Need testers. I edited the Armor Trolls a little. I need to know if they are still immortal. Health was reduced and number. If we can get past this we will add more to the mod. I haven't modded in a long time so hopefully it goes okay. xD
Adding this before people say anything. I know there are those that skip discriptions: Mammoth Elder Boss: Located outside of White run near the Giant Camp. (Hit box is screwed up, so aim low. I don't know how to fix this.)
Please don't comment on the hit box unless you know a solution to fix it. Thanks!
Hello!I would like to ask how you plan to expand the mod? because if so, I would have a suggestion that they would surely bite the mod. my suggestion would be to do the predator, that would be the real challenge for the bosses.
Could you possibly release a version that replaces the language on the ancient golden tusk sword into the dragon language which would make more sense for skyrims lore, or possibly daedric language which i could see somewhat fitting into lore, thank you.
You can do that yourself in photoshop, download .dds editor, there is even a exe version if you don't have photoshop. Then edit the image yourself. e.z.
In case anyone here uses True Directional Movement and wants the bosses from this mod to use the boss battle mechanics of that mod, just make a new ini file in the same folder "TrueDirectionalMovement_base.ini" is in and write this:
[BossRecognition]
;Openworldbosses starts here
NPC = Openworldbosses.esp:0x0012C9 ; EncGoatWildGOLD NPC = Openworldbosses.esp:0x005F05 ; GOLDENMAMMOTHACTOR NPC = Openworldbosses.esp:0x0084BC ; DAEDRATROLLMONSTER NPC = Openworldbosses.esp:0x008F95 ; EncBearGOLDEN NPC = Openworldbosses.esp:0x009AA4 ; SOULWRAITHENC NPC = Openworldbosses.esp:0x00A01B ; EncAtronachSOUL NPC = Openworldbosses.esp:0x00D286 ; DLC1EncTrollArmoredKING NPC = Openworldbosses.esp:0x0121CE ; EncWolfBLACKALPHA Now the bosses from this mod can be very epic :D
Wow, thanks for doing this. I use that mod. I found TrueDirectionalMovement.ini under Data>MCM>Settings. Is that the one you are referring to? I'd like to know exactly where I can do this and if the ini name matters in case I want to update and add this option as a patch. I might be working on the mod some soon. I come back each year and play with modding and would like to work on this one. Maybe add some QOL stuff and new craftables as well. Any help would be appreciated.
Whoops - I completely forgot to update this. This was for an older version of true directional movement :') Now the ini can be found in its sister mod TrueHud. In order to create the ini file, now you need to go through the folders SKSE > Plugins > TrueHud until you see the file title TrueHud_base.ini and its where the compatibility ini should be created.
I don't know if you are still working on this mod, but I have one question: Is there only a Mammoth Elder Boss version of this mod? Don't get me wrong I love your mod, but I have a limited pc and having a bunch of monsters fighting at the same time can be really glitchy(2 crashes while fighting this mod monsters). Your reply would mean the world to me :) thanks!
Sorry, there isn't. This mod all started based on the Golden Goat. It was a joke mod really. Sorry for late reply too. I only come back and mod a little each year lately until Starfield comes out, but might be revisiting this mod.
I encountered an triggered a golden goat fight at level 5 by mistake, and I found that it isn't anything more than a damage sponge. It doesn't do enough damage to threaten me and all its attacks are too telegraphed
72 comments
Mammoth Elder Boss: Located outside of White run near the Giant Camp. (Hit box is screwed up, so aim low. I don't know how to fix this.)
Please don't comment on the hit box unless you know a solution to fix it. Thanks!
Hello!I would like to ask how you plan to expand the mod?
because if so, I would have a suggestion that they would surely bite the mod.
my suggestion would be to do the predator, that would be the real challenge for the bosses.
[BossRecognition]
Now the bosses from this mod can be very epic :D;Openworldbosses starts here
NPC = Openworldbosses.esp:0x0012C9 ; EncGoatWildGOLD
NPC = Openworldbosses.esp:0x005F05 ; GOLDENMAMMOTHACTOR
NPC = Openworldbosses.esp:0x0084BC ; DAEDRATROLLMONSTER
NPC = Openworldbosses.esp:0x008F95 ; EncBearGOLDEN
NPC = Openworldbosses.esp:0x009AA4 ; SOULWRAITHENC
NPC = Openworldbosses.esp:0x00A01B ; EncAtronachSOUL
NPC = Openworldbosses.esp:0x00D286 ; DLC1EncTrollArmoredKING
NPC = Openworldbosses.esp:0x0121CE ; EncWolfBLACKALPHA
Also the .esp could use a quick auto clean with xEdit.