Skyrim Special Edition
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grazman

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grazman

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97 comments

  1. hamletsdead
    hamletsdead
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    • 34 kudos
    FYI if you need to save a slot, these can all be turned into ESPFEs by just flipping the flag in xEdit, no compacting necessary. 
    1. ftwranger
      ftwranger
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      • 7 kudos
      or right click mark as esl if you are a vortex user
  2. ftwranger
    ftwranger
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    • 7 kudos
    don't forget to mark this mod as esl if you have a long modlist
  3. toopy10
    toopy10
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    can i manually change it to a certain level ? like i want to start it way after the dawnguard dlc after i pretty much do everything i wanna do then started , much like this mod https://www.nexusmods.com/skyrim/mods/82101/?tab=posts 
    it allows you to chose what level the quest starts but its old and i don't know if it will work on SSE or not
  4. Kill4Trinity
    Kill4Trinity
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    Going to download and keep for my next playthrough, but I have a worry.

    The issue is I'll be using the one that starts after Quest 'Dragonslayer' , so if any issue with this mod arises there's a chance I might not encounter a problem till the end of the main game god know how many hrs in.

    I'm playing version 1.6.629 and I've all the AE content installed. If anyone can put my mind at ease I'd appreciate it.
    Thank-you
  5. crazyape85
    crazyape85
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    Anyone know the script that starts A blade in the Dark?  I am almost a lvl 65 and it still hasn't started.
    1. crazyape85
      crazyape85
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      • 1 kudos
      I also tried to start it manually but nothing happened.  Not sure what happened but I am at a loss.
    2. mred1602
      mred1602
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      • 29 kudos
      Did you reach stage 60 in "The Horn of Jurgen Windcaller" (MQ105Ustengrav)?
      That should trigger "A blade in the dark" when you return to Riverwood.
  6. Lokidit
    Lokidit
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    Is this working yet?
  7. ThorZor
    ThorZor
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    Could you add an option for it to start after Dawnguard is finished.
  8. OnyxDragon22
    OnyxDragon22
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    Probably the most inmersive option would be after killing Alduin. Since, on the beginning only the people of Whiterun know that you are the Dragonborn (the guards recognize you as such, even the Jarl), but it's not enough to actually spread to the other holds, thus the chances of Miraak of discovering you should be low. After being recognized as Dragonborn by the Greybeards could be a good time for some completing the horn quest), but Imo the chances that rumors about you would spread are... slightly bigger, but not enough. Now, after you negotiate the ceasefire between the Imperials and Stormcloaks (and piss off the Thalmor), then more people aknowledge you as the Dragonborn, so your chances would be a lot higher... But right after defeating Alduin, that's where it's perfect for them to hear about you. After all, everyone (*cough* guards) now recognizes you as the one who killed Alduin.
    Thanks to the creator of this mod!
    1. Shaun0057
      Shaun0057
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      • 16 kudos
      yeah agree has this been added what option i pick for this ? if so
      msge me or steam me at sgmorris54
    2. danielsuh25
      danielsuh25
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      Personally I think the best time for it to activate is after "The Throat of the World" quest. I agree that it should take some time for Miraak and his followers to heard about the Dragonborn. During "The Throat of the World" quest you learn the Clear Skies shout in order to reach the top and meet Paarthurnax. I like to think that Miraak and his followers may have heard some rumors about the Dragonborn, but seeing the peak of the Throat of the World clear up is what finally convinces them to investigate further.
    3. Cor27
      Cor27
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      After killing Alduin would be a good option; I personally think anytime after Elder Knowledge or Alduin's Bane is good though. Considering around then is when Mora first interacts with you and gives you a quest, Mirrak would likely hear about another DB and tell his followers go to looking
  9. vetewe7144
    vetewe7144
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    • 5 kudos
    How about delay all forced quest like the Companions and Thieves Guild. The quest ca be a Billboard note activation; set all quest to activate at a Player chosen Level including to Level Infinity [and beyond]; move the quest givers to the COC room forever!
  10. lubric2014
    lubric2014
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    Ty. This is very helpful for my rp purpose.

    Since I planned cultist to attack LDB five years later after Alduin's event,

    TY!