In the next update, the place will have the Spider Imbuer and a Staff Enchanter. (already in there on mine and working, but I'll give you all a few days/week before pushing another update) Plus I want to change some containers into customs, and add some more.
After that, I can't really think of much more this place needs. Feel free to chime in if I'm missing anything. Example, I totally forgot about the staff/spider things until I saw a mod that adds it to the house. :/
Update 2.6:
Just read the change log. ;P
Lemme know how it's going or if I borked anything. Just faking my way through this... just like school! But, learning. Peace!
Severin Manor 2.5:
Updates:
Removed the autodoor closing, that sh*t get's annoying. You may have to remove AutoCloseDoor.pex from your scripts folder if you manager doesn't.
Replaced the cooking pot in kitchen with the Hearthfire oven.
Fixed some weapon racks that were being stupid.
Anything that had a flower in it, now has potting soil. Grow your own herb(s)!
Changed some lighting, so far for me, no more flickering. (note, not using any lighting or enb's atm, using an older card until I can score)
Changed two beds in the follower chamber to kids beds (yeah, you know the next unordered listing), so, 4 follower beds, 2 brats.
Adoption friendly now! Or so I'd like to think.. it passed the "bless home" spell and I had a brat hanging out and sleeping, soooo..
Since the Return to Severin Manor book used the alteration book, that's where you'll find the spell after it's learned.
Added the Solstheim exploration music to the inside.
Might be some other things. Not sure if Severin Manor needs the bless home spell or not, but if it does and you don't have, snag Hearthfire multiple headaches, err, adoptions! This will be the only version I maintain/edit. All previous versions are in the archives.
Im probably late to the party but just played again and the lighting bothers me a bit. I know Severin default is already very dark but now its even darker… and i cant just drop torches into kettles like i used to…. They extinguish once i drop them ;; so, can there be anything done to allow more lighting maybe? I i stalled the lighting mod for Severin but doesnt do much tbh, using also realistic lighting and all other houses, even modded, are lovely in their lighting (one maybe too much hehe) but yeah, finding Severin and your mod very very dark. Lovely and cozy nonetheless but dark
Entering the house after it was awarded to me by Councillor Morvayn, a panel stating "You can't plant that here" keeps popping up. Even if I clicked "OK", it will appear again, preventing me from doing anything. I even struggled to leave. Entering it the first time to steal the "Ulen Matter" letter have no problem though.
Is it possible that we could get a version that only has the family support so we can move families to the house? I don't personally like the portals, auto-doors, and spells.
If you are on the current version of the mod, the auto closing doors should have be removed. If not, your mod manager didn't remove the old script. Locate AutoCloseDoor.pex in the scripts folder and delete it and they should behave.
As for the rest, no. :P It's already small family ready and you don't need to use the portals. The only other version coming will be an update just to add the spider pod thing and staff enchanter.
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After that, I can't really think of much more this place needs. Feel free to chime in if I'm missing anything. Example, I totally forgot about the staff/spider things until I saw a mod that adds it to the house. :/
Update 2.6:
Severin Manor 2.5:
Updates:
Might be some other things. Not sure if Severin Manor needs the bless home spell or not, but if it does and you don't have, snag Hearthfire multiple headaches, err, adoptions!
This will be the only version I maintain/edit. All previous versions are in the archives.
so, can there be anything done to allow more lighting maybe? I i stalled the lighting mod for Severin but doesnt do much tbh, using also realistic lighting and all other houses, even modded, are lovely in their lighting (one maybe too much hehe) but yeah, finding Severin and your mod very very dark. Lovely and cozy nonetheless but dark
As for the rest, no. :P It's already small family ready and you don't need to use the portals. The only other version coming will be an update just to add the spider pod thing and staff enchanter.