Skyrim Special Edition

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Rayek

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Rayek

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  1. Rayek
    Rayek
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    (8/3/2023NO UPDATES are currently being worked on.
    THANKS to all who continue to download, comment, and provide feedback. I still read all the comments I can.  It is gratifying to come back after so many years and see people still returning to or discovering my little creation.
    -----------
    There is a DISPLAY TEST CHEST just beneath the entrance tunnel upon entering the cavern. Use the console and type the command "tcl" (without quotes) to clip through if you want to test out or utilize any of the displays.


    VERSION 1.7

    Coffin (toggle-able by clicking right statue next to the bed)
    Mirror - Change Character Appearance (have to stand back or will clip in wall)
    Initiate's Ewer Display
    Band of Matrimony Display
    Bookshelf Capacity reset fix
    Priest Masks Display - Invis Fix
    Minor Display fixes or adjustments

    Medium & Dark Lighting versions have also been added. (Pick only ONE Main File)

    REQUESTED ADDITIONS TALLY:
    Not currently tallying and please note that this is a reminder list of ideas requested and not a "to do" or "will do" list.
    Spoiler:  
    Show


    Adoption/Follower Beds/Rooms - 27
    Selectable Shrine (Talos, Dibella, Hircine, etc.) - 14
    Hidden Stash Storage - 3
    Rayek's Lost Journal or Story Continuation (Kodlak/Bandits) - 22
    Rayek Ghost Appearance/Revenge Quest - 11
    Additional armor/weapon/unique displays/rotating storage display -36
    Extended Library - 2
    Backdoor/Back Entrance/Ladder Up - 6
    Stables/Hidden Stables area - 1
    Portal to Hold Houses - 1
    General Stores/Auto-Sort - 15
    Wine Cellar + Displays + Brewery w/ effects - 2
    Potion Converters (2 minor health = 1 health etc.) - 1
    House Pet - 5
    More Planters (Garden or Alchemy Area) - 5
    Special Item Storage - 2
    Additional blacksmith storage - 1
    Tanning Rack in blacksmith area - 1
    Miraak dedicated display (armor, weapons) - 2
    Hunterborn carcass compatibility - 4
    Cloak Storage (Frostfall) - 3
    iNeed Water Compatible - 4
    TG Displays Replaceable - 2
    Interactive Map (Standing Stones, Word Walls) - 1
    Outside addition - house for kids, horse stable (a front possibly) - 3
    Waterfall Toggle and/or quieter - 7
    Books of Skyrim Re-texture - 1
    Beast Spawning Arena - 1
    Potion Recipe Storage (Alchemical Area) - 2
    Dwarven Black Bow Display - 1
    Nightingale Items Display - 1
    Draw Knife Display - 1
    Alchemy table switch to the Spiderpod crafting - 1
    Ysgramor's Soup Spoon! Display - 1


    BUGS/COMPATIBILITY:
    Spoiler:  
    Show


    MIRROR ISSUE FIX: Thanks to @Zephirenth for providing this information

    DynDOLOD is detecting: it's trying to reference "xx075F60" ("xx" being the plugin's position in the load order), something that no longer exists in the plugin. I found that removing the property from that record had no discernible effects on gameplay. The mirror still displays in Rayek's End, and I can still activate it to bring up the character creation menu. If you want to try this too, follow these steps:


      1. Open SSEEdit. All of the plugins active in your load order should already be ticked, so just click OK.
      2. Use the Filter by filename search bar at the bottom left to find Rayeks_End_SSE_1.0.esp. Note the plugin's load order position, shown in brackets [xx] next to the plugin's name. Use those characters when searching for the Form ID in step 3.
      3. When the Background Loader has finished, navigate to "RE_MirrorActivator" in the Activator section. You can do this faster by searching "xx32CAC5" in the Form ID search bar at the top left.
      4. The record should now be displayed on the right side of the window. If the EDID - Editor ID is "RE_MirrorActivator" then you're in the right place. In VMAD - Virtual Machine Adapter there is a Script named "MirrorSculptSCRIPT". Below it is a Property with propertyName "Lightblub". Right-click on the blank space above "Lightblub" and to the right of "Property". Click "Remove" in the context menu.
      5. Close SSEEdit. A final dialogue box will display. Make sure Rayeks_End_SSE_1.0.esp's box is ticked to save your changes. Click OK and SSEEdit will close.

    In theory, this should satisfy DynDOLOD.

    MIRROR ISSUE FIX #2: Thanks to @XrenSGor9172 for providing this information

    If you use this mod and the Nemesis Unlimited Behavior Engine, when updating the nemesis engine, it will give error 6001:
    "ERROR(6001): An exception has occured while updating. Report to Nemesis' author immediately
    Message: No mapping for the Unicode character exists in the target multi-byte code page."
    After searching a little on the Internet (I don't have too much experience in solving such problems myself), I found the answer on github. They explained that extraneous characters in the name of the nif file are to blame (as an example, degree - °). And yes, indeed, I found a similar file along the path \Meshes\Oaristys\Clutter. This file has the name "Mirror" and the symbol "diamond with a question".
    I unpacked and just renamed, removing the unknown character. In the discussion on github, they said that it is necessary to make another edit via TES5Edit (SSedit), but I do not know what and where to edit
    With the renamed file, the engine was updated without problems

    DAWNGUARD SHEATH APPEARING ON DISPLAY/ENB PARTICLE CONFLICT

    In case anyone else was having an issue with Dawnbreaker spawning its sheath/holster when placed on its display plaque (example image here).
    The offending mod may be the ENB particle patch. You can circumvent this issue while keeping most of the patch's functionality by installing the loose files version, then deleting the dawnbreaker.nif file or hiding it in mod organizer.
                                                                   
                                                                                                 
    CRASH NEAR LIBRARY/ENCHANTER: Thanks to @Zephirenth for providing this information

    To anyone having trouble with freezing/crashing near the Arcane Enchanter and bookshelves, I discovered that the root cause of the problem was Lux's patch for Rayek's end; the solution, for me, was to ensure that Rayek's End is loaded after the patch in the load order - it'd probably be safe for you to put it at the bottom of your load order.

    KONAHRIK MASK PROBLEM (Labyrinthian / Bromjunaar Sanctuary) courtesy of @TuxedoPenguins

    For anyone who has Rayek's End installed and is having trouble opening up the dragon bust in Labyrinthian / Bromjunaar Sanctuary, I believe I have narrowed the cause down to Rayek's End. I couldn't get the dragon bust containing Konahrik to open up when placing all 8 masks in their busts. However, I could with the same mods when starting a brand new save. It took me a while of sleuthing, but I found out that Rayek's End has its own version of the script that looks for the masks in the busts to allow access to Konahrik. And I couldn't figure out why this was or what it did exactly - until I remembered that when I placed all of the 8 base game masks in all of the busts in Rayek's End right before I went to Labyrinthian, a noise played. Like when you would defeat the boss of a dungeon. That same noise is supposed to play when you uncover Konahrik in Bromhunaar.

    This is all to say that placing all 8 vanilla masks in their busts in Rayek's End triggers that script, and then the script stops checking for the masks, in both Rayek's End andin Labyrinthian. So be sure to not place them all in Rayek's End until you get Konahrik, if you care about it.

    FOLLOWER ISSUES (Not coming into the hideout)  This may be a conflict according to vapiano1230:

    A wild edit in this visual overhaul mod for Kaidan lmao https://www.nexusmods.com/skyrimspecialedition/mods/47923?tab=posts&BH=0 . I deleted the worldspace (navmesh) edit in xedit, and the problem is solved. I doubt this is the same mod conflict for everyone, but there's no issue on the Rayek's End side from what I can tell.


    - Typo/grammatical error: Day 912 of Rayek's journal, it says "...lie down and sleep then provide..." - should be "than" instead of "then".

    - Garden/Mine/Fish Trap respawning issue

    - Hugging the right wall in the display area can cause the swim animation (some have their screen turn blue and appear like they are under water).

    - Mod conflicts with Noble Furniture Improved and the offending mesh is noblechestdrawers01.nif. If you want to still use this mod you can hide the mesh and the floating doors will disappear.


    FULL DISPLAY LIST
    Spoiler:  
    Show


    BOOKS
    Entrance Cavern (Altar)
    Varieties of Faith in the Empire

    Library Bench
    Book of the Dragonborn

    Library (Shelf 1)
    Brother’s of Darkness
    The Legendary Scourge
    Saint Jiub’s Opus
    The Old Ways
    The Betrayed
    Journal of Mirtil Angoth
    Diary of Faire Agarwen
    Touching the Sky
    The Dreamstride (front)

    Library (Shelf 2)
    Mythic Dawn Commentaries 1
    Mythic Dawn Commentaries 2
    Mythic Dawn Commentaries 3
    Mythic Dawn Commentaries 4
    Malyn Varen’s Grimoire
    Biography of the Wolf Queen
    Boethiah’s Proving
    Aetherium Wars
    Annals of the Dragonguard (front)

    Library (Shelf 3)
    A Dream of Sovngarde
    Final Lesson
    The Nirnroot Missive
    Shadowmarks
    Souls, Black and White
    Atlas of Dragons
    The Nightingales 1
    The Nightingales 2

    Enchanting Table (School of Magic Skill books)
    Daughter of the Niben
    The Warrior’s Charge
    The Art of War Magic
    Before the Ages of Man
    The Exodus

    Display Room (Black Books)
    Waking Dreams
    Epistolary Acumen
    Untold Legends
    The Sallow Regent
    Winds of Change
    Filament and Filigree
    The Hidden Twilight

    Display Room
    Oghma Infinium

    DISPLAY ROOM
    Weapons/Armor
    Keening
    Blade of Woe
    Kahvozein’s Fang
    Dawnguard Rune Axe
    Dragonbane
    Miraak’s Sword
    Champion’s Cudgel
    Ghostblade
    Harkon’s Sword
    Wuuthrad
    Shield of Ysgramor
    Auriel’s Bow
    Auriel’s Shield
    Chillrend
    Mehrune’s Razor
    Ebony Mail
    Ebony Blade
    Sanguine Rose
    Wabbajack
    Blade of Sacrifice
    Dawnbreaker
    Savior’s Hide
    Mace of Molag Bal
    Spellbreaker
    Nettlebane
    Volendrung
    Skull of Corruption
    The Rueful Axe
    Falkreath Shield
    Windhelm Shield
    Winterhold Shield
    Morthal Shield
    Whiterun Shield
    Markarth Shield
    Dawnstar Shield
    Solitude Shield (or Shield of Solitude)
    Riften Shield

    Amulets
    Amulet of Akatosh
    Amulet of Arkay
    Amulet of Dibella
    Amulet of Julianos
    Amulet of Kynareth
    Amulet of Mara
    Amulet of Stendarr
    Amulet of Talos
    Amulet of Zenithar
    Necromancer’s Amulet
    The Gauldur Amulet
    Yisra’s Necklace
    Locket of Saint Jiub
    Savos Aren’s Amulet
    Kyne’s Token

    Thieves Guild
    Bust of the Gray Fox
    Model Ship
    Golden Urn
    Jeweled Pitcher
    Jeweled Goblet
    Ornate Drinking Horn
    Honningbrew Decanter
    Golden Ship Model
    Jeweled Candlestick
    Dwemer Puzzle Cube
    Queen Bee Statue
    Left Eye of the Falmer
    Right Eye of the Falmer
    Crown of Barenziah

    Claws
    Golden Claw
    Emerald Claw
    Glass Claw
    Ivory Claw
    Ruby Claw
    Right Amethyst Claw
    Left Amethyst Claw
    Coral Claw
    Iron Claw
    Sapphire Claw
    Ebony Claw
    Diamond Claw

    Dragon Priest Masks
    Ahzidal’s Bust
    Otar’s Bust
    Zahkriisos’ Bust
    Wooden Mask
    Miraak’s Bust
    Dukaan’s Bust
    Rahgot’s Bust
    Morokei’s Bust
    Krosis’ Bust
    Nahkriin’s Bust
    Konahrik’s Bust
    Hevnoraak’s Bust
    Vokun’s Bust
    Volsung’s Bust

    Paragon Gems
    Sapphire
    Ruby
    Emerald
    Diamond
    Amethyst

    Other
    Elder Scroll (Blood)
    Elder Scroll (Dragon)
    Elder Scroll (Sun)
    Skeleton Key
    (Ring) Ring of Hircine
    (Ring) Ring of Namira
    Azura’s Star or The Black Star (same display based on choice)
    Clavicus Vile’s Bust
    Essence Extractor
    Dragonstone
    Companions Banner (Kodlak’s Journal to activate)
    East Empire Shipping Map
    Mercer’s Plans
    Deathbrand Treasure Map
    Map of Dragon Burials
    Kolbjorn’s Skull
    Ancient Fulmer Crown
    Dancer’s Flute

    ALL OTHER DISPLAYS
    Entrance Cavern (Hunting Displays)
    Bear (Pelt)
    Snow Sabre Cat (Pelt)
    Cave Bear (Pelt)
    Wolf (Pelt)
    Ice Wolf (Pelt)
    Elk (Hide)
    Lord Tusk (Lord Tusk’s Tusk)
    Old Salty (Salty’s Tankard)
    Death Hound (Collar)
    Broken Oar Leviathan (Sailor’s Oar)
    Snow Bear (Pelt)
    Mammoth Tusks (Mammoth Tusk)

    Entrance Cavern (Chopping Block)
    Axe

    Entrance Cavern (Tribute)
    Rayek’s Blade

    Alchemy Station
    Dragonfly in a Jar
    Moth in a Jar
    Torchbug in a Jar
    Butterfly in a Jar
    Bee in a Jar
    (Ring) Ring of Pure Mixtures
    (Ring) Muiri’s Ring

    Weapon/Mannequin Display (Hallway)
    2 Weapon Displays
    1 Mannequin

    Blacksmith Workbench
    Silver-Blood Family Ring
    5 Weapon Racks
    2 Shield and Sword Racks

    Bath
    Initiate’s Ewer

    Library
    Torygg’s War Horn
    Runed Lexicon
    Saerek’s Skull Key
    Torsten’s Skull Key
    Potema’s Skull Key
    Aetherium Crest (Any of the 3 Aetherium items to activate)
    The Sigil Stone
    Pelagius Hip Bone
    Exquisite Sapphire
    The White Phial

    Enchanting Table
    Staff of Magnus
    (Ring) Bone Hawk Ring
    (Ring) Ahzidal’s Ring of Arcana
    (Ring) Ahzidal’s Ring of Necromancy
    (Ring) Nightweaver’s Band
    (Ring) Enchanted Ring
    (Switch) Enchanting to Staff Enchanting Table

    Bedroom
    (Ring) The Bond of Matrimony (Left Night Stand)

    Underground Garden/Porch
    FishFork
    Pickaxe (Next to mining nodes)
    Rayek’s Painting (Display Room Loft Switch Activated)
  2. Rayek
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    DISPLAY TEXTURE OPTION
    If you're like me and use Noble Skyrim textures but prefer the trophy display backgrounds and blacksmith areas to be plaster white (as intended and in my original screenshots) you can use the following mod:

    TB's Better Plaster

    IMAGE COMPARISON:
  3. LadyHorned
    LadyHorned
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    Hello Rayek, avid fan of your Player Home since Oldrim, best home I could find and that's after I scowered the category clean. However, I was wondering;
    I have the JS Barenziah texture replacer installed but I'm unsure if this is compatible with your patch to remove the floating gems bug, I imagine since it's just textures then it likely should? Hopefully, I thought I'd check with the creator to be sure.
  4. crai0519
    crai0519
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    Still one of the best player homes. One thing I could never figure out, does the linked storage work anymore? Only the leather works for me.
  5. Nukem96
    Nukem96
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    Still my favorite house mod, even after 7 years.
    1. Rayek
      Rayek
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      @Nukem96

      Thanks much and nice to see a familiar name.

      Can't believe it's been that long.  Hope all is well.
  6. leoswan2000
    leoswan2000
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    I don't comment often, but this is an incredible mod. Thank you. 
    1. Rayek
      Rayek
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      Thank you for taking the time to comment, means a lot.

      Appreciated.
  7. papirtiger
    papirtiger
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    Keeps failing to download, and the little leftover zip cant be deleted. Id advise to not get this mod.
    1. Rayek
      Rayek
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      Must have been a Nexus hiccup or something.  Almost 250k downloads and this is the first I've heard of this.

      I downloaded it just to see and it was fine.
  8. hoangduong5590
    hoangduong5590
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    What does the Dock Storage do?
    1. Rayek
      Rayek
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      It's just another labeled storage area.  Nothing special about it.
  9. ziyx7
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    Surely one of the best, if not the best player home mod to ever exist. 

    However, one big downside: there is a display for literally every unique in the game. Yes. Every unique... even unobtainable ones like Dragonstone or Oghma Infinium... So yeah, every unique item... except... armors......

    When I saw the home I was like "wow, there is everything... wait... where are the mannequins?"

    So yeah, the house is perfect, 9.5/10 for me! But an armory room would be a great addition.

    Also, there is a TON of FPS drop inside the place honestly. And the loading screen while entering the cave is also longer than usual. I hadn't such problems on other player home mods!
    1. naixboi
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      You do have one mannequin to the left when you enter the home, and also you have ebony armor display :)
    2. Rayek
      Rayek
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      Thank you much, appreciate the kind words.

      Yes, armory is one of the most requested features for the mod, and if I ever get back to modding it would likely be what I add.  That being said I've never really liked a ton of armor displays myself and would prioritize optimization/bug fixes.  Right now I don't see myself coming back to make any changes...but never say never.
  10. PhantomJLK
    PhantomJLK
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    I'm hoping one day you can continue to work on this player home mod. It's one of the best!
    1. Rayek
      Rayek
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      Thank you for the comment.  Appreciated.
  11. Ghostrick74
    Ghostrick74
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    i have a weird bug where there's little bookshelves or doors where there's a container like Soul Gems, Armors, Arrows etc....
    1. Rayek
      Rayek
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      Mod conflict, if you're using another mod that replaces textures/meshes for furniture (cabinets I in-particular) it will cause hidden meshes to appear in my mod.

  12. FionaElenRiannon
    FionaElenRiannon
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    Hi, is there a way to turn off the "!" red indicators? They still show up when i use the the places to put things.