2016/12/24 - Hearth Craft 1.0.1: Happy Holidays! Hearth Craft 1.0.1 has just been released for Skyrim Special Edition.
The biggest change in 1.0.1 (beside being ported to SSE) is that snow and rock detection has been added, so objects like igloos, snowmen, and rock cairns will only be craftable (using Survival Skills: Craft Item) if the appropriate resource is available.
A handful of new placables were also added including a Cooking Stand, a travel Shrine to Talos (thanks Teabag86), and a number of different Snowmen (based on the snowman in Insanity's Christmas Resource Pack).
Also, check out Rusey's "Nightmare Before Saturalia" update for Tentapalooza! In addition to a necromancer-themed conjurable tent, a new storage option, and a new follower tent, she's also added festive placeable gifts!
Highlights from v1.0: More Everything: Added more placeable buildings (farmhouses, orc longhouse and hut, igloos), more furniture (fine, noble, dwarven, orc), apiaries, archery targets, crystals balls, skull totems, and more. Harvestable Piles: Craft placeable piles of wood, ingots, ores, and more. "Pick Up" the pile to return it to your inventory, or "Use" it to take it apart and return its components to your inventory. Placeable Vanilla Clutter: Where appropriate, Hearth Craft will swap out pieces of vanilla clutter for its own placeable versions, which can then be dropped as normal or placed using Campfire's system. This feature can be toggle on or off in the MCM. Initially, the only items affected by this are the various baskets found around Skyrim. Chandeliers & Wall Shelves: I've added placeables which go on the walls or ceiling, such as lighting and shelves. The actual placeable is a small, invisible, coin-shaped object on the floor below, so if you need to pick it up or move it, look down at the floor below. Using Survival Skill: Craft Item, you can swap one of these for one positioned higher or lower.
everytime i enter a building i crafted my follower is there even when i told him to wait on the other side of the country, then he won't exit the structure, i have to console command prid xxxxxxx then moveto player.
any help would be greatly appreciated as this is an awesome mod.
The issue with your follower following into the building is because the doors, by necessity, aren't actually real doors as far as the game is concerned, so in order for followers to enter, I had to script the followers to teleport in when the player enters. However, I believe I could add a check to make sure the follower is in the same cell as the player prior to entry, which should at least address the issue when you've told them to wait somewhere else.
Unfortunately I believe the exiting is bugged, which is also something I'll address in the next update. I'll do my best to update this mod in the next month or two.
It looks like Khajiit Will Follow would require a patch. My mods check if a follower has the CurrentFollowerFaction to teleport them in after the player, but KWF uses a custom follower framework so I don't believe they're added to that faction (other custom followers often have "catch-up" or teleport functionality to follow the player, but I don't see anything like that in KWF). I'll add a patch for KWF when I update the mod.
Do you have a link handy to the Hearthfires mod you're referring to? I could see about adding support for that, depending on how it works.
I think they may idle with some of the furniture, but I'm not sure if you can command them to use it. It's been a while since I last worked with Campfire placeables, and unfortunately I don't remember what the behavior is in that regard.
please fix the "someone is already using this" problem. there's no point in crafting a bookshelf if you cant store your books in it. or a cooking stand if you cant't use it. or ANYTHING really if it's only for deocration and not usable...
Tooled around with this a bit and love the fact that I can build orc flavored houses now on my orc character. I'm not far enough on the playthrough yet, so was wondering if these buildings can be made follower/spouse/children livable?
Edit: this seems to be a no, at least with My Home is Your Home bless home spell. Also, tried making some shelves to put my books on but when I try to use the shelves I get a "someone is already using this" message
Yeah, unfortunately they're not currently supported. That's something I can look at though, whenever I get around to updating. A big challenge, though, is that the doors aren't real doors (they're actually activators with a teleport script attached), so actors won't use them when sandboxing.
From what I recall, that's just the default message when you try to "Use" something that can't actually be used (like a table). When I originally made this mod, I was still pretty new to modding and couldn't figure out how to disable that option for those items. When I get around to updating, I'll address that.
yes but you need sawn logs which are only obtainable at a mill and are delivered to your homestead, not your inventory... so at this point I don't know how to craft a chest because of this
Unfortunately there isn't, as far as I recall. If you're able to identify the specific items that are problematic, I can correct them when I next update.
Ok. Will I write here or should I send a private message? Also, your mod is cool but have few items to build: do you plan to increase the number of items?
I second Jaxonz Positioner. It makes a world of difference working with these two together. You create the item put it in the world and instead of using Hearthcraft to position it, you hit enter and you can use the arrow keys and number pad to move the object into place and then finish setting it with Hearthcraft.
I've been to every blacksmithing equipment (i.e. forge, tanning rack, smelter, workbench, sharpening stone) and can't seem to find a way to create varnish. How do I create this? Thank you!
Hi. I can't decide between this mod and Campfire Unleashed, if anyone has tried both, which mod is better in terms of crafting options and bugs/stability?
Also, is the furniture crafted by this mod and Campfire Unleadhed is interactable by NPCs or not?
hello, thank you for your great mod. can add you, the possibility of creating pot for the culture, the gardening. the SSE Craftable Hearthfire Planters mod does not work at all and is not updated.
246 comments
The biggest change in 1.0.1 (beside being ported to SSE) is that snow and rock detection has been added, so objects like igloos, snowmen, and rock cairns will only be craftable (using Survival Skills: Craft Item) if the appropriate resource is available.
A handful of new placables were also added including a Cooking Stand, a travel Shrine to Talos (thanks Teabag86), and a number of different Snowmen (based on the snowman in Insanity's Christmas Resource Pack).
Also, check out Rusey's "Nightmare Before Saturalia" update for Tentapalooza! In addition to a necromancer-themed conjurable tent, a new storage option, and a new follower tent, she's also added festive placeable gifts!
Highlights from v1.0:
More Everything: Added more placeable buildings (farmhouses, orc longhouse and hut, igloos), more furniture (fine, noble, dwarven, orc), apiaries, archery targets, crystals balls, skull totems, and more.
Harvestable Piles: Craft placeable piles of wood, ingots, ores, and more. "Pick Up" the pile to return it to your inventory, or "Use" it to take it apart and return its components to your inventory.
Placeable Vanilla Clutter: Where appropriate, Hearth Craft will swap out pieces of vanilla clutter for its own placeable versions, which can then be dropped as normal or placed using Campfire's system. This feature can be toggle on or off in the MCM. Initially, the only items affected by this are the various baskets found around Skyrim.
Chandeliers & Wall Shelves: I've added placeables which go on the walls or ceiling, such as lighting and shelves. The actual placeable is a small, invisible, coin-shaped object on the floor below, so if you need to pick it up or move it, look down at the floor below.
Using Survival Skill: Craft Item, you can swap one of these for one positioned higher or lower.
any help would be greatly appreciated as this is an awesome mod.
Unfortunately I believe the exiting is bugged, which is also something I'll address in the next update. I'll do my best to update this mod in the next month or two.
in a similar vein my followers from the mod Khajit Will Follow won't follow me inside - is this something that needs a patch?
I also have Hearthfires which created a spell to make an area their home, and would love it if I could cast it within the houses from this mod!
I think those are all the potential conflicts! If you can help that would be amazing thanks!
Do you have a link handy to the Hearthfires mod you're referring to? I could see about adding support for that, depending on how it works.
Also, thank you for the lovely screenshots!
I can add a tanning rack if necessary, but I think Campfire itself includes one.
Edit: this seems to be a no, at least with My Home is Your Home bless home spell. Also, tried making some shelves to put my books on but when I try to use the shelves I get a "someone is already using this" message
It's possible to create chests?
Also, your mod is cool but have few items to build: do you plan to increase the number of items?
I definitely have plans to expand the number of items.
I've been to every blacksmithing equipment (i.e. forge, tanning rack, smelter, workbench, sharpening stone) and can't seem to find a way to create varnish. How do I create this? Thank you!
Also, is the furniture crafted by this mod and Campfire Unleadhed is interactable by NPCs or not?