Skyrim Special Edition
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Griffin

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drbobertman

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27 comments

  1. drbobertman
    drbobertman
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    Attention!

    at the Concern of a few users I have updated this mod.

    The original mod was created by deleting world objects, this is know as a "dirty" edit and can have some CTD or other errors, and while i did thoroughly test this mod and have never encountered any such issues this may not be the case for all users.

    That is why i have now made a Version 1.1 this version still removes the rocks like before and if you did not have any problem with the first version you will not notice any change.
    But the rocks are removed from the game in a much more human version and i can safely say that no rocks where hurt in the making of this mod

    Thanks Enjoy!
  2. gabsuvius
    gabsuvius
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    I dont get it, why an ESP and not loose meshes ?
    1. heleanarodo2012
      heleanarodo2012
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      Even if its old post, I always want to respond to stupid questions...

      It doesn't changes the meshes or the textures or the form of these small rocks, it vanishing them completely. Therefore, he(we) need a plugin to "tell" to all these rocks in the entire game to disappear. Why you thought you need... loose meshes? To do them what exactly, when the mod says "removing the rocks"?
    2. Ulsterb0rne
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      Even if this is an old post, I always want to respond to poor grammar...

      It doesn't change the meshes, textures, or the form ID of the small rocks. It makes them completely disappear. Therefore, the mod author needs a plugin to tell the rocks to "disappear" throughout the entirety of Skyrim. Why did you think you need loose files? What exactly would meshes do if the title reads "Remove the Little Rocks"?

      Now I can sleep better at night even though I am not an English major by any means. I think Gabsuvius was assuming the mod used an invisible mesh to make the rocks disappear. I do not know if this is even possible as I am not a mod author nor do I know how to create mods. I do know if you delete certain world objects it can break precombine meshes and turn your PC into an instant potato, I think. Like I said before, I don't know much about creating mods. I hope this helped answer your question Gabsuvius even if it is almost three years late.
    3. taizou123
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      Even if this is an old post, I always want to leave a mark.
  3. Sklfkr13
    Sklfkr13
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    Thanks, I appreciate this. I tried using mods to change their meshes and textures but I found them still annoying especially since they don't react to light and when your cranking your Imin size their f--k--g everywhere. I am happy for them to be gone.
  4. Philosd
    Philosd
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    Thank you for this mod!
  5. flytrapextreme
    flytrapextreme
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    Just what we need I always thought the little rocks were out of place
  6. AsaRuth
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    I <3 you so much for creating and sharing this mod.
  7. grimrockFan3k
    grimrockFan3k
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    This is the most confusing mod I've came across so far.
  8. Creepios10
    Creepios10
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    Hello! This mod was brought to my attention on my mod Skyrim pebbless edition (still working on a name) where it removes the little rocks like this mod but also removes rocks from the water. I knew there would be multiple mods like this,so it's all good.
    1. drbobertman
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      Yes my mod also removes the underwater rocks and Tundra rocks, however underwater grass is not effected.
    2. sweetbrown66
      sweetbrown66
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      I am using Verdant Grass and there is no mod that removes the little rocks/pebbles. You just have to remove the files manually.
    3. drbobertman
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      hi sweetbrown66,

      there are plenty of mods that remove the pebbles from skyrim including the mod on this very page
  9. sweetbrown66
    sweetbrown66
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    Doesn't work for me.
  10. Mr. Dave
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    Deleting is fine. People like to panic over claims made long ago, but I had no issues deleting the invisible walls for FONV, yet had unbearable crashing when simply disabling them. Think of it like the gluten hoax. Even though the person who originally orchestrated the hoax finally came clean and admitted he lied, tons of people still buy into it and swear it's true. The sky is falling... on manbearpig!

    The only time I ever had any issues with your Oldrim version was when I went to remove it while trying to troubleshoot another mod that was causing instabilities. At the time, removing the esp would cause Skyrim to crash on startup. Not loading a game or anything, but the drums intro music would start and the game would immediately crash. I'd place your esp back in and the game would start lol. It was the strangest thing. I finally found the culprit. The cause wasn't even your mod. Turned out there was an esp that had been made dependent on yours. No idea where it came from.

    I'm glad to see this here though. i miss not having those little rocks lol.

    Do you still have the deleted version up? From thousands of hours of experience, I trust those more.
    1. drbobertman
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      Hello Mr.Dave
      sorry for the very late reply yes the old version is still there in the downloads in the old version section
  11. HjordisSvanhildr
    HjordisSvanhildr
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    Hey, when I load this mod in Wrye Smash, I get the following problem:
    argument for 's' must be a string
    <bash.brec.ModWriter instance at 0x114A53C8> DATA 3BsH2sI4fB3s (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0L, 0)
    argument for 's' must be a string
    <bash.brec.ModWriter instance at 0x114A5530> DATA 3BsH2sI4fB3s (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0L, 0)
    argument for 's' must be a string
    <bash.brec.ModWriter instance at 0x114A53C8> DATA 3BsH2sI4fB3s (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0L, 0)

    I do have many other mods loaded, but it is all working at the moment, if I do have to restart the process I will do a process of elimination to see what the conflict is.
    1. drbobertman
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      I will have a look at this, and report back any findings or fixed needed to this mod

      Edit: I have a made a New Version of the Mod Please try that.