Hey everyone, sorry for the delay in communication. This mod is still in development, but it has been put on hold for the time being so that I can focus on Real Life. I haven't had a chance to look into the newer version of Hunterborn or any conflicts that might arise because of it, and I am aware of some of your requests have taken a lot longer than I said they would. (I would especially like to fix the missing FormIDs for certain pastes and ingredients, at the very least.)
I hope I will be able to return to Skyrim soon, but I need my wife to finish grad school and my workload to diminish before it will ever be feasible. Thank you for your understanding.
Why no HIMBO Bodyslide files? and why ONLY female bodyslide files? i am trying not to be sexist, but it is kind of annoying when you find a mod that looks cool and it has no bodyslide files for HIMBO but has CBBE or some other bodyslide compatible female mod
I’m having a strange problem. For some reason I can craft many different items but I can’t craft a lot of the armor. In particular the light antlered helmet. It says I need a deer pelt which I have but doesn’t seem to register that I have it. I acquired every level of deer pelt and even the vanilla one but it still says I don’t have a deer pelt. Idk if this has something to do with hunter level or something but to my understanding if I wasn’t the proper level I shouldn’t be able to even see it in my scrimshaw menu. Pls let me know if I missed something. (Also I have all the other ingredients to craft the helmet, it registers that I have those but still says all I’m missing is a deer pelt despite having 12 in my inventory lol)
does this fix the mismatch where masterwork variants of bone weapons in base hunterborn have switched stats and models? I'm looking at a shoddy looking weak cheap masterwork bone axe that costs more to craft than the base bone axe, it's like that for the swords and everything in base hunterborn. Is there a patch for that?
Can there be an addition to craft better bone hunting knives and even the dragonbone one towards the end? We can already make dragonbone weapons with this crafting system. Makes sense to me that the hunting knives would be a feasible craft for someone who relies on them.
Hey, thanks for the mod! Quick question, should this (and the main Hunterborn mod, I guess) overwrite Immersive Weapons (MO2 left pane), or the other way around? Also, which esp should be loaded last (MO2 right pane) between these mods? Thanks again!
are the items level based? As in as you level up more appear? I see you can make ink and need powdered charcoal, but I cant find how to make it as ins not in my list.
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I hope I will be able to return to Skyrim soon, but I need my wife to finish grad school and my workload to diminish before it will ever be feasible. Thank you for your understanding.
I added it and had no issues.