[UPDATE]: Girly Animation v 1.2 & Girly Animation - Alt v1.2 - Moved the bones that control the cloak/cape to reduce/remove clipping of the legs during movement while wearing them. The character will face the player while moving backwards for Alt version. Clipping of the arms on the cloak/cape can't be helped due to arm movement modification of the animations and cloak/cape meshes have to be modified to fix it. Check pics...
Girly Animation v1.1 - Modified sprinting.
Girly Animation v1.0 & Girly Animation - Alt v1.0 - Modified the sprinting animation on the arms. Alt version has the character facing the player when moving backwards.
No Creation Club News v1.0 - Nothing to do with animation. Something else I have done like FO4, the news section of Creation Club was removed. If you don't mind or wanting to check out what CC has to offer occasionally but don't wish to be bothered by the "News", this is for you (check pic). Still works after update v 1.5.16
There are tons of animation mods for skyrim. This is my take on the female movement animations since I don't like the default. It was originally posted at Bethesda.net https://bethesda.net/en/mods/skyrim/mod-detail/3102094 https://bethesda.net/en/mods/skyrim/mod-detail/3093696
Thankyou for this. I use the conditional animations for vanguard etc but I found the default Runway walk for non armoured too overboard in the hips. This anim has the same look but with a toned down hip movement which, for me, looks perfect. Don't know why people are getting t-pose?? I use this with open animation replacer and I drag and dropped these into the Runway folder and that works great without re -running Nemesis (no need as you are only replacing existing anims not adding new ones which would require a re-run normally). It also works great with the mod that fixes the smooth transition from walking forward to forward-left/right anim. Thankyou again! Endorsed!
The mod should work with no problems with Nemesis properly set up & running it via your mod manager after installing it, but Skyrim being Skyrim sometimes just doesnt want to play today
Firstly Is your character a female? Yes I know but I have to ask :$
If you are using MO2& have setup Nemesis correctly as an executable in MO2 check the following: 1; Have you got XP32skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988 installed? 2: If using Nemesishave you installed the C++ required files (details in the spoilerbelow) 3 Do you have a FNIS.esp in your right hand plugin list & is it checked 4; When you ran Nemesis did you run “Update Engine” before running the “Launch Engine” as the update function looks through your mods & makes a list of animations it comes across for the “Behaviour Engine” function to process & make them work in game for you. This could definitely be one of the reasons for your problem as it would basically know nothing about it being there. 5oes your output from running Nemesis go in your overwrite folder? If it does Id suggest deleting the contents before running Nemesis then making the results into a mod afterwards. Making sure to activate it on the left hand side mod list & the FNIS.esp on the right hand side plugin list. 6; The only other thing I can think stopping the animations running is possibly DAR or Open Animation if you are using any of these as they work in a totally different way from the vanilla system & Im not sure if they take over the whole show as it were
If we won with anyof the above & your dovahkin is feminine & graceful (Hooray, Clap, Clap Big Cheers) you can now go carry on happily installing all those juicy mods you really want to add.
Dont forget to runLOOT before playing and create a Wryebash patch if you have more than a handful of mods - this does a good job of sorting a lot of stuff out & is easy to do. Let me know if you need info.
If you want a really wonderful mod list & a super stable game with loads of help online in discord I cant more highly recommend Lexy’s Legacy of the Dragonborn : https://lexyslotd.com/ She walks you through the guide with thorough, detailed instructions & you end up with a game that looks absolutely beautiful, full of adventure/quests/treasures to find/monsters to kill & areas to explore & is solid as a rock. She also doesn’t use the paid version of SE so you don’t have to have it to do this mod list.
Just for info incase you need it here is the process I used to set up my animation program & mod manager that you can follow if you need/want to: (WARNING Giant Wallof Text Coming Up)
Spoiler:
Show
1: install the C++ dowloads you need to make Nemesis (Newer better tool than FNIS) work properly: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022 You need the X86 version download for 32bit Windows as well as the X64 version dowload if you have 64bit windows. To see which version you have type "system" in the search box of your task bar & open "System Information" then the line that says "System Type" will tell you which version of windows you have
2: Install Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files I always install itin its own folder at the “root” of a drive. For example you could make a folder on the C drive, or any drive you have. Preferably on an SSD drive as it is faster, called MO2. You can use any name you want for the folder
You now need to add Nemesis to the Executables in MO2 or the animations wont be loaded into your game after running.
Create an empty folder in MO2: Right click at the bottom of the mod list; Select "All Mods" then "Create Empty Mod Above" & call it "Nemesis Output" then tick it to activate it. Next add Nemesis to the MO2 Executables:Open the “gearsIcon” at the top of MO2 then select the “+ icon” then "add from file" & navigate to the Nemesis mod installed in your MO2 “mods” folder eg if you installed MO2 as mentioned above you would look through the following folder structure in your computer: C:\MO2\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\NemesisUnlimitedBehavior Engine.exe" Click on the .exe file then in the Executables box that pops up find the line that says "create files in mod instead of overwrite" Tick it then click the drop down arrow to the right of it it & scroll until you find the Nemesis Output mod that you have just made Click the Apply button then the Ok button at the bottom then close the Executable window.
Run Nemesis inside MO2 via the drop down run list (it will complain acouple of times. Just press ok (its looking for saved profiles which are created after first running Nemesis & it will remember next time & not bother you again) You wont have to tick any of the animations in the list unless you have installed any of the ones listed. Press "UpdateEngine" then when it says "Engine Update Completed in the results box Press "LaunchNemesis Behaviour Engine" to complete the process NB: Remember always run the “Update Engine” before the “Launch Nemesis Behaviour Engine” whenever you run Nemesis.
Once finished your new Nemesis Output mod in MO2 will have 3 folders in it: meshes Nemesis_Engine scripts and a FNIS.esp
In your plugin list (right hand pane of MO2) tick the FNIS.esp to activate it & start your game via the MO2 drop down run list (top right) & fingers crossed all will work wonderfully.Let me know if you need any further info
I've been using your animation mod for more than a year now. I tried other animations to change but I always come back to yours. Yours is more realistic and pleasing to watch while others sometimes are unrealistic and exagerated to my liking. lol So just wanted to say thank you! I always love it and my favorite to this day!
Because she uses opposite gender animations. You need a mod that removes that flag. Something like Mors Feminine Females https://www.nexusmods.com/skyrimspecialedition/mods/3090
Hey there! First of all i wish to say thank you for this mod and second i have a request if you have the time and will to consider. I am using 360 Walk and Run Plus which seems to conflict with Girly Animation. I like both mods but i cant decide which one to drop :). This one have the nice walk and run animations and the other one have the thing for floating Cloaks which is kinda nice while using Cloaks of Skyrim etc. HDT Cloaks hit my FPS pretty bad and i cant use them. So the question is: Can we have a compatibility patch or some way to use this mods together?
Edit: Nvm i found a way by puting Girly Animations in DAR and 360 Walk and Run Plus in the default directory. It seems floating cloaks work well for player and npcs while keeping the exclusive animations for player.
116 comments
Girly Animation v1.1 - Modified sprinting.
Girly Animation v1.0 & Girly Animation - Alt v1.0 - Modified the sprinting animation on the arms. Alt version has the character facing the player when moving backwards.
No Creation Club News v1.0 - Nothing to do with animation. Something else I have done like FO4, the news section of Creation Club was removed. If you don't mind or wanting to check out what CC has to offer occasionally but don't wish to be bothered by the "News", this is for you (check pic). Still works after update v 1.5.16
There are tons of animation mods for skyrim. This is my take on the female movement animations since I don't like the default. It was originally posted at Bethesda.net
https://bethesda.net/en/mods/skyrim/mod-detail/3102094
https://bethesda.net/en/mods/skyrim/mod-detail/3093696
On request, it was posted here.
We need a hero to tell us what we're doing wrong. Maybe it's dependent on another mod.
Firstly
Is your character a female? Yes I know but I have to ask :$
If you are using MO2& have setup Nemesis correctly as an executable in MO2 check the following:
1; Have you got XP32skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988 installed?
2: If using Nemesishave you installed the C++ required files (details in the spoilerbelow)
3 Do you have a FNIS.esp in your right hand plugin list & is it checked
4; When you ran Nemesis did you run “Update Engine” before running the “Launch Engine” as the update function looks through your mods & makes a list of animations it comes across for the “Behaviour Engine” function to process & make them work in game for you. This could definitely be one of the reasons for your problem as it would basically know nothing about it being there.
5oes your output from running Nemesis go in your overwrite folder? If it does Id suggest deleting the contents before running Nemesis then making the results into a mod afterwards. Making sure to activate it on the left hand side mod list & the FNIS.esp on the right hand side plugin list.
6; The only other thing I can think stopping the animations running is possibly DAR or Open Animation if you are using any of these as they work in a totally different way from the vanilla system & Im not sure if they take over the whole show as it were
If we won with anyof the above & your dovahkin is feminine & graceful (Hooray, Clap, Clap Big Cheers) you can now go carry on happily installing all those juicy mods you really want to add.
Dont forget to runLOOT before playing and create a Wryebash patch if you have more than a handful of mods - this does a good job of sorting a lot of stuff out & is easy to do. Let me know if you need info.
If you want a really wonderful mod list & a super stable game with loads of help online in discord I cant more highly recommend Lexy’s Legacy of the Dragonborn : https://lexyslotd.com/ She walks you through the guide with thorough, detailed instructions & you end up with a game that looks absolutely beautiful, full of adventure/quests/treasures to find/monsters to kill & areas to explore & is solid as a rock. She also doesn’t use the paid version of SE so you don’t have to have it to do this mod list.
Just for info incase you need it here is the process I used to set up my animation program & mod manager that you can follow if you need/want to:
(WARNING Giant Wallof Text Coming Up)
1: install the C++ dowloads you need to make Nemesis (Newer better tool than FNIS) work properly:
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022
You need the X86 version download for 32bit Windows as well as the X64 version dowload if you have 64bit windows. To see which version you have type "system" in the search box of your task bar & open "System Information" then the line that says "System
Type" will tell you which version of windows you have
2: Install Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files
I always install itin its own folder at the “root” of a drive. For example you could make a folder on the C drive, or any drive you have. Preferably on an SSD drive as it is faster, called MO2. You can use any name you want for the folder
3: Install XP32skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988
4: Install Nemesis: https://www.nexusmods.com/skyrimspecialedition/mods/60033?tab=description
You now need to add Nemesis to the Executables in MO2 or the animations wont be loaded into your game after running.
Create an empty folder in MO2: Right click at the bottom of the mod list;
Select "All Mods" then "Create Empty Mod Above" & call it "Nemesis Output" then tick it to activate it.
Next add Nemesis to the MO2 Executables:Open the “gearsIcon” at the top of MO2 then select the “+ icon” then "add from file" & navigate to the Nemesis mod installed in your MO2 “mods” folder eg if you installed MO2 as mentioned above you would look through the following folder structure in your computer:
C:\MO2\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\NemesisUnlimitedBehavior Engine.exe"
Click on the .exe file then in the Executables box that pops up find the line that says "create files in mod instead of overwrite"
Tick it then click the drop down arrow to the right of it it & scroll until you find the Nemesis Output mod that you have just made
Click the Apply button then the Ok button at the bottom then close the Executable window.
Run Nemesis inside MO2 via the drop down run list (it will complain acouple of times. Just press ok (its looking for saved profiles which are created after first running Nemesis & it will remember next time & not bother you again) You wont have to tick any of the
animations in the list unless you have installed any of the ones listed.
Press "UpdateEngine" then when it says "Engine Update Completed in the results box Press "LaunchNemesis Behaviour Engine" to complete the process
NB: Remember always run the “Update Engine” before the “Launch Nemesis Behaviour Engine” whenever you run Nemesis.
Once finished your new Nemesis Output mod in MO2 will have 3 folders in it:
meshes
Nemesis_Engine
scripts
and a FNIS.esp
In your plugin list (right hand pane of MO2) tick the FNIS.esp to activate it & start your game via the MO2 drop down run list (top right) & fingers crossed all will work wonderfully.Let me know if you need any further info
Mors Feminine Females
https://www.nexusmods.com/skyrimspecialedition/mods/3090
Edit: Nvm i found a way by puting Girly Animations in DAR and 360 Walk and Run Plus in the default directory. It seems floating cloaks work well for player and npcs while keeping the exclusive animations for player.