Skyrim Special Edition

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black364

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black364

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215 comments

  1. IHaveToDoThisAGAIN
    IHaveToDoThisAGAIN
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    Where'd you get the Raging Wolf armor in the screenshots?
    1. nephaliim
      nephaliim
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      It is a patreon exclusive set.

      If you still want it, here you go:
      https://www.patreon.com/full_inu

      Dark Souls Pack:
      https://drive.google.com/file/d/11AOa0mn1akm0Bolds-y84diKL8jnFXk9/view

      Elden Ring Pack: (has the armor you wanted)
      https://drive.google.com/file/d/12Siwo7JsLw03mJBqXrhHkKOcqPmGPX9k/view
  2. Madscientisto101
    Madscientisto101
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    To those trying to get this and another Battleaxe/Greatsword/Warhammer to work together using OAR. Here's a tip for yall.

    1. Gotta use the in-game OAR Animation Editor with Shift + O and check the priority of the Animation.
    2. Find the Animation which will be located under Legacy. (<- Any Animations that have DAR but no OAR support go here)
    3. Find Animation which is simple, check the file name:

    skyrimse\ER twinblade SCAR Precision 0.5-71864-1-3-1658891784\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2200009

    File name in this case is 2200009 which is where the animation will be located at in the OAR Animation Editor

    4. EZ way to change this is to change the file name which in this case is 2200009 to a higher number. It sounds weird....but apparently OAR reads the file number as both the Animation ID# and the Priority #.....yeah.......

    After this  just test it out and you should be good. 
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  4. paullojunqueira
    paullojunqueira
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    This is how I made mine work:

    In my case, I wanted the animations only for the quarterstaff of the animated armory. But regardless of that, what causes the twinblade animations not to work is the order of priority.

    In my case, I have an animations mod for battleaxe and warhammer.
    In this case, these mods have priority order 8076006, 8076007, etc.

    So what I did was basically rename the folder for this mod, which by default was 2000009, to something higher than the animation mods above... so I renamed it to 8076011

    And that's it, that made it work normally for the quarterstaff of the animated armory.
    If you want it to work with twinblades, and have animations for two-handed swords, do the similar process and I believe it will work for you.
    1. K12345x
      K12345x
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      worked for me thanks
  5. Vertalcx
    Vertalcx
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    Might sound dumb, but can i change the attack speed of this? it feels too fast for me
  6. Panther117
    Panther117
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    Cant make this work. I have multiple animations already instaled and they all work fine, but most of them require Nemesis and are For honor animations. The twinblade is treated as greatsword category, and its just so happens i have Warden(For honor) animations installed, so it overwrites twinblade animations. I would like to know how do i solve this, am i supposed to delete previous animations? Or there is a way to have multiple ones? I am not really smart when it comes to editing stuff in xEdit, so i dunno how to solve my issue
    1. ErzioXD
      ErzioXD
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      I exactly have the same problem. Have you had any solutions yet?
    2. Duckminh0310
      Duckminh0310
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      change the number of this animation folder to a bigger than number than from Warden, this mod is 2200200 so just add another 0. this worked for me
  7. Lobo000
    Lobo000
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    after finially figuring out how to find and download ADXP i managed to install this mod and it looks quite stunning...

    however i was wondering...see i have the Magika sabers mod (the one that adds lightsabers to the game) 
    and i was wondering if there was a way to make the animations for this apply to the Double lightsabers?

    (note: im completely ignorent about manipulating mod files after they have been installed ,also i use Mod Organizer 2)
    1. ShiroKurotsuki
      ShiroKurotsuki
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      Find the conditions.txt file for this mod (...\mods\ADXP I MCO Elden Rim Twinblades Moveset (SCAR)\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2200009\_conditions.txt) and add this line below
       IsEquippedRightHasKeyword("MBlade.esl" | 0x0883) OR

      You can thank SimpleTharnised for posting this lower in the comment section \(^-^
    2. Lobo000
      Lobo000
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      most excelent thank you...now all i need is a power that will let me throw it lol.
      but i have another question...how do i trigger certain animations in the chain...are they just random or is there a trick.
      (for instance that cool twirling jump)
    3. Lobo000
      Lobo000
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      while it does work...there seems to be an issue where doing it replaces a bunch of other weapon animations with it...including unarmed attacks
    4. tedbash
      tedbash
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      Add a condition exclusively for the weapon you downloaded (check first ingame for the weapon ID by adding it with some item menu, drop it on the ground and open console - that gives you the id. Then just copy and paste the condition from the twinblade condition and paste the new id instead of the twinblade id)
  8. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  9. Bangtastic
    Bangtastic
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    i use it as a quarterstaff animation (animated armoury), somehow it fits perfectly :D
  10. ZinKotun
    ZinKotun
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    The animation isn't working and conflicts with greatsword animation. Even though, the greatsword's priority is 68001. At first, the animation works correctly until I delete the nemesis output and recreate the new output. Any idea how to fix it?