to drop a comment! Thanks you two!

Version 2: Operation Warmth

Beds that don't give warmth: Wreckbed, Altar1, Apextorturebed, Sacrificialaltar, Plantbed, Prisonbed, Prisontorturebed, Crystalbed

Beds that give torch Warmth: Medievalcellbed, Haypile, Birdbed

Beds that give 2x Torch Warmth: Carbed, Ironbed, Apexbed, Tribalbed2, Floranbed, Medievalbed, Hylotlbed2, Geometricbed, Rustbed, Sandstonebed, Woodenbed, Giantflowerbed, Tier1bed, Tier2bed

Beds that give 2.5x Torch Warmth: Royalbed, Classicbed, Bonebed, Rainbowbed, Tier3bed, Tier4bed

Beds that give 3x Torch Warmth: Tent1, Tent2, Tier5bed, Tier6bed

Beds that give 4x Torch Warmth: Tier7bed, Tier8bed

Beds that give 5x Torch Warmth: Tier9bed, Tier10bed



Version 1: Operation improve (or degrade) beds.

Beds moved to 1 health per tick: Plantbed, Prisontorturebed, Bonebed, Prisonbed, Sandstonebed, Medievalcellbed, Rustbed, Wreckbed, Apextorturebed, Sacrificialaltar, Altar1

Default 2 health per tick: Icebed, Woodenbed, Haypile, Eyebed, Birdbed, Shroombed, Floranbed, Sleepingbag, Tent1, Tent2

Beds moved to 4 health per + tick: Tier1bed, Carbed, Ironbed, Giantflowerbed

Beds moved to 6 health per + tick: Tier2bed, Apexbed, Medievalbed, Hylotlbed2

Beds moved to 8 health per + tick: Tier3bed, Crystalbed, Tribalbed2, Rainbowbed

Beds moved to 10 health per + tick: Tier4bed, Royalbed, Geometricbed, Classicbed

Beds moved to 12 health per + tick: Tier5bed

Beds moved to 14 health per + tick: Tier6bed

Beds moved to 16 health per + tick: Tier7bed

Beds moved to 18 health per + tick: Tier8bed

Beds moved to 20 health per + tick: Tier9bed

Beds moved to 22 health per + tick: Tier10bed

Q: Why did you nerf / buff X bed?

A: Any changes to the amount of health a bed gives was due to the fact of the descriptions from all the characters of that bed. If you disagree with any of these values, it is simple to change them by locating them in the objects folder, opening the .object file for said object in a text editor (Notepad), and then change the value next to amount to the number you desire.

Q: What prompted you to make this mod?

A: It felt obvious to me that the beds were still meant for when a players base health could only be 100, and the scaling of health regen on the beds hadn't changed what so ever now that the maximum health a player can have is 500 with impervium armor.

Q: I don't like X warmth on X bed!

A: Simple to fix, By editing the .object file in notepad once again, You will need to look for this.

"sitStatusEffects" : [
{ "kind" : "Nude" },
{ "kind" : "Health", "amount" : 0.06 }
(Default)

And then edit it to something like this.

"sitStatusEffects" : [
{ "kind" : "Nude" },
{ "kind" : "Health", "amount" : 0.06 },
{ "kind" : "Warmth", "amount" : X }

X being the number you want to replace the warmth gain with. The default heat for torches is 8, while a campfire is 70.