Reporting a clash with Bijin Warmaidens Lydia replacement... IDK what was causing it, but Lydia was getting a black face. SSEEdit pointed to conflict, sorry, but this little house had to go... Just can't let my oldest pal Lydia live like that... Lol!...
Anyways, Thanks for fun mod! I would have loved to fix the issue and keep both mods, but I have extremely limited modding skills, have no clue how to resolve this. =//
Not even one Npc is referenced in this mod. Download SSE Edit and look for yourself if you don't believe me. I run this on my SSE and have no black face on Lydia, so I can't reproduce your experience on my end. If you get a black face on any mods you can simply download Skyrim SE Creation Kit from Bethesda.net and run the CK, go up to File, then Data, right-click select none, then find the mod you have installed, (it can be any mod you've installed manually or by a mod manager, but it must be listed in your Data folder (the Esp) to come up on the Skyrim SE CK), left-click it (it should highlight in blue, then go to the bottom left of that box and left-click on Set file as Active, then click OK to open the mod (click Yes to All, on each warning box), after it is loaded up, go under Actors, just under that click on Actor, go up to the Filter box, left-click inside of it, and as quick as you can type "housecarlw" (you can also copy/paste it from here, make sure not to use the " " quotations. Then find HouseCarlWhiterun (Lydia's name in the CK), in the list just to the right and left-click on it once, select Ctrl + F4 at the same time, then a box will pop up and "Export face gen data for all selected Npc's", select yes and close the CK. Don't save or anything else at this point just close Skyrim SE Creation Kit and your done. Important note: Even if a mod contains several Npc's that the Mod Author has referenced, all you will need is one Npc's name to use for the Ctrl + F4, the CK will find all the other referenced Npc's within that mod and put it in that folder, for that particular mod.
Hey could I make a unique display area version using your architecture? This seriously would make a perfect area to display Dragon Claws, Masks and other collectible uniques.
Actually already working on the mask display and more. Should have it done in a few days. Thank you for asking though. If you go to walk out of the room onto the walkway, look up to the next set of open beams, I am currently working on making that huge open space, above the Jarl's Throne into a trophy room.
Great I can't wait to see it. Are you up to requests for displays? There is a resource with a map to mount shields too for being a thane. Plus you know the special amulets and what not.
Not sure of everything I will squeeze in yet, but it will be huge, like warehouse huge, multi floored. More attic space than I originally thought possible.
loving the mod, lydia's corner made me laugh so hard, only issue i've found is that all the tusks and mammoth tusks in the game have now been renamed to "lydia's tusk" and "Lydia's bigger tusk" XD
Someone Finally Found The Easter Egg... Just got done posting this fix, re-download if you want to, it's now back to normal. I was truly wondering if someone would find it... Cheers, to you fellow Dovah... Horker & Mammoth Tusk is back...
22 comments
Reporting a clash with Bijin Warmaidens Lydia replacement... IDK what was causing it, but Lydia was getting a black face. SSEEdit pointed to conflict, sorry, but this little house had to go... Just can't let my oldest pal Lydia live like that... Lol!...
Anyways, Thanks for fun mod! I would have loved to fix the issue and keep both mods, but I have extremely limited modding skills, have no clue how to resolve this. =//
your experience on my end.
If you get a black face on any mods you can simply download Skyrim SE Creation Kit from Bethesda.net and run the
CK, go up to File, then Data, right-click select none, then find the
mod you have installed, (it can be any mod you've installed manually or
by a mod manager, but it must be listed in your Data folder (the Esp) to
come up on the Skyrim SE CK), left-click it (it should highlight in
blue, then go to the bottom left of that box and left-click on Set file
as Active, then click OK to open the mod (click Yes to All, on each
warning box), after it is loaded up, go under Actors, just under that
click on Actor, go up to the Filter box, left-click inside of it, and as
quick as you can type "housecarlw" (you can also copy/paste it from
here, make sure not to use the " " quotations. Then find
HouseCarlWhiterun (Lydia's name in the CK), in the list just to the
right and left-click on it once, select Ctrl + F4 at the same time, then
a box will pop up and "Export face gen data for all selected Npc's",
select yes and close the CK. Don't save or anything else at this point
just close Skyrim SE Creation Kit and your done. Important note: Even
if a mod contains several Npc's that the Mod Author has referenced, all
you will need is one Npc's name to use for the Ctrl + F4, the CK will
find all the other referenced Npc's within that mod and put it in that
folder, for that particular mod.
P.S. That big damn key xD