God, I was about to slam that download button when I realized it's on SE. A shame. Great mod nonetheless! This is precisely what I was looking for, in line with Spell Research.
MAN! this had such great potential for immersion. It SHOULD be a permanent bonus (even if it is lower) that only applies once like a skill book. This would make SOOOOOO much sense for immersion. You learn about frost spiders so you get +1% damage against them etc. Such wasted potential. I almost NEVER criticize a mod and i am glad you made this mod (blessings of the nexus upon you) but SO close man. smh.
Well, go into xedit and change the property value yourself. It is an easy fix.
Also, in real life, you do not learn something 100% on first read and store it 100% forever. Actually the opposite, so this mod is more realistic than you think. If you want to remember and put something into practice properly, it takes years of practice and rereading/relearning materials over and over.
Now, the ultimate immersion addition in my opinion would be a very slow degration of the buff over say a month; you can't reread the text for a week reset the buff; and after you reread it say ten times, you get a permanent buff or super long buff.
yeah... i agree in theory, the problem with stuff like that is at what point does it strip away the fun of it being a game? I am all for super hard and involved immersive gaming but no one could finish the game if it was truly "immersive" (i.e. realistic). Everything would kill you, you would always be broke, you wouldn't have more than a couple weapons, crafting would take FOREVER, you would constantly be tending to rusting weapons/armor or your sleep or hunger or cold or cleanliness, you would have a plethora of support items required to maintain all this and they would be too heavy for you to carry and you would have to spend 4 hours walking home to do all that by which time you would be dead and dirty and your weapons rusted and broken by then, entropy would overtake progression and leveling up would become nearly impossible ...and you want to add THIS layer on top of all that? Just saying, there is such a thing as TOO much "immersion" lol.
Realism and immersion are not 100% the same thing- if I rage quit out of frustration bc something is too Realistic then I am no longer Immersed in the game. ("Mind blown" emoticon unavailable)
You gotta go for the middle path. You want elements of realism, the "illusion" of realism. Simply, everything you see and every part should have a definite and organic/linked purpose within the game and your experience. One example would be proper integration of soulgems and additional means of acquiring them. This would include the ability to source your own gems, either through finding or crafting them. It's hard to explain, but having all those elements of realism can do wonders for the game when properly applied. Ah, but I guess there's the rub, eh?
I love this mod, and I have a few suggestions if you're still interested in updating this:
1. Revert the changes to skill books. I actually liked hoarding those until the late game, and using them with Scholar's Insight to get a late game boost when leveling up got really tedious.
2. Instead of getting a spell effect every time you read the book, maybe make it a one time thing or just remove it entirely to incentivize completing your collection for the bonuses. My active effects screen became extremely cluttered when I stole all the books from Winterhold :p
3. Maybe add an option to create one spell effect with all the bonuses combined if you collect every book, while simultaneously removing all the previous permanent effects. This would reduce the amount of content on the active effects screen by a significant amount.
4. This is just a rudimentary idea, but perhaps add a tag to each book so you know what bonus it gives? Something like "Lore - Destruction" or "Lore - Speechcraft". That may take away some of the discovery aspect though, so it's just a basis for an idea.
Well, that's all I have to say about it. I love this mod, and as a lore buff who hunts for books in every playthrough; it was a dream come true. Thanks for all your work!
I'm downloading this mod thinking it's not finished and knowing there will be compatibility issues with other books mods, but I see such an interesting addition to the gameplay, very useful and fun functionality, hoping someone will finish this and polish it so the people can experience it.
Could you perhaps prefix all of the spell effects with "Research: " or "RIS:". That way the effects are bundled together for ease of identification. This would make it easy to remove for the specific effects some people don't wish to have, and easier for us to review what effects were given to us.
THIS. Making a false mage character, using mods to make scroll and staff crafting replace my own magicka as my casting mechanism, so obviously I want that book learning aspect. This is perfect.
I feel like this mod still has so much potential. Does anyone have a comprehensive list of bonuses?
I've also found that /The Lusty Argonian Maid v1/ gives the buff "The Lusty Argonian Maid v2" and I believe that the /The Lusty Argonian Maid v2/ doesn't give a buff. I believe I checked these independently although it is possible that if v2 gave the v2 buff then I wouldn't notice because I would have already read v1.
It gives a good gameplay purpose to books that were there only to rarely give you skill level or quests. Now they're far more usefull and you want to search for them not just for the stories they tell you, but for the effects they give and the research you can make about them.
But there still are some issues that makes the mod a bit confusing.
1.) I don't know wich effect gives a books even if I already read it. I am not really good at memorizing things and with all the books the game has, I am having a really bad time knowing wich books does what. And even the magic effects they give are confusing : the name of the effect and the name of the source are the same. I have to select the effect to know what it does. It would be nice to have more clarity about this, through a description on the item (using the enchant description thingy) or maybe with a list that you get ingame or with a .txt file.
2.) The research books are weird :c It's said that you can make studies about certain effect books gives you, but the way it works is kinda awkward. Because it uses the magic effect that are on you, you have to read every books in your inventory to unlock the studies book, and then you don't even know which studies books correspond to wich normal books. And when I read my old books, I still get their buffs. Maybe it changes nothing and the buff have no effect because I already have the permanent version of it, but then I still don't know wich books have no more use. It would be better to have the books consumed in the making of the studies books, or maybe write in the studies books wich books were studied to create it so peoples can track wich books is still useful or not, especialy if you have a lot of them and you can't just remember each of them.
Sorry for my poor english, and have a nice day/evening/night ?
66 comments
I will link back to your nexus page and credit you as well!
Also, in real life, you do not learn something 100% on first read and store it 100% forever. Actually the opposite, so this mod is more realistic than you think. If you want to remember and put something into practice properly, it takes years of practice and rereading/relearning materials over and over.
Now, the ultimate immersion addition in my opinion would be a very slow degration of the buff over say a month; you can't reread the text for a week reset the buff; and after you reread it say ten times, you get a permanent buff or super long buff.
...and you want to add THIS layer on top of all that?
Just saying, there is such a thing as TOO much "immersion" lol.
Realism and immersion are not 100% the same thing- if I rage quit out of frustration bc something is too Realistic then I am no longer Immersed in the game. ("Mind blown" emoticon unavailable)
1. Revert the changes to skill books. I actually liked hoarding those until the late game, and using them with Scholar's Insight to get a late game boost when leveling up got really tedious.
2. Instead of getting a spell effect every time you read the book, maybe make it a one time thing or just remove it entirely to incentivize completing your collection for the bonuses. My active effects screen became extremely cluttered when I stole all the books from Winterhold :p
3. Maybe add an option to create one spell effect with all the bonuses combined if you collect every book, while simultaneously removing all the previous permanent effects. This would reduce the amount of content on the active effects screen by a significant amount.
4. This is just a rudimentary idea, but perhaps add a tag to each book so you know what bonus it gives? Something like "Lore - Destruction" or "Lore - Speechcraft". That may take away some of the discovery aspect though, so it's just a basis for an idea.
Well, that's all I have to say about it. I love this mod, and as a lore buff who hunts for books in every playthrough; it was a dream come true. Thanks for all your work!
I've also found that /The Lusty Argonian Maid v1/ gives the buff "The Lusty Argonian Maid v2" and I believe that the /The Lusty Argonian Maid v2/ doesn't give a buff. I believe I checked these independently although it is possible that if v2 gave the v2 buff then I wouldn't notice because I would have already read v1.
It gives a good gameplay purpose to books that were there only to rarely give you skill level or quests.
Now they're far more usefull and you want to search for them not just for the stories they tell you, but for the effects they give and the research you can make about them.
But there still are some issues that makes the mod a bit confusing.
1.)
I don't know wich effect gives a books even if I already read it.
I am not really good at memorizing things and with all the books the game has, I am having a really bad time knowing wich books does what.
And even the magic effects they give are confusing : the name of the effect and the name of the source are the same. I have to select the effect to know what it does.
It would be nice to have more clarity about this, through a description on the item (using the enchant description thingy) or maybe with a list that you get ingame or with a .txt file.
2.)
The research books are weird :c
It's said that you can make studies about certain effect books gives you, but the way it works is kinda awkward.
Because it uses the magic effect that are on you, you have to read every books in your inventory to unlock the studies book, and then you don't even know which studies books correspond to wich normal books.
And when I read my old books, I still get their buffs. Maybe it changes nothing and the buff have no effect because I already have the permanent version of it, but then I still don't know wich books have no more use.
It would be better to have the books consumed in the making of the studies books, or maybe write in the studies books wich books were studied to create it so peoples can track wich books is still useful or not, especialy if you have a lot of them and you can't just remember each of them.
Sorry for my poor english, and have a nice day/evening/night ?