I'm still working on updating the mod. Unfortunately, at the moment I cannot respond to your comments and messages, I will answer everyone as soon as possible. I would also like to express my gratitude to those who speak well of my mod and criticize it. I take everyone's opinion into account to make this mod better.
absolute legend bro looking forward for the new update.
I think i saw some pics you sent on a server on discord? looked like some trees had a moss type texture on it? that would be crazy to see if im not tweaking right now lol.
Hi, could you make a patch for White River Cottage? The problem is this mod has been deleted from Nexus and is only accessible via afk-mods. Cottage is literally next to JKs Riverfall Cottage, right when you exit Riverwood.
There's only the german translation on Nexus but you need the main mod ofc.
Instead of keep asking for obscure patches, just make it yourself. How many clipping objects are there? Use the console in-game to grab their refids, then make a plugin in xedit that moves/scales/disables them. Should take you a couple minutes tops.
I didn't quit developing the mod, it's just that now I don't have the opportunity to upload updates and actively work on the mod, because I live in a war zone. As soon as possible, I will present you version 3.0.I have atlased all tree meshes to reduce draw calls and improve performance. I also redid almost all the meshes in the mod again, added a lot of new types of trees and significantly changed the Falkreath forest. Now there are more than 500 meshes in the mod.
Incredibly beautiful, friend. I came back to your page to see if there was an update regarding the trees in the Falkreath forest, as they are a bit washed out for my liking. Everything else is perfect. Any update as to when you may be able to upload, or do you need help uploading the file (would it be possible to email or dropbox the file so someone may upload it for you?)?
Stay safe, brother. Any way for us to follow you to make sure you're alive and well? I think of you every time I boot up Skyrim and take a walk in the forests. Reminds me to be grateful that I live in peace and safety.
the arrows disappear because i forgot to add materials for the collision. ulvenwald has the same problem because my collision is used in this mod. i will fix this issue in a future update
Go in game and fly around each settlement and, if there are any clipping objects, grab their ID using the console and put into notepad. Then open xedit and make a plugin that moves/scales/disables said references. Should take 5 or 10 minutes.
How the hell do I make this mod more performance friendly. I have the downscaler mod for it, but it always costs me at LEAST 10 fps. I want to use it so bad but its too much for the game to try to load
Liking this mod a lot but would like to add a bit more color. Are there any other tree mods that are safe to use with this that add other trees? Maybe orange Aspens? Or any patches that allow them to be mixed?
I did a complete new vanilla install for SSE v1.6.1170.08. Everything that needed to be installed was up and running, so I started to add environment MODs first. I'd install a couple MODs, check game. Carry on installing. Everything was working perfectly. And then I installed this nod and the game CTD as soon as that first "Boom.. Boom boom" music came and the screen goes black with the dragon emblem. Looked at the plugins list and it said for this mod. Missing masters. But when I installed in and then reinstalled it, there was nothing in the MODs I had installed that were conflicting with this MOD. The MOD was removed. Still CTD. Any help would be great as I'm now back to vanilla having removed all previously installed MODs. I'm still not sure what the Missing Masters message could have even referred to? 8-((...
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New screenshots of the future update
I think i saw some pics you sent on a server on discord? looked like some trees had a moss type texture on it? that would be crazy to see if im not tweaking right now lol.
Those screens are incredible. The Gildergreen is just on another level.
There's only the german translation on Nexus but you need the main mod ofc.
Main Mod via afk-mods.
Edit: Forgot to mention, you need an account on afk-mods to download mods sadly...
(I don't know when I can upload mod update)
Stay safe, brother. Any way for us to follow you to make sure you're alive and well? I think of you every time I boot up Skyrim and take a walk in the forests. Reminds me to be grateful that I live in peace and safety.
Are you also using that one?
I see there is a patch for Expanded Towns and Cities, which I believe is similar to Settlements Expanded.
Then open xedit and make a plugin that moves/scales/disables said references. Should take 5 or 10 minutes.
Everything that needed to be installed was up and running, so I started to add environment MODs first. I'd install a couple MODs, check game. Carry on installing. Everything was working perfectly.
And then I installed this nod and the game CTD as soon as that first "Boom.. Boom boom" music came and the screen goes black with the dragon emblem.
Looked at the plugins list and it said for this mod. Missing masters.
But when I installed in and then reinstalled it, there was nothing in the MODs I had installed that were conflicting with this MOD.
The MOD was removed. Still CTD.
Any help would be great as I'm now back to vanilla having removed all previously installed MODs.
I'm still not sure what the Missing Masters message could have even referred to? 8-((...