No es obligatorio, pero es muy probable que se te quede el juego en pantalla negra (cargando) si no usas este parche
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Changelogs
Version 1.2
Fixed the missing completion tag for the greystone hall. Note: the fix will only work before you buy the home. This is due to the bug being a script issue. I can't guarantee it will work after you talk to Sadri mid-save.
Version 1.1
Fixed a wall that let players fall under windhelm. possibly fixed an issue of a door being used for quests despite being inaccessible.
Version 1.0
Changed Taluri Moren's "knife" to an iron dagger.
CWE is one of the most amazing city overhauls on the nexus. But it has also been one of the most frustrating city mods in my load order. Among those annoyances was the infinite loading bug that would happen at the eastern gate during the day. Turns out it was one of the npcs who was given a “knife” as a weapon. Whenever said npc (Taluri Moren) would walk out of her shack during the day, the game would struggle to place her model due to the incomplete “knife”.
What I have done is switching the “knife” out with a normal iron dagger. The bug has since stopped in my game.
Read carefully: If you use the high poly faces for the npcs, make sure this mod's esp is under the high poly esp in your load order, or else the changes won't happen. If you have already started the game on a save, find taluri moren and reset her inventory (resetinventory)
Bethesda, please clean up models and references you don't use.
Other fixes: fixed a wall that made players fall into the infinite void at the pit exterior to the east. Possibly fixed an issue, where radiant quests would use a door that should not be accessible. Fixed the issue concerning the missing completion flag for the greystone hall home.