How wouls i go about changing this? I'd like to make the attributes cap at 99 instead of 200 and only be able to increase 1 attribute per level by 1 point instead of 3 by 3 points
I would guess you can use the Community Uncapper to overwrite the leveling and just set the ini to whatever you want. The aforementioned changes would be very simple to do.
Excellent work, but entirely too generous across the board. Even on Expert or Master. Classic attribute points AND +10 per level mag/hp/stam attribute points is just too much. Suppressing the +10 mag/hp/stam per level in deference to the classic attribute would be a good change IMO. Early levels will have several stats jumping up by a bunch on level up, a bit too much sometimes 5 or 6. I think 2 points for 2 stats per level would be more balanced. Personality stat ups are frequently awarded for seemingly unconnected skill ups. Brilliantly executed except for this detail. If anybody could explain to an absolute dummy how to make those changes I would take a crack at it.
Can't believe I never noticed this mod until recently! I love having all these new attributes. It's pretty freaking OP, but as long as I crank the difficulty all the way up and use some other mods to add difficulty then it's still super fun. The only thing I would do to change it would be to add an MCM so that the attributes and point allocation could be done within a menu, but it's still awesome even without that. Maybe I'll edit the values a bit so that it doesn't make my character so powerful, but we'll see. For now it's great, thanks for this.
To spend one single attribute point you have to - shout the spell - set one single point, the menu close after that - wait shout cooldown - shout the spell - set next single point
Have 200 points to spend, but that way it will endure months.....
And the best, it cannot be uninstalled because the scripts stay in your saves. It cannot be updated to skyrim unlimited, because the old scripts stay and the new ones will run too. Have anyone ever tried to port the oldrim spell with it's automated attributes?
this mod is cool and all it needs to be balanced though, 10 carry weight per strength is way too much. same with health and magic. it should be drastically decreased such as 5 carry weight for strength then you would only get a max of 100 carry weight instead of 1000 thats just stupid.
As good of an idea as this is, it's horribly implemented, and makes the game a breeze even with Smilodon on Legendary difficulty, add the fact that it's deader than disco, and you just have a mod that's gonna make everything to easy that'll make you have to start another new game when you eventually uninstall it.
I.....Kinda miss the Oldrim version where it was done for me automatically by progressing my skills..... Sitting around for an hour just maxxing out all my attributes really puts my game to a grinding halt.
84 comments
It was working fine on my last save but upon starting a new character I encountered this problem.
To spend one single attribute point you have to
- shout the spell
- set one single point, the menu close after that
- wait shout cooldown
- shout the spell
- set next single point
Have 200 points to spend, but that way it will endure months.....
And the best, it cannot be uninstalled because the scripts stay in your saves. It cannot be updated to skyrim unlimited, because the old scripts stay and the new ones will run too. Have anyone ever tried to port the oldrim spell with it's automated attributes?
if find 200 is too high