Skyrim Special Edition
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LegoManIAm94

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LegoManIAm94

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33 comments

  1. Wolfar15
    Wolfar15
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    • 6 kudos
    This mod doesn't appear to work. I made triple sure that it was installed and activated and even tried moving the plugin to the bottom of my load order but no new roads ever showed up. *Maybe* unpacking the BSA and installing the files from it as loose files would work but I'm not gonna bother. There's a link to an actually working mod in the comments.
  2. Drake0713
    Drake0713
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    • 99 kudos
    Newer version:
    https://www.nexusmods.com/skyrimspecialedition/mods/24715
    1. ThePopulous
      ThePopulous
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      • 12 kudos
      Hidden now.
    2. TKHBMVP
      TKHBMVP
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      • 93 kudos
    3. Wolfar15
      Wolfar15
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      • 6 kudos
      Technically that is a MUCH older mod though it was updated in 2021. However, I would still use it anyway since this doesn't seem to work at all.
  3. riverbord
    riverbord
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    This mod has a lot of DynDoLod errors because of deleted references
  4. ISADTI
    ISADTI
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    • 1 kudos
    Is there a compatibility patch for Heljarchen Farm, and Windstad Mine?
    1. MistressWolf
      MistressWolf
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      • 1 kudos
      This would be nice info to have still
  5. BartlettBob
    BartlettBob
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    I have this mod enabled in my current game. So far, the only Hearthfire home I have built is Lakeview Manor. The road isn't there, just the original dirt paths north and south. Any idea what could  cause this? The roads aren't necessary, but they do lend a nice touch.
    Also, does the Lakeview Manor road only go from the manor to the road just south of Pinewatch or does it also connect to the road that parallels Lake Illinata?
  6. hogfry
    hogfry
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    Is there any chance of a patch to make this compatible with Heljarchen farm revamped? the road creates a huge dip right thru the farms planting space.
    Moving the road further back towards the Hall would be all it takes to make them play nice.
    1. ThePopulous
      ThePopulous
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      Has this issue been fixed or are we the only ones must have Heljarchen farm revamped?
  7. jore666
    jore666
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    • 3 kudos
    Do these roads have navmesh done?
    1. LegoManIAm94
      LegoManIAm94
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      Yes they do have navmesh done on the roads.
  8. silvermetal
    silvermetal
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    • 25 kudos
    What's new in today's version?
    1. LegoManIAm94
      LegoManIAm94
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      • 273 kudos
      Mod has been cleaned and fixes landscape texture bugs. Also includes LOD
  9. LegoManIAm94
    LegoManIAm94
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    New version updates the form from 43 to 44.
  10. silvermetal
    silvermetal
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    To anyone worried about the dirty edits, old form, etc.

    I re-saved this plugin in CK to convert to form 44 (not a big deal), auto cleaned it with SSEEdit to remove the ITMs which is easy too, but something a little more tricky is the deleted navmeshes...

    So, the deleted navmeshes are four:

    00101f2a
    000ea18d
    001050e1
    00105a71

    BUT, only 001050e1 is an actual deleted navmesh, the other three are ITMs identical to Hearthfires.esm, and according to Arthmoor in his post (https://www.reddit.com/r/skyrimmods/comments/3izpco/fixing_deleted_navmeshes_in_official_dlcs/cula5ew/) it's not worth to bother cleaning the deleted navmeshes from DLCs, so no need to panic about those 3 deleted navmeshes.

    So, I followed most of this guide: https://www.creationkit.com/index.php?title=Fixing_Navmesh_Deletion_Tutorial but I didn't copy the vanilla navmesh because in the esp it would be just another ITM since it uses the same FormID.

    Therefore, what I did (which I think is correct but if anyone can state otherwise please do), is:

    1. Re-save in CK
    2. Auto clean in SSEEdit
    3. Remove the entry 001050e1 IN HEARTHFIRES ROADS.ESP (not in Skyrim.esp)

    If you think all of this is too much and/or are afraid of using this mod, then use Arthmoor's version which is obviously safer but doesn't have a road to Windstad Manor (https://www.nexusmods.com/skyrimspecialedition/mods/24715)