Skyrim Special Edition

File information

Last updated

Original upload

Created by

Haladoon

Uploaded by

Haladoon

Virus scan

Safe to use

72 comments

  1. Haladoon
    Haladoon
    • premium
    • 511 kudos
    Locked
    Sticky
    Need testers. I edited the Armor Trolls a little. I need to know if they are still immortal. Health was reduced and number. If we can get past this we will add more to the mod. I haven't modded in a long time so hopefully it goes okay. xD
  2. Haladoon
    Haladoon
    • premium
    • 511 kudos
    Locked
    Sticky
    Adding this before people say anything. I know there are those that skip discriptions:
    Mammoth Elder Boss: Located outside of White run near the Giant Camp. (Hit box is screwed up, so aim low. I don't know how to fix this.)

    Please don't comment on the hit box unless you know a solution to fix it. Thanks!
  3. swdok11
    swdok11
    • member
    • 5 kudos

    Hello!I would like to ask how you plan to expand the mod?
    because if so, I would have a suggestion that they would surely bite the mod.
    my suggestion would be to do the predator, that would be the real challenge for the bosses.
  4. ReapersBones
    ReapersBones
    • member
    • 0 kudos
    Could you possibly release a version that replaces the language on the ancient golden tusk sword into the dragon language which would make more sense for skyrims lore, or possibly daedric language which i could see somewhat fitting into lore, thank you.
    1. JJFXVR
      JJFXVR
      • premium
      • 8 kudos
      You can do that yourself in photoshop, download .dds editor, there is even a exe version if you don't have photoshop. Then edit the image yourself. e.z. 
  5. netbadass
    netbadass
    • member
    • 138 kudos
    Hitbox Mod havent tried it yet myself
  6. AniniPanini
    AniniPanini
    • member
    • 11 kudos
    In case anyone here uses True Directional Movement and wants the bosses from this mod to use the boss battle mechanics of that mod, just make a new ini file in the same folder "TrueDirectionalMovement_base.ini" is in and write this:

    [BossRecognition]

    ;Openworldbosses starts here

    NPC = Openworldbosses.esp:0x0012C9 ; EncGoatWildGOLD
    NPC = Openworldbosses.esp:0x005F05 ; GOLDENMAMMOTHACTOR
    NPC = Openworldbosses.esp:0x0084BC ; DAEDRATROLLMONSTER
    NPC = Openworldbosses.esp:0x008F95 ; EncBearGOLDEN
    NPC = Openworldbosses.esp:0x009AA4 ; SOULWRAITHENC
    NPC = Openworldbosses.esp:0x00A01B ; EncAtronachSOUL
    NPC = Openworldbosses.esp:0x00D286 ; DLC1EncTrollArmoredKING
    NPC = Openworldbosses.esp:0x0121CE ; EncWolfBLACKALPHA
    Now the bosses from this mod can be very epic :D
    1. Ryajore
      Ryajore
      • premium
      • 2 kudos
      Thanks! bumping this up.
    2. SGTSAL
      SGTSAL
      • supporter
      • 15 kudos
      Thank you!
    3. Haladoon
      Haladoon
      • premium
      • 511 kudos
      Wow, thanks for doing this. I use that mod. I found TrueDirectionalMovement.ini under Data>MCM>Settings. Is that the one you are referring to? I'd like to know exactly where I can do this and if the ini name matters in case I want to update and add this option as a patch. I might be working on the mod some soon. I come back each year and play with modding and would like to work on this one. Maybe add some QOL stuff and new craftables as well. Any help would be appreciated.
    4. AniniPanini
      AniniPanini
      • member
      • 11 kudos
      Whoops - I completely forgot to update this. This was for an older version of true directional movement :') Now the ini can be found in its sister mod TrueHud. In order to create the ini file, now you need to go through the folders SKSE > Plugins > TrueHud until you see the file title TrueHud_base.ini and its where the compatibility ini should be created.
  7. Xologamer
    Xologamer
    • member
    • 1 kudos
    can this mode be used in special edition(dont plan to upgrade to anniversary)
    1. Haladoon
      Haladoon
      • premium
      • 511 kudos
      Yes. I don't use Anniversary either and don't plan on redoing all my mods to do so. I'd assume it would be fine in either version.
  8. dederara
    dederara
    • supporter
    • 1 kudos
    I don't know if you are still working on this mod, but I have one question: Is there only a Mammoth Elder Boss version of this mod? Don't get me wrong I love your mod, but I have a limited pc and having a bunch of monsters fighting at the same time can be really glitchy(2 crashes while fighting this mod monsters). Your reply would mean the world to me :) thanks!
    1. Haladoon
      Haladoon
      • premium
      • 511 kudos
      Sorry, there isn't. This mod all started based on the Golden Goat. It was a joke mod really. Sorry for late reply too. I only come back and mod a little each year lately until Starfield comes out, but might be revisiting this mod.
  9. liuteren
    liuteren
    • member
    • 0 kudos
    I encountered an triggered a golden goat fight at level 5 by mistake, and I found that it isn't anything more than a damage sponge. It doesn't do enough damage to threaten me and all its attacks are too telegraphed
  10. DRxGhostPro
    DRxGhostPro
    • supporter
    • 0 kudos
    Any chance this will get updated to work with AE?
  11. dr0hummus
    dr0hummus
    • member
    • 0 kudos
    -
  12. Ryajore
    Ryajore
    • premium
    • 2 kudos
    Tested - Armored Troll is no longer immortal but still tanky. Feels good.

    Also the .esp could use a quick auto clean with xEdit.