Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

SOT Team

Uploaded by

tonycubed2

Virus scan

Safe to use

Tags for this mod

346 comments

  1. tonycubed2
    tonycubed2
    • premium
    • 1,134 kudos
    Locked
    Sticky
    All: Now with a full menu book! No need to use the console and type commands.

    IMPORTANT: Do not install mod until you leave Helgen. This includes using Alternate start and selecting the vanilla Helgen path.




    MAKING YOUR OWN PATCH for Genesis:

    Easier in creation kit EXCEPT that you first need to make both genesis and third party npc mod masters by using something like wry bash.

    so you would:

    load up wry bash
    right click on genesis and select "esmify"
    right click on sic and select "esmify"
    exit
    load up creation kit, and open both genesis and sic and the patch at the same time. make the patch active when you select it.
    in the form list row, look for formlists starting with word genesis. Thre is one for draugrs, one for vampires, etc. Open them and remove any records like gians that you do not want. Add any new records you do want.
    save your work.
    exit creation kit
    load up again wrybash
    right click on genesis and select "espify"
    right click on sic and slect "espify"
    save and exit, you are done.

    ALL BRILLIANT ARTWORK BY GHOSTAGENT

    List of Locations with Genesis Effect (skulls placed)
    Spoiler:  
    Show

    EvilSkull1 Falkreath Watchtower

    EvilSkull2 Orotheim Ext 1

    EvilSkull3 Orotheim Ext 2

    EvilSkull4 Robbers Gorge Ext 2

    EvilSkull5 Red Eagle Redoubt 1

    EvilSkull6 Hag Rock Redoubt Ext 1

    EvilSkull7 Karthspire Redoubt Exterior 2

    EvilSkull8 Four Skull Lookout Exterior 1

    EvilSkull9 Stony Creek Cave Exterior 1

    EvilSkull10 Military Camp Rift Sons

    EvilSkull11 Nilheim Exterior 1

    EvilSkull12 Nilheim Exterior 2

    EvilSkull13 Wilderness Nilheim ruins

    EvilSkull14 Rift Watchtower Ext 1

    EvilSkull15 Valtherim Keep Ext 3

    EvilSkull16 Bthalft Exterior 01

    EvilSkull17 South Fringe Sanctum Ext 1

    EvilSkull18 Uttering Hills Cave Exterior 1

    EvilSkull19 Snowpoint Beacon Exterior 1

    EvilSkull20 Frostmere Crypt Ext 1

    EvilSkull21 Silent Moon Camp Exterior

    ++++++++++++++++++++++++++++++++++++++++++++++++++++
    console variables for mod:


    Mod Active - set to 0 if false, 1 if true (default). variable is kill35
    Days Before Genesis Resets -- range 1 to 30 - default is 1 - Variable is GenesisDaysToReset
    Max Number of Dungeon Spawns -- range is 1 to 30, default is 10 - variable is GenesisPotentialSpawns
    Max Number of Surface Spawns -- range is 1 to 30, default is 10 - variable is GenesisOutsideSpawns
    ...Distance To Scan -- range is 1000 to 20000 ; default is 11000 - variable is GenesisDistance
    Spawn If Other Hostiles Near -- set to 5 if true, 0 if false (default), variable is GenesisClear
    Allow Spawning At Player -- set to 0 if true (default), 5 is false , varible is GenesisAtPlayerAllow


    Allow Unlevelled (Dynamic) NPCs - set to 0 if false (default) or 1 if true, variable is SOT_AllowUnlevelledNPC
    Health Lowest Value - range is 10 to 100, default is 100, variable is SOT_Health
    Health Highest Value - range is 10 to 100, default is 100, variable is SOT_HealthHigh
    Stamina Lowest Value - range is 10 to 100, default is 100, variable is SOT_Stamina
    Stamina Highest Value - range is 10 to 100, default is 100, variable is SOT_StaminaHigh
    Magicka Lowest Value - range is 10 to 100, default is 100, variable is SOTMagicka
    Magicka Highest Value - range is 10 to 100, default is 100, variable is SOTMagickaHigh

    Enable ''Enhanced Treasure'' Module ; set to 0 if true (default) or 5 if not. Variable is SOT_BeefierLoot
    ...Odds of Added Treasure: range is 1 to 100, default is 33. Variable is GenesisLootChance
    Enable Chance of Potions - set to 0 if true (default) or 5 if not. Variable is GiveMePotion
    ...Odds of Potions Added to NPCs - range is 0 to 100, default is 25. variable is OddsOfPotion




    Footnote: Hey guys, I hope you are enjoying our latest standalone release. I wanted to let you know that we also just recently launched a new site which features a collection of mods that we feel our user-base would really like. If you are interested, here is the link ( http://sotrealms.enjin.com/acclaimedmods ). We hope you enjoy, and furthermore, hope you find a new permanent addition to your game. Have fun!
  2. tonycubed2
    tonycubed2
    • premium
    • 1,134 kudos
    Locked
    Sticky
    change log

    2.61 fixed missing mcm

    2.6 - removed book giving code per many requests

    Added three new nifty scrolls that may appear in treasure.  Odds are about 1 in 67.

    Two of the three feature Freeze time, a powerful magical effect.  One has it for 10 seconds, one has it for 30 seconds.  This is not normally seen in game.  

    The scrolls are:

    Stendarr's Blessing
    (health,cure disease,cure poisong, poisong resistance)

    Mara's Shield
    (oak Armor, Fortify stamina, shcok cloath, freeze time (10 seconds), fortify marksman, fortify one handed, fortify two handed, fortify block)

    Talos time warp
    (paralyze, stagger, freeze time 30 secs, doom shadow effect)

    The freeze time effect was inspired by the work from TwinCrows and his Slow and Freeze Time Spells mod.  
  3. twinIndifferent
    twinIndifferent
    • member
    • 0 kudos
    Installed it with Encounter Zones Unlocked.
    Got into Bleakfalls Barrow, to the Giant Enemy Spider fight, met restless dragur with disarming shout that practically one-shotted me. Checked his level - 47. I was only 9...
    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      yup!  by design.  this version is unlevelled.  thre is a levelled version as well I posted on nexus.  not home to look for it.
  4. RomRomrya
    RomRomrya
    • member
    • 2 kudos
    The modpage really ought to direct to the unleashed version instead
  5. Susaphone
    Susaphone
    • premium
    • 6 kudos
    Thanks for the great mod.  Does this spawn enemies in dungeons added by other mods, or does it only work with the default dungeons?

    Thank you.
    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      Default only. But this one does all:

      https://www.nexusmods.com/skyrimspecialedition/mods/23871
    2. Susaphone
      Susaphone
      • premium
      • 6 kudos
      Ok.  Thank you very much.  Endorsed.
  6. red1172001
    red1172001
    • member
    • 0 kudos
    I'm sorry as I feel this is a dumb question. But does this Genesis mod apply to vanilla skyrim locations only, and this one (Genesis Unleashed Leveled) can apply to vanilla skyrim locations as well as modded locations? 

    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      Yes and yes 
    2. LLDan
      LLDan
      • premium
      • 34 kudos
      can i use both together?
    3. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      No
  7. Hietanen
    Hietanen
    • premium
    • 161 kudos
    Just to let you know that mcm does not work for this version. Neither is a book spawned into your inventory!

    Edit: It seems to be random. In a new game a made I received a book, put the game prior, I did not.

    It would be easier to just add a working mcm.
    1. thecoon101
      thecoon101
      • member
      • 5 kudos
      The latest version MCM from this mod is not showing up for me not even on fresh saves. However, the Genesis Unleashed Levelled is working fine.
    2. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      fixed
  8. Samarah
    Samarah
    • member
    • 1 kudos
    Is there a way to prevent the 'Genesis Book added' every time I start a game load?
    1. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      maybe.  I could change the script and remove the line.  Wii take a look Friday.
    2. Samarah
      Samarah
      • member
      • 1 kudos
      Thanks for the reply :)
    3. JiminLeafwhistle
      JiminLeafwhistle
      • premium
      • 1 kudos
      +1 that would be amazing. I'm using the mod that returns me to the menu screen on death and every time it happens Genesis reminds me that the book has been added to my inventory. I'm like dude I get it the book is in my inventory I've been using this mod for years (I love it btw your mod is awesome) but I TOTALLY know that the book is in my inventory
    4. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      done
  9. netherworld97
    netherworld97
    • member
    • 1 kudos
    So, I've noticed that some locations - Kilkreath Ruins and the first area of Forelhost are the ones that I've found so far - have random bandits spawn in them, and they start fighting the draugr. Usually when I get to them, they've already killed all the other enemies and sometimes end up making the dungeon easier than it would be otherwise as a result.

    Otherwise, the mod mod seems great. I tend to become fairly overpowered as I approach higher levels with my modlist, and this mod helps, if not make the game more of a challenge at that point by adding more enemies to potentially overwhelm me, make it more fun by letting me cleave through large groups of enemies.
  10. Pizzahunter31
    Pizzahunter31
    • supporter
    • 4 kudos
    I'm having an odd bug, "phantom" enemies will spawn in, but then disappear not even a second later. You can see their weapons and mouths, but nothing more. I've tried disabling the mod while in game through MCM, but that doesn't help. I have to uninstall the mod to fix the phantom mobs from spawning. I have no idea why it's doing this, I've used this mod for years with no issues. Also, the game freezes for a micro second while they are appearing, then goes normal again. This happens at least 30x a minute anywhere an npc can spawn. 

    Update: The problem is not with this mod, my apologies. I tracked it down to the Worlds Dawn mod, some issue with it scanning npc's.
  11. anusher3223
    anusher3223
    • member
    • 3 kudos
    because of this mod the game lags.
    1. bustanaut
      bustanaut
      • member
      • 3 kudos
      Unlikely
  12. keyah111
    keyah111
    • supporter
    • 6 kudos
    Is there a way to get rid of book because game always gives a book every time it starts or put a button to click on to disable it like Vivid Weathers does with their book.