With version 1.6.0 I started to add some quests to the mod, For now I added 2 quests, one where you can rescue some named wenches from bandits and another radiant one where you can rescue more wenches endlessly :P, if you used Buxom Wench Yuriana you may be familiar with the idea of the quests, Im trying to connect both mods "stories" so I will add more quests eventually, suggestions about "wench quests" are welcome ;)
Previous patches work with this version.
I don't think a clean save is necessary since I mostly added new stuff and some of the fixes/tweaks should work, in any case its up to you lol.
This mod doesnt add any custom bodies or armors, it will use your own mods and their hairs depend on the version you downloaded.
I will not make standalone versions or add custom bodies/armors for Immersive Wenches but my mod: "Buxom Wench Yuriana & Captured Wenches" has standalone wenches that use my custom body preset and other armors for it so you can use those wenches too with this mod.
Buxom Wench Yuriana and Captured Wenches
High Quality Tintmasks for Immersive Wenches by Shiva182
I'm more active on discord so feel free to join if you have any questions or need help, you can also find testing/little mods there I didn't upload here yet or things made by the wench lovers community. Reports and suggestions are also welcome since that helped me continue improving the mods. ;)
Other discord invite links in case the one above doesn't work:
I never really had problems with this mod but recently I have noticed that some wenches in my game are stuck in place. For example, whenever I start a new game I always see some wenches(bodyguards and merchant versions) standing still outside Whiterun, like they were supposed to be going in the Watchtower direction but they just stay in place. And yesterday, I played for some hours in a test save to test my load order and going inside Whiterun I encountered this one bard wench playing right in front of the smith house. I had stuff to test in Whiterun so I walked around, waited ingame for DAYS, went inside Breezehome, came out and I see her there still playing her instrument. It was raining too lol. Then I finally lost my patient and console disable>enabled her, also used tai to reset her AI, but she was still playing. Then as I gave up and walked away I look behind me and she actually stopped playing and went to sit down in a nearby chair. I swear, its like she was doing it to piss me off. ALSO, when I went inside my modded Breezehome house, there was a wench inside there too! I dont think I ever had a NPC other than the couriers entering my homes like that. And this one was also just standing in place. Now, I do have Immersive Citizens, and I have the wench patch as well, but it never happened before. My LO is big but I dont really have any other AI mods installed. And I still see wenches in taverns and some traveling ones acting normally, as well as deadly wenches. Its just these that I have mentioned that I have seen acting weird so far. Anyway, anyone know what causes this? I have no idea and I am not gonna check mod by mod, at this point I rather just disable them out of existence.
I've had wenches inside breezehome before, I think it happens when they are close to you and/or when you finish a conversation, the engine takes some time to update so they get dragged in with you when you enter the house. THey stand around abit then eventually leave the house. Normal skyrim issue.
The bard issue can be incompatibility with immersive citizens, bard mods etc. Seems like an issue that could be patched. My personal advice, get rid of IC and switch to AI overhaul later.
This mod causes a CTD on 1170. I did enjoy it back when it worked. Something with FemaleHeadNord and BSTriShape when running into a Wench that uses this the game CTD. I should point out that I have over a 100 followers in my game active and they are fine.
What is the quest ID for the Enslaved Wenches quest? One of the wenches have unfortunately died during her travels, but the rest have been rescued and have been placed inside an Inn. I would like to use console commands to complete the quest.
In my case, when the first wench died, the quest counter at the bottom went to -1 out of 4. I only realized too late into the quest that after rescuing the other four wenches that the counter only went up to 3 out of 4.
Update: I just used SSE Edit to find the Enslaved Wenches quest ID to manually set it to the "completed" stage.
setstage lalawench_introquest 30 (complete)/40 (failure, if you're that purist about consequences)
Unfortunately for me, I don't know how to tick the objective diamond... It seems that the "talk to a wench at an inn..." objective will forever remain at 3/4.
Sorry this probably sounds super stupid but for some reason the faces of the wenches remain vanilla even if i have botox and bijin. I'm using mod organizer 2 and I'm stuck.
On a couple of occasions in doing the Captured Wenches quest, there was an unnamed generic wench along with the named wench. I've brought the unnamed wenches to taverns and had them stay there before, but now I have one I can't have work at an inn. She doesn't have a dismiss option either, just a "wait here". Other than disabling via console, any ideas what I should do here? I wonder if it's because I used the "let's get you home" dialog option rather than the "I'll get you to the inn" dialog option.
Hello, I was wondering if there's a way to disable/reduce the buffs you get from interacting with the wenches. It feels a little overpowered. Thank you.
I've been doing a bunch of the radiant quest to rescue wenches, but I've run into a problem. A wench I just rescued doesn't have any dialogue options to free her and tell her to come with me. Is there any way to fix this? If I reset the mod, will it erase all of my progress?
2618 comments
Previous patches work with this version.
I don't think a clean save is necessary since I mostly added new stuff and some of the fixes/tweaks should work, in any case its up to you lol.
This mod doesnt add any custom bodies or armors, it will use your own mods and their hairs depend on the version you downloaded.
You can find the Bodyslide preset used in my screenshots here: Wench Body SSE -Bodyslide Preset-
I will not make standalone versions or add custom bodies/armors for Immersive Wenches but my mod: "Buxom Wench Yuriana & Captured Wenches" has standalone wenches that use my custom body preset and other armors for it so you can use those wenches too with this mod.
Buxom Wench Yuriana and Captured Wenches
High Quality Tintmasks for Immersive Wenches by Shiva182
My wenches mods
Reports and suggestions are also welcome since that helped me continue improving the mods. ;)
Other discord invite links in case the one above doesn't work:
https://discord.gg/bbj2StCrZa
https://discord.gg/CM9NuxhaBK
https://discord.gg/buxomyuriana
I hope you enjoy my mods!!!
Usually load new npcs before AI overhaul
Should just put this after?
And yesterday, I played for some hours in a test save to test my load order and going inside Whiterun I encountered this one bard wench playing right in front of the smith house. I had stuff to test in Whiterun so I walked around, waited ingame for DAYS, went inside Breezehome, came out and I see her there still playing her instrument. It was raining too lol. Then I finally lost my patient and console disable>enabled her, also used tai to reset her AI, but she was still playing. Then as I gave up and walked away I look behind me and she actually stopped playing and went to sit down in a nearby chair. I swear, its like she was doing it to piss me off.
ALSO, when I went inside my modded Breezehome house, there was a wench inside there too! I dont think I ever had a NPC other than the couriers entering my homes like that. And this one was also just standing in place. Now, I do have Immersive Citizens, and I have the wench patch as well, but it never happened before. My LO is big but I dont really have any other AI mods installed. And I still see wenches in taverns and some traveling ones acting normally, as well as deadly wenches. Its just these that I have mentioned that I have seen acting weird so far.
Anyway, anyone know what causes this? I have no idea and I am not gonna check mod by mod, at this point I rather just disable them out of existence.
The bard issue can be incompatibility with immersive citizens, bard mods etc. Seems like an issue that could be patched. My personal advice, get rid of IC and switch to AI overhaul later.
In my case, when the first wench died, the quest counter at the bottom went to -1 out of 4. I only realized too late into the quest that after rescuing the other four wenches that the counter only went up to 3 out of 4.
setstage lalawench_introquest 30 (complete)/40 (failure, if you're that purist about consequences)
Unfortunately for me, I don't know how to tick the objective diamond... It seems that the "talk to a wench at an inn..." objective will forever remain at 3/4.
(nvm fixed it)
(p.s. : for other with the same problem: re-install Botox for Skyrim SE ;) )