Skyrim Special Edition
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xEpicBradx

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72 comments

  1. Forgerofmayhem
    Forgerofmayhem
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    I tried to install it in all possible ways that are mentioned here, but I can't get it to work.
    In the registy under Bethesda Softworks, there isn't even a folder "Skyrim Special Edition" and creating one didn't do the trick either.
    Is there any way I could solve this. It's frustrating since there is no other modmanager available on nexus.
    Please help
  2. HappyNexusUser
    HappyNexusUser
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    Really great mod manager. I have a very small modlist (>20 mods) and this is amazing for such things.
    I only wish it could install FMODS while still beign lightwieght.
  3. phades99
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    @xEpicBradx
    Can this lightweight Mod manager be made for Fallout 4?
    1. xEpicBradx
      xEpicBradx
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      I dont own Fallout 4 so I cant test it but it probably wouldn't be too hard to make work, That said I'm away for work atm so I currently am unable to work on it
  4. maryamrazavi59
    maryamrazavi59
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    hi... Thank you for your help.
    way dose not allow creation club sort my mode correctly and changed it automatically!!!!! and mods dose not work!!!
  5. LegoManIAm94
    LegoManIAm94
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    Please update to have this work with the GOG version of Skyrim. The plugins.txt directory for the GOG version is stored in C:\Users\Username\AppData\Local\Skyrim Special Edition GOG\Plugins.txt
    1. xEpicBradx
      xEpicBradx
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      New Update should hopefully work for GOG version now
    2. LegoManIAm94
      LegoManIAm94
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      Does not work yet. I get another error...

      Could not find Skyrim SE Install Path
      Make sure the "Installed Path" string values is set in the Registry
      HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432NODE\Bethesda Softwords\Skyrim Special Edition\Installed Path



      This seems to be the new path when I looked in my Windows registry for the GOG version of the game

      HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432NODE\GOG.com\Games\1711230643\workingDir
      Type: [REG_SZ]




      Thanks for making the update! The GOG version of the game does not even come with a way to manage or enable mods, it was removed in the GOG version so this is very much needed.
    3. xEpicBradx
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      Ok i've uploaded a new build under Misc section could you give that a try and let me know if its working now

      Direct Link to the Download
    4. LegoManIAm94
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      Still get the same error message as previously.
    5. xEpicBradx
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      Ok im fairly sure its fixed now (manually created the GOG Plugins.txt and Registry key and it seems fine on my end) so hopefully it works for you now

      Edit: The issue is Nexus mods, the file hash of the downloaded verison isnt matching the file im uploading, trying to fix now by zipping the file

      Edit2: New download should be working now (should auto detect GOG/Steam)

      Download Link
    6. LegoManIAm94
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      It does now work on Windows. However on Linux when using wine 8.0.1 it does not work and I get an error? What are the requirements for this application? Does it require a specific version of .NET Framework?
    7. xEpicBradx
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      it targets .NET Framework 4.5.2
    8. LegoManIAm94
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      I tried even install dotnet452 using winetricks but I still get this error when trying to use it in wine...

      Could not find a part of the path 'C:\users\legomaniam94\AppData\Local\Skyrim Special Edition\Plugins.txt'.

      If this is something you can fix, I would most appreciate it! I will be willing to test it out on Windows and Linux to make sure it works.
    9. xEpicBradx
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      hmm, im not sure what the issue is, it checks if the Plugins.txt exists for GOG and if so it loads in GOG mode otherwise it loads in Steam mode, looks like its loading in Steam mode on Linux for you for some reason, under Wine is the Plugin.txt in the same path as on windows?
    10. LegoManIAm94
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      No, the plugins txt is still located in C:\Users\Username\AppData\Local\Skyrim Special Edition GOG, however a Plugins.txt has not been yet generated even though I launched the game once before
    11. xEpicBradx
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      oh ok, does it work after creating the Plugins.txt then?
    12. LegoManIAm94
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      Yeah. I just created a blank Plugins.txt file in the Skyrim Special Edition GOG folder and the program works in Wine.

      Would it be possible to have it so it will generate a blank Plugins.txt file if it does not exist to prevent this error?
    13. xEpicBradx
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      its not that simple unfortunately because i use the Plugin.txt to determine what mode to be in Steam/GOG if neither Steam or GOG Plugin.txt exist then there isnt any way to know what path to create it at
    14. LegoManIAm94
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      EDIT

      I did a fresh install of the game on Linux with Wine and on Windows. Since the GOG version of the game has no way of generating the Plugins.txt file, the Could not find a part of the path 'C:\users\legomaniam94\AppData\Local\Skyrim Special Edition\Plugins.txt' error will occur regardless running the modmanager on windows or linux.

      I tried testing this with the steam version but the mods manager in the game is down right now. From what I understand, the steam version will generate a Plugins.txt file when you manage your mods within the mods menu in the game.

      I will report back when the mod menu is back up and working for the steam version of the game to see how it works, weather it will generate a plugins file or not.
    15. xEpicBradx
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      yes please let me know how that goes,
      maybe I can just add a popup for if it cant find any Plugin.txt and ask what version of the game then generate the missing file?
      I wont be able to do anything for a couple days tho as I'm away from home atm
    16. LegoManIAm94
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      The mod menu is back up and running with the Steam version of Skryim SE. And to simply generate a Plugins.txt file for the Steam version of the game all the user needs to do is launch the game. Do not need to go into the Creations menu (Which is the new Mods menu) or even load a save, just launch the game and close it and the Plugins.txt is generated.
    17. LegoManIAm94
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      Not sure if you want to have it so if it does not find the Plugins.txt, to generate one in the GOG directory or to include in the description of the mod page that you may need to create a blank Plugins.txt file for the GOG version before using the ModManager.
    18. xEpicBradx
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      I'll probably just have a prompt if it can't find the Plugins.txt if you are using GOG and if so generate it then
      But I'm unable to do anything until I'm back home from work (away from home) but then it is a pretty easy fix
  6. Sirinbird
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    Здравствуте, такая проблема. Перенесла Скайрим на новый диск, но модменеджер не хочет работать с новым путём, и я не понимаю, как его поменять. Снелса и переустановила уже раза 3, но он все ещё откуда-то помнит старые настройки. Что делать, помогите пожалуйста
    1. xEpicBradx
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      The app reads the Registry to find where the game is located, you might have to manually update the "Installed Path" registry key to
      the correct location, it is found here in the registry
      "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition"


      (Надеюсь, это имеет смысл, поскольку я использовал Google Translate) Приложение читает реестр, чтобы найти, где находится игра. Возможно, вам придется вручную обновить раздел реестра «Установленный путь» до правильного местоположения, он находится здесь, в реестре «HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special». Версия"
    2. Sirinbird
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      Thank you very much ❤️❤️❤️
    3. Sirinbird
      Sirinbird
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      К сожалению, не помогло. Я прописала путь, даже уже попробовала вернуть на старый диск, не помогло. Теперь модменеджер его пытается найти на диске С, где вообще игра не была никогда :c
  7. arianaboom
    arianaboom
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    Easy and comfy. Ideal for small builds of mods that do not require complex settings. Thank you very much.
  8. TrixieHunter
    TrixieHunter
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    Love this one. Went another road. Went for Loot to sort and for this mod to activate them. Works fine.
  9. Anqayas
    Anqayas
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    *Warning* People who are new to modding shouldn't use this program. It will give them wrong ideas about how mods work, and since almost all mods have installation process where you have to choose between multiple choices, using this program is really a bad idea. Unless you know what you're doing don't use this program (especially) if you're new to modding.

    This program is great for people who already know how mods work and mod their game manually, this will give them a bit more control and less headache, thank you for making this.
    1. lorduane
      lorduane
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      y si soy noob instalando mods ....XD que programa uso para instalarlos??
    2. xEpicBradx
      xEpicBradx
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      I would recommend Vortex, It's the official mod manager for Nexus Mods
      https://www.nexusmods.com/site/mods/1?tab=files
    3. Anqayas
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      I honestly can't recommend Vortex. I personally recommend Mod Organizer 2. But to each their own.
    4. xEpicBradx
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      I dont use Vortex either but i hear for people new to modding its easy to learn
    5. JimmyRJump
      JimmyRJump
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      Vortex is based on MO2 (has the same developer) and has a seriously steep learning curve. I used it for over a month and went back to Nexus Mod Manager because of having too many issues with Vortex. Can't say anything about MO2 because I've never used it. Had a look at MO2 and NMM and opted for the latter because of its ease of use. Been using NMM for almost ten years now.
    6. VoidSentient
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      Thank you for this. (MO2) honestly seems to be the most simple manager from what I've tried, and is easy (or I would hope) for people who are new to modding and those that mod quite often, though I have not modded Bethesda games aside from using Vortex and once in FO:NV so was a bit lost.
    7. XavecTelvanni
      XavecTelvanni
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      Was using Vortex but then I rediscovered Wrye Bash, thank Azura.
  10. trymeout
    trymeout
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    Great tool, please add the ability to change the active mod list to ones saved game mod list. Oblivion Mod Manager allows this feature.