This mod doesn't appear to work. I made triple sure that it was installed and activated and even tried moving the plugin to the bottom of my load order but no new roads ever showed up. *Maybe* unpacking the BSA and installing the files from it as loose files would work but I'm not gonna bother. There's a link to an actually working mod in the comments.
I have this mod enabled in my current game. So far, the only Hearthfire home I have built is Lakeview Manor. The road isn't there, just the original dirt paths north and south. Any idea what could cause this? The roads aren't necessary, but they do lend a nice touch. Also, does the Lakeview Manor road only go from the manor to the road just south of Pinewatch or does it also connect to the road that parallels Lake Illinata?
Is there any chance of a patch to make this compatible with Heljarchen farm revamped? the road creates a huge dip right thru the farms planting space. Moving the road further back towards the Hall would be all it takes to make them play nice.
To anyone worried about the dirty edits, old form, etc.
I re-saved this plugin in CK to convert to form 44 (not a big deal), auto cleaned it with SSEEdit to remove the ITMs which is easy too, but something a little more tricky is the deleted navmeshes...
So, the deleted navmeshes are four:
00101f2a 000ea18d 001050e1 00105a71
BUT, only 001050e1 is an actual deleted navmesh, the other three are ITMs identical to Hearthfires.esm, and according to Arthmoor in his post (https://www.reddit.com/r/skyrimmods/comments/3izpco/fixing_deleted_navmeshes_in_official_dlcs/cula5ew/) it's not worth to bother cleaning the deleted navmeshes from DLCs, so no need to panic about those 3 deleted navmeshes.
So, I followed most of this guide: https://www.creationkit.com/index.php?title=Fixing_Navmesh_Deletion_Tutorial but I didn't copy the vanilla navmesh because in the esp it would be just another ITM since it uses the same FormID.
Therefore, what I did (which I think is correct but if anyone can state otherwise please do), is:
1. Re-save in CK 2. Auto clean in SSEEdit 3. Remove the entry 001050e1 IN HEARTHFIRES ROADS.ESP (not in Skyrim.esp)
If you think all of this is too much and/or are afraid of using this mod, then use Arthmoor's version which is obviously safer but doesn't have a road to Windstad Manor (https://www.nexusmods.com/skyrimspecialedition/mods/24715)
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https://www.nexusmods.com/skyrimspecialedition/mods/24715
Also, does the Lakeview Manor road only go from the manor to the road just south of Pinewatch or does it also connect to the road that parallels Lake Illinata?
Moving the road further back towards the Hall would be all it takes to make them play nice.
I re-saved this plugin in CK to convert to form 44 (not a big deal), auto cleaned it with SSEEdit to remove the ITMs which is easy too, but something a little more tricky is the deleted navmeshes...
So, the deleted navmeshes are four:
00101f2a
000ea18d
001050e1
00105a71
BUT, only 001050e1 is an actual deleted navmesh, the other three are ITMs identical to Hearthfires.esm, and according to Arthmoor in his post (https://www.reddit.com/r/skyrimmods/comments/3izpco/fixing_deleted_navmeshes_in_official_dlcs/cula5ew/) it's not worth to bother cleaning the deleted navmeshes from DLCs, so no need to panic about those 3 deleted navmeshes.
So, I followed most of this guide: https://www.creationkit.com/index.php?title=Fixing_Navmesh_Deletion_Tutorial but I didn't copy the vanilla navmesh because in the esp it would be just another ITM since it uses the same FormID.
Therefore, what I did (which I think is correct but if anyone can state otherwise please do), is:
1. Re-save in CK
2. Auto clean in SSEEdit
3. Remove the entry 001050e1 IN HEARTHFIRES ROADS.ESP (not in Skyrim.esp)
If you think all of this is too much and/or are afraid of using this mod, then use Arthmoor's version which is obviously safer but doesn't have a road to Windstad Manor (https://www.nexusmods.com/skyrimspecialedition/mods/24715)