Unfortunately, Skyuri is suffering a bug that makes his head darker than the rest of his body. I looked into the mod's files, and it appears his FaceGeom and FaceTint files are absent. Be sure to include these with the mod.
No problem, Shadowlark24. Unfortunately, Skyuri still suffers from the dark head bug. I suggest keeping both his FaceGeom and FaceTint file in one .bsa file, and the bsa itself should be named exactly the same as the .esp. Or you can do what I did with my Viconia DeVir mod and simply keep the FaceGeom and FaceTint files as loose files.
Thankyou again for you assistance with this mod. Any chance you could explain exactly how place both the FaceGeom and FaceTint in one archive? It seems whenever I create archive, it asks for two save locations, one for an archive and one for textures. All the help is much appreciated :)
Reading on some tutorials, it seems that everything you've done has actually been correct, except for how you named the normal .bsa file. Be sure to name the non-texture .bsa file exactly the same name that you've given the .esp file (case-sensitive) and you should be good to go.
Good news! His dark head bug can be fixed simply by renaming "SkyuriArchive" to "Skyuri". (I also capitalized "Textures" in the texture .bsa file to be safe.)
You're welcome, Shadowlark24! I'm glad to help. :-). Be sure to rename the .bsa's of your other mods appropriately, and your NPC's should not suffer the dark head bug for others.
15 comments
Argonian? 2 points.
Backstory? 3 points.
Follower? 4 points!
I will definitely recruit him into my party in my upcoming playthrough! Thank you for sharing, and I will be back to endorse.
All the help is much appreciated :)
Source: http://afkmods.iguanadons.net/index.php?/topic/4665-how-to-pack-skyrim-se-mods/
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