Skyrim Special Edition

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zaga86

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zaga86

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29 comments

  1. Kabunouveau
    Kabunouveau
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    I had no idea this had been ported, and so long ago, too! The tundra textures from this mod were always my favorite. Glad I found it :)
  2. KaneWright
    KaneWright
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    Thanks for the update.
    Can you also update Riften fall leaves to match your texture?
    http://i.imgur.com/lGEgxik.png

    and use BC7 compression for normal maps to avoid block artifacts.
    1. zaga86
      zaga86
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      sure, they will adapt and thanks for the tip, works great
    2. KaneWright
      KaneWright
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      Strange, but your BC7 normal maps look as you recompress DXT5 to BC7, not the source. Also mipmaps missing.

      "block artifacts" I mean this:
      http://images.anandtech.com/reviews/video/ATI/5870/BC7.jpg
    3. zaga86
      zaga86
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      unfortunately you're right, in a hurry I have converted the DXT5, not the source. I will correct as soon as possible. whatever I have noticed an improvement, the textures appear less blurry
    4. zaga86
      zaga86
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      Now it should be ok
    5. KaneWright
      KaneWright
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      Thanks.
      Comparison, if someone is interested.
      Vanilla\SHD SSE 1.0\SHD SSE 1.2



      Another small problem with snow(snow01.dds here):
      Vanilla
      SHD SSE 1.2

      Probably it is necessary to make snow texture darker and need to update snow01landscape.dds\snow02landscape.dds.
    6. zaga86
      zaga86
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      thanks for testing. I unfortunately do not have much time, you would be interested in doing a tester?
    7. KaneWright
      KaneWright
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      No rush. Of course, if you need any help let me know.

      Other suggestions:
      1. LOD textures for SSELODGen in textures\lod folder.
      It's just resized copy of the textures from landscape folder(only five):
      dirt02lod,fieldgrass01lod,pineforest02lod,rocks01lod,snow01lod(Should be in DXT1 or R8G8B8, 128x128, no alpha).
      That textures used on lod meshes and needed to match colors.
      2. If BC7 works well then maybe you need to use it for other diffuse+alpha DXT5(i hope better quality at same VRAM usage).
    8. KaneWright
      KaneWright
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      3. bug: reachgrass01_n.dds - missing specular map
      4. About Riften fall leaves request.
      meshes that use:
      textures\architecture\riften\RiftenLeaves01.dds
      share normal map with FallForestLeaves01.dds, so FallForestLeaves01.dds and RiftenLeaves01.dds should match(only with difference in alpha channel).
      List of meshes that use RiftenLeaves01.dds:
      meshes\architecture\riften\clutter\rtleaves01.nif
      meshes\architecture\riften\clutter\rtleaves02.nif
      meshes\architecture\riften\clutter\rtleavesflat01.nif
      meshes\architecture\riften\clutter\rtleavesflat02.nif
      5. Hearthfire DLC clay deposit and stone quarry also use landscape\mountains textures, perhaps you can blend or remake them somehow. Folder: textures\_byoh\clutter\resources
  3. Taylei
    Taylei
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    can you provide some screenshots? thanks
    1. zaga86
      zaga86
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      I hope as soon as possible
    2. Taylei
      Taylei
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      thanks, i didn't notice this was "serious hd" re-released. perhaps using the old name instead of SHD would help people find easier?
    3. zaga86
      zaga86
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      makes sense, done!
  4. Megaloblast
    Megaloblast
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    Very impressive. Thank you for this. I'm really drawn to the depth of the normal maps. However, my roads don't look nearly as 3D as yours do in this video. Are you using any other mods?

    https://youtu.be/Ef5ubhoD2Ws
    1. zaga86
      zaga86
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      unfortunately I do not remember the mods I used, the video is old. It may be I have used "realroad" but I'm not sure. for normal map, you try to use software Quixel
  5. madpaddy
    madpaddy
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    Great job mate, thank you.
    1. zaga86
      zaga86
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      thx ^^
  6. calthrop
    calthrop
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    Zaga86,

    So glad to see you make the jump to SE. This really is one of the nicest landscape packages available : )
    1. zaga86
      zaga86
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      thank you ^^
  7. PukinDumpling
    PukinDumpling
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    Oh boy, the hype!
    How does this one differ from the Classic Skyrim version?
    1. zaga86
      zaga86
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      the differences are: remade snow, color correction and normal maps remade some. I personally prefer this version to the care of small details
    2. PukinDumpling
      PukinDumpling
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      Excellent. That is good to hear. Thank you for clearing that up for me.
    3. zaga86
      zaga86
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      nothing ^^
    4. PukinDumpling
      PukinDumpling
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      Nothing?
    5. zaga86
      zaga86
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      mistranslation of google and my bad English. I mean ... It's a duty!
      to respond to your thanks
    6. PukinDumpling
      PukinDumpling
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      Oh, I appreciate it.
  8. TKHBMVP
    TKHBMVP
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    Thanks you providing this here.
    Have you considered Arthmoor's hints?
    http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/

    Will you provide 1k version sooner or later too?
    1. zaga86
      zaga86
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      the textures are in dds, tablets or DXT1 or DXT5 as appropriate, so they should be fine but I had already noticed it watching the original.
      for 1k resolution will have to wait. before I finish in 2k version. not all textures are covered