I've also been using AmidianBorn landscapes, which overall is a very good landscape mod, has amazing groundcovers and road textures and mountain textures that work semi-ok. In any case, if you want to use AMB Landscapes, you'll need to install the mod first and then overwrite it with this patch to get them to work in SSE.
Forts:
AmidianBorn Forts - 2k is more than enough with ETD, unless you have a 4k monitor. I also prefer his optional vanilla forts exterior. Fully compatible with SSE.
Noble Skyrim - 2k textures, work well, but his stairs textures have a small pattern so they are prone to tiling: textures\dungeons\imperial\ImpWall05.dds can be replaced to fix this.
Bethesda textures are more than adequate here and it's hard to find flaws with them.
If you want something different - 2k textures from Noble Skyrim works pretty good.
Ratways:
Still using Original Bethesda textures for everything, can't really fault them. ETD scales Ratways pretty aggressively, so Bethesda 1k textures are going to be scaled to comparable quality of 6-8k textures without ETD, so you shouldn't really find yourself lacking any texture quality even with 1k textures.
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Don't take any of these textures as a gospel, feel free to look for and use your own. Keep in mind that original Bethesda textures were used as a measuring stick for scaling during development of this mod, so If something doesn't look right, you can just reset back to original textures, scaling that this mod provides is more than enough to make even 1k original textures extremely adequate.
Although, there are a few known issues with Bethesda textures that you should known about:
Hi, I know this is probably a "me" issue, but I am having some trouble with getting my dyndolod output to match your meshes.
I especially struggle with the imperial exterior stuff (like whiterun tower). In this comparison shot of yours, my lod would be the before version: https://staticdelivery.nexusmods.com/mods/1704/images/992-0-1480236005.gif
Can you give me any tips on what I might be doing wrong?
"THIS IS NOT A RETEXTURE MOD AND IT WILL USE YOUR EXISTING TEXTURES!" - why do you put this in mod description when the installer even say it adds textures and replaces and conflicts with SIMM?
It was put in the description because this mod is not a retexture mod and it does use your existing textures. If you ever decide to read the fomod or even the installation instructions, you'll discover that all textures are optional and are meant to fix errors with vanilla textures. The reason it conflicts with SMIM is because it uses vanilla meshes, it says it in the description. There's even an option for meshes touched by SMIM to be ignored, it's in the fomod.
Hello there i really like this mod but i don't have SMIM simply because it a bit heavy for my pc, so how do i install this what option do i select give me all of them from the main files second page SMIM compatible installer or all of them and what option do i select from that, also on the page 3 there an other option, optional files SMIM what do i do i don't want to ruin my game
SMIM has a 1k option(or half size in the fomod) if I am not mistaken... I use it and I select only the things I am going to see... the candle thing o the roof fornexample I do not use... I run the game in 900p in a vega 7...I do not even have a gpu
I like to have these installed in a folder to use to compare to vanilla and modded nifs because sometimes you can't find the perfect high res texture, so just making it tile more is a good answer -- it's the easiest thing in the world to crack open a nif in nifskope and change uv texture tiling, but sometimes it's nice to have a reference for what someone else thought would be a good value to use. They're just nifs, so don't take up much space. Another way to use them is as simply a list of models that you should pay more attention to because they probably look like poop with vanilla textures. Thanks for the mod!
519 comments
What is the point of this mod and why should I use it?
Can I use this mod with xxxxx Texture pack ?
How are my textures affected by this mod ?
How do I find which texture is used on an object so I can change it ?
Can I use this mod with SMIM and how does it compare ?
Can you convert your meshes to the new .nif format ?
Some textures that I personally use and like:
Mountains and rocks (set by mountainslab01 and mountainslab02 textures):
Real Mountains
Northfires mountains for SSE
I've also been using AmidianBorn landscapes, which overall is a very good landscape mod, has amazing groundcovers and road textures and mountain textures that work semi-ok. In any case, if you want to use AMB Landscapes, you'll need to install the mod first and then overwrite it with this patch to get them to work in SSE.
Forts:
AmidianBorn Forts - 2k is more than enough with ETD, unless you have a 4k monitor. I also prefer his optional vanilla forts exterior. Fully compatible with SSE.
Noble Skyrim - 2k textures, work well, but his stairs textures have a small pattern so they are prone to tiling: textures\dungeons\imperial\ImpWall05.dds can be replaced to fix this.
Farmhouses:
AmidianBorn farmhouses together with AmidianBorn Stonewall textures
Windhelm:
Bethesda textures are more than adequate here and it's hard to find flaws with them.
If you want something different - 2k textures from Noble Skyrim works pretty good.
Ratways:
Still using Original Bethesda textures for everything, can't really fault them. ETD scales Ratways pretty aggressively, so Bethesda 1k textures are going to be scaled to comparable quality of 6-8k textures without ETD, so you shouldn't really find yourself lacking any texture quality even with 1k textures.
-----------------------------
Don't take any of these textures as a gospel, feel free to look for and use your own. Keep in mind that original Bethesda textures were used as a measuring stick for scaling during development of this mod, so If something doesn't look right, you can just reset back to original textures, scaling that this mod provides is more than enough to make even 1k original textures extremely adequate.
Although, there are a few known issues with Bethesda textures that you should known about:
Dirtcliffs01.dds (has a noticeable seam, I personally use AMB dirtcliffs texture as it's pretty much seamless)
Stonewall01.dds (has a very slight seam, AmidianBorn to the rescue,again)
Recommended settings:
I highly recommend you disable the snow shader option.
This is the reason why:
Rocks with snow shader ticked
Rocks with snow shader unticked
Snow on all the mountains is also affected by this setting:
Ticked
Unticked
3D stones in walls addon is now a separate mod
I especially struggle with the imperial exterior stuff (like whiterun tower). In this comparison shot of yours, my lod would be the before version:
https://staticdelivery.nexusmods.com/mods/1704/images/992-0-1480236005.gif
Can you give me any tips on what I might be doing wrong?