My favorite Breezehome mod. One endoresment alone for the static clutter. This mod will stay in my loadorder. No problems after I put this very low in my load order.
I am having many light "pop in" problems. I understand (perhaps incorrectly) that this is a problem inherent to the game engine caused by too many light sources nearby. What is everyone else doing to prevent this?
Same problem, apparently the Lux patch is causing this, If I start with Alternate Start the lighting is beautiful, if I leave and come back the lighting goes off, the house is extremely bright and it is impossible to look at the window, it blinds you.
Fantastic mod! This is now on permanent load order. Thanks Lupus!
FINALLY someone got rid of the huge firepit in the middle of the floor (which is what made me find another home immediately on other playthroughs) and put it in a sensible wall fireplace; no more worrying about carbon monoxide poisoning :D The Enchanting Table is a great addition. Lots of storage & bookshelves. I actually like this home now!
Yes, yes, yes! Finally, a player house that is not the size of a castle, is not filled with mannequins and display cases and looks like something a Skyrim construction worker would make. Nothing wrong with fancy fancy houses and places to display unique items but it's just not for me I guess. Endorsed, thank you!
(I am willing to assume the smoking carpet is just floor heating because I do not mind it enough to try and fix it)
Your "smoking carpet" is coming from a lighting mod like ELFX, or whatever one your using. Fire mods like Embers can also do it. Some of them have patches so you should check that first. Otherwise all you can do is make sure Breezehome loads AFTER the conflicting mod and hope for the best it resolves the issue. Good luck!
Nexuslord10 is correct. ELFX Patch or Embers HD/XD Lite Patch will solve this problem. The patch itself is ESP or ESL file that counted in your mod list. I do use Lupus Breezehome and Embers XD Lite and I love this Breezehome. If you want to avoid ESP/ESL then there are some possibility ways. (1) Using console command "markfordelete" as some friends suggested in this post. (2) Using SSEdit to delete some records related to Embers XD. (3) Install Base Object Swapper (BOS) + create _SWAP.INI file.
Using console command is the easiest way but you have to do it ("markfordelete") again every time you start a new game. I do not recommend using SSEdit unless you know what you are doing. IMO, using BOS is more flexible. FYI BOS is SKSE plugin so there is no ESP/ESL. All you need to do is creating INI file and copy/put in the \Skyrim\Data\ folder.
Below is the sample of INI file. 1. Create new file eg. BreezeHome _SWAP.INI with Notepad. Remember file name must containing the suffix "_SWAP" or read the BOS page. 2. Copy below: ; ; == BreezeHome _SWAP.INI ; [Forms|WhiterunBreezehome] ; ; == Fire FXfireWithEmbersLogs01|AlphaTest FXfireWithEmbersLight|AlphaTest WRFireLightShadow01|AlphaTest ; 3. Save and copy/put in the \Skyrim\Data\ folder. 4. Run your game.
Hope it helps. Cheers :)
As some friend suggested to Lupus, I wish and wait for him to create a simple and functional HoneySide or Proudspire Manor :)
Fantastic mod, took your advice for installing mid-game and it works perfectly after removing the candles. One minor issue I can't solve is that I can still hear the fire pit and boiling pot in the middle even with the mod at the end of mod load order. Is this an asset I can disable using the console?
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- Riverside Lodge
- Mammoth Manor
- Breezehome
Enjoy!
- Lupus
One endoresment alone for the static clutter.
This mod will stay in my loadorder.
No problems after I put this very low in my load order.
Would it all be possible to add a balcony outside the bedroom. I seem to recall a LE mod called Breezehome balcony but
nothing for SE.
https://www.nexusmods.com/skyrimspecialedition/mods/18958 this works perfect for me
FINALLY someone got rid of the huge firepit in the middle of the floor (which is what made me find another home immediately on other playthroughs) and put it in a sensible wall fireplace; no more worrying about carbon monoxide poisoning :D The Enchanting Table is a great addition. Lots of storage & bookshelves. I actually like this home now!
Is there any way I can use those on other containers? (Such as an alternate home?) If not, would you be willing to split them into their own mini-mod?
(I am willing to assume the smoking carpet is just floor heating because I do not mind it enough to try and fix it)
I do use Lupus Breezehome and Embers XD Lite and I love this Breezehome.
If you want to avoid ESP/ESL then there are some possibility ways.
(1) Using console command "markfordelete" as some friends suggested in this post.
(2) Using SSEdit to delete some records related to Embers XD.
(3) Install Base Object Swapper (BOS) + create _SWAP.INI file.
Using console command is the easiest way but you have to do it ("markfordelete") again every time you start a new game. I do not recommend using SSEdit unless you know what you are doing. IMO, using BOS is more flexible. FYI BOS is SKSE plugin so there is no ESP/ESL. All you need to do is creating INI file and copy/put in the \Skyrim\Data\ folder.
Below is the sample of INI file.
1. Create new file eg. BreezeHome _SWAP.INI with Notepad. Remember file name must containing the suffix "_SWAP" or read the BOS page.
2. Copy below:
;
; == BreezeHome _SWAP.INI
;
[Forms|WhiterunBreezehome]
;
; == Fire
FXfireWithEmbersLogs01|AlphaTest
FXfireWithEmbersLight|AlphaTest
WRFireLightShadow01|AlphaTest
;
3. Save and copy/put in the \Skyrim\Data\ folder.
4. Run your game.
Hope it helps. Cheers :)
As some friend suggested to Lupus, I wish and wait for him to create a simple and functional HoneySide or Proudspire Manor :)