Right of the bat I like the look of this armor mod. Love Nordwar's work a lot, but the time period of skyrim definitely feels like it should have the imperials wearing more 'medieval' looking armor like this. I take it this mod is also in line with the intention of your Ruina Imperii mod. Love that one as well.
Umm I have to remember quick. Off the top of my head I think you get a sword, a spear (I think it just works like a mace), a mace, and I think the bow is retextured and I think you get a crossbow. I don't exactly remember and would have to check and I haven't messed with it in awhile.
i was waiting for something like this strictly for imperials, as i thought the stormcloak armory suited them nicely already - and i didn't want to completely replace every vanilla armors with a more realistic style. you have my thanks.
Hi, I had just found your first 2 SE mods a week ago and have been having fun using it, but I just not realized that you had released two newer versions of the mods. I was just wondering, is it possible to use all 4 of your SE mods at once? Because I'm really liking the look of them all and would like to try them out.
Oh also I had a question, in your mods it says to either pick the BE or QE versions where one makes things craftable and the other adds them to the imperials, dose the level list version also add them to the crafting menu, or no? Like if not can I use both, then can I craft them and also be able to get them from Imperials? Or would having both versions enable at the same time conflict and break things?
Sorry for the late reply; but using multiple of my mods at once will likely cause some conflict and them overwriting each other as things stand. To your other point BE and QE are compatible, QE does add them to the crafting menu, but if you use both the only issue I think you'd see is duplicates in the crafting menu.
Yes, it combines the heavy Penitus Oculatus armor from one of Nordwar's mods with the pauldrons from his Oblivion Legion armor mod. The idea was to have an armor for Generals derived from late 3rd Era armors, while the bulk of troops used simpler and easier to mass produce armors to field greater numbers of troops as this could arguably reflect the doctrine of the Mede armies and the current needs of the Empire.
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Thanks for uploading.
Oh also I had a question, in your mods it says to either pick the BE or QE versions where one makes things craftable and the other adds them to the imperials, dose the level list version also add them to the crafting menu, or no? Like if not can I use both, then can I craft them and also be able to get them from Imperials? Or would having both versions enable at the same time conflict and break things?