Skyrim Special Edition

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shadowfox999

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shadowfox999

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258 comments

  1. shadowfox999
    shadowfox999
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    Hi everyone, I am happy to announce that 1.4 harvester will be multithreaded (which is generally very tricky without SKSE). After some tests I can confirm that new multithreaded algorithm works about 10-20 times faster without impact on performence. I also fixed all reported bugs and working on few small improvements. 1.4 will be generally massive backend improve.
  2. shadowfox999
    shadowfox999
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    Hi everyone, I want to share information why 1.4 wasn't released. Well, because of this http://skse.silverlock.org/ So this info just blew up all my plans and I am currently investigating SKSE based implementation. Sorry but modding is just one of my side hobby and I do it when I have some free time so you must be patient.
  3. ChelleyBug13x
    ChelleyBug13x
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    • 0 kudos
    This mod is a must have! I definitely won't be able to play without it ever again. Thank you so much for this! Wish I could endorse it a thousand times!
  4. wigjump
    wigjump
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    Holy Mother of God. How did I play Skyrim for 8+ years without this mod? Changed my in-game life.
    1. Gamejupmer
      Gamejupmer
      • member
      • 0 kudos
      hahaha ,I use this mod from LE,2014,and it never leave my list ,luck me
  5. chance2now
    chance2now
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    I know that this is a dead mod and there is very little activity here so I don't hold much hope for an answer, but I am having the invisible dragon corpse issue mentioned in one of the bugs. I finally figured out that this mod was doing it because I once manually looted a dragon immediately after killing it, before the autoloot had a chance to happen and the skeleton did not disappear. I am having a hard time understanding why this mod causes the issue. I don't see any way in the options to make it not act on dragons, but if there was some way to do this it seems like it would fix the problem. Has anyone else encountered this, or would anyone have a suggestion for dealing with it?
  6. Baxty
    Baxty
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    does this works has cloud loots system or just pick up staff and put in the invetory?
  7. tarotfan
    tarotfan
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    Any change we can get the source code for the scripts posted?
  8. natranr
    natranr
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    Havent been able to find any other comment on this issue (havent checked the bugs tab though) so I decided to leave a comment to see if anyone else has had this issue with AutoLoot. So when ever I kill a bandit and the mod does its magic on the bandits armor, I can't equip it nor can any of my followers use it. But if I drop then pick it back up it works fine. Pretty sure it is this mod. Could be a conflict with Frostfall maybe.
  9. VulcanTourist
    VulcanTourist
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    • 15 kudos
    Has shadowfox999 left the building and settlement entirely? First it was Jaxonz and Smart Looter, and then this one for SE stalls as well?
  10. frans9908
    frans9908
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    Love this mod
    but is there a way that you can add that we can change the range and the speed it picks things up?
    it also does not harvest shot arrows unfortunately

    Keep up the good work!
  11. Sean19087
    Sean19087
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    Hey I'm pretty sure someone has already commented this but I didn't see it in the description so what about specifically picking up enchanted items
  12. dmichellis
    dmichellis
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    Is there any plans/way to add planter support? Harvesting my blooming creepy cluster farms is tiresome, specially because the activator is so small and mixed with the planter itself :|
    1. dmichellis
      dmichellis
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      To anyone trying to add planters to the autoloot, just add the TREE objects to the formlist.

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