would be nice to have a 4 bed option as well, or stack the 6 into bunkbeds allowing more open space in the kids room to rearrange the room and add more interesting items. If any modders read this, please give that a consideration.. the kids room is so under utilized, as are all vanilla home kids rooms.
In case anyone is interested, I've created addons to all four of SoupDragon's TNF Beds Plus mods so you can use the beds for followers instead of children. I'm afraid I can't get ahold of the mod author to ask for permission to upload them (although he seems to be active in these forums every day), so if you're interested, just ping me, and I'll send you a link for a download.
Loved this mod until my followers decided to move in and I found them all head butting walls due to lost or absent navmesh's. I re-arranged doors a little and solved one problem but they seem still hopelessly lost much of the time.Just expanding the size of the children's room would have been enough. A real pity IMHO as I never had this happen with the other TNFBP homes.
Hello soupdragon. Your TNF Beds Plus mods are often recommended within the xBox mod forums and they are much appreciated! Would it be possible to make a bundle that includes all of them in one mod? As you know, on xBox we are so limited in how many mods we have, so it would be wonderful to have all the houses' updates in a single slot. If you don't have time to do it yourself, could you give permissions so someone else could create that bundle? Thank you very much! (I did try to use the messaging system to contact you but it looks like your in box is full. Hope you see this!)
I really love this mod, but I really hate mannequins. How do I remove it? Apparently I can't select -> disable/markfordelete cuz, seems like it's static or something. I have no experience in altering mods aside of purging 800+ hairstyles from KS Hairdo in SSEdit (lol). I don't know if it's easy to learn or is it more complicated than I thought, and I don't know where to start. Just leaving a comment here, I'm gonna look into Creation Kit.
thanks for this comment, i was tearing my hair out trying to figure out which mod i'd downloaded that could be conflicting. turns out it's just the upgraded game itself! can confirm it still doesn't work!
I was just going to not use the cc fish stuff for homes in town and maybe only in the buildable ones out side of towns. Since I'm sure most mods in towns are done being realy worked on.
About the first known bug in FAQ (The Housecarl's room upgrade never appears even after I've purchased all the upgrades) It seems like you have to become thane of Solitude, so the room will upgrade when u get Solitude's housecarl (that seems to be the isse in another TNF proudspire manor).
Thanks for the Mod but I have a problem with fish tank (aquarium). I bought it before install mod . This collision with dinner table and the fish plaque is an invisible wall. I used markfordelete but this is not the solution.
Recently noticed a strange thing. The iron bar/rack where the dry mirriam, elf ears and garlic braids hang on the wall just outside the housecarl's quarters in the vanilla basement persists and is blocking the inside of the door that leads to the smithing area in this mod. I haven't noticed this until after upgrading to Skyrim SE version 1.6.353.
Update: Ok, so I managed to find out what the issue was. I had installed the Markarh - Refurbished Abandoned House mod which ends up making an edit to a particular cell in Proudspire Manor. This mod initially disables it but the Abandoned house mod re-enables it. Simply loading this mod after the Abandoned house mod fixed the issue.
112 comments
TNF Beds Plus - Follower Addons
Let me know if you have any issues.
Thank you very much! (I did try to use the messaging system to contact you but it looks like your in box is full. Hope you see this!)
It seems like you have to become thane of Solitude, so the room will upgrade when u get Solitude's housecarl (that seems to be the isse in another TNF proudspire manor).
Recently noticed a strange thing. The iron bar/rack where the dry mirriam, elf ears and garlic braids hang on the wall just outside the housecarl's quarters in the vanilla basement persists and is blocking the inside of the door that leads to the smithing area in this mod. I haven't noticed this until after upgrading to Skyrim SE version 1.6.353.Update: Ok, so I managed to find out what the issue was. I had installed the Markarh - Refurbished Abandoned House mod which ends up making an edit to a particular cell in Proudspire Manor. This mod initially disables it but the Abandoned house mod re-enables it. Simply loading this mod after the Abandoned house mod fixed the issue.