Skyrim Special Edition

180 comments

  1. UNI00SL
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    Amulets of Skyrim SSE version has been uploaded!
    All outfit files are downloaded separately from the main file. If we want that the guards put on their hold amulets, we need the outfit file installed.
    I hope that you continue to enjoy these amulets in Skyrim Special Edition ;)

    EDIT:
    Thank you very much for your comments, endorsements and supports!
  2. hoangdai94
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    @UNI00SL Hi, is it safe to compact the form id of this mod plugin to flag it as esl ?
    1. WallRockTree
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      Hi hoangdai94, I often see you looking for ESL versions just like me! Did you ever figure out how to ESL this mod?

      I love this mod, but when I went to ESL this mod with ESPFE Follower - Eslify facegen and voices, I discovered it has a cell. On the main page at the bottom is says you can go to a test room of all the amulets. If that is the cell, then I would rather not have it and instead have this mod as an ESP-FE. This mod also has three scripts.

      The permissions on this mod and Amulets of Skyrim - Tweaks and Fixes are pretty open. Maybe someone with some skills can create an ESLed version of these mods. This is a really good mod I have used for a while, but now I can't afford the slot.

      What amulet/jewelry mods are you using now?
    2. hoangdai94
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      @WallRockTree Hi bruh, I'm not a noob anymore so I did ESPFE most of my mods by myself for now, you could see I'm not asking almost everywhere for this request anymore...
      About this mod and Amulets of Skyrim - Tweaks and Fixes, yes, they're safe to become ESPFE follow  ESPFE Follower - Eslify facegen and voices, regularly cell records in this kind of mod are safe to remove/ignore cause they're not important, based on my experience( in case of the script, just take your times and carefully open all of them, if none has "GetFormFromFile" command, then you're good to go)
      Currently I'm just using some popular mods like this one, Immersive Jewelry, KS Jewelry and JS Unique Utopia. I only play in 3rd mode so amulet/jewelry mods are not really important to me 
    3. WallRockTree
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      @hoangdai94, thanks for replying! I have noticed that you do a good job encouraging mod authors. I will try to do that more. 

      Yeah, I have been ESLing stuff for myself, but still learning. Thanks for the tips!

      As for looking for GetFormFromFile in the scripts, how do you do that when the source is not provided?

      Yes, I am mostly choosing the jewelry for enchantments. It's funny because I am not that into jewelry in real life. I am building a load order with JS Armored CircletsElSopa - Glorious HD Amulets replacersPriests Have Amulet - SkyPatcherDetailed NPCs - KD Circlets Redone for NPCs (SPID). I am experimenting with Left Hand Rings Modified SE and the Left Hand Rings Modified ESPFE SPIDfied - Thaumaturgy Patch (but without Thaumaturgy). I may try Immersive Jewelry, but it looked pretty big. I may install KS Jewelry if I can figure out a good way to distribute it.
    4. hoangdai94
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      @WallRockTree Thanks for your appreciation, I really appreciate that !
      Most of the time the mod author will include the source within the files, if not, you could directly ask him/her.
      Based on my experience, simple mods like new armor/weapons and standalone mods (that don't require anything else than the base game) are generally safe to go.
  3. enzo1998
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    hey does this mod add left rings?
    i just found a new simple silver ring in the amulet vendor in the ratway, anyone can can confirm?
  4. Triberzis
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    Safe to ESL?
  5. misterious132
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    I want to address a bug. I crafted the rings from Solstheim dragon priest masks and when I equipp those rings the effect augmented shows under active effects. However the damage of those rings doesn't increase because the value of the destruction spells is the same as before equipping them. Same for the amulets. I tested this on the newest version of the Skyrim with mods: USSEP, dll-based SKSE plugins and amulets of Skyrim. I would reported it as a bug but there is no option. Later somehow Ahzidal ring increased the damage of the spell but when I unequipp it the augmented is gone under active effects but the damage of the fire spells is still increased. So if can be fixed, thx in advance.
  6. Miekesch
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    Is this mod compatible with mods that Change the Standing stones Effects (for example Evenstar or Andromeda) ?

    And what about mods that Change the enchantments of Dragon Priest masks?
  7. Tetrol88
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    Do yourself a favour and load up Sweeping Organizes Stuff - carry a broom and when you can't find an amulet where it should be, activate the broom and everything is placed back in its original place, even if you just blew the room up with fireballs etc. I use Ryn's Standing stones and often can't find the amulets - a few seconds "sweeping" and it's back... ditto for the Bleak Falls Barrow ones.
  8. yolonault
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    How do you upgrade Ring of Jurgen Windcaller to the ancient ver? It says I need to be naked and at skyforge with unrelenting shout ready. I have all these and there's no upgrade option found.
  9. JaxonHellsing
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    So I'm currently having an issue where for some odd reason the amulets at the standing stones near riverwood are the non enchanted varients, and when I adjusted the load order a bit I then found the freaking harbingers amulet in the warrior stone. I have no idea what janky bug this is but I was wondering if someone could help me figure out how to fix this issue?
  10. sorry123
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    For some reason when I try to convert Miraak's mask into an amulet, its listing the default vanilla enchantments his helmet has instead of my modded one from the artifact overhaul I'm using. It's strange because for all other dragon priest masks it works perfectly fine but not for Miraak. Any suggestions?

    Forget my silly question I ended up answering it myself. I checked xEdit and realized that for the rest of the masks you edited the Object Effect, which is what most artifact overhaul mods do specifically for the dragon priest masks. However, Miraak's Gear doesn't have anything special like that, it just uses regular enchantments. That's why it doesn't transfer over.
  11. nordnemesis
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    Im pulling my hair out looking for the Owl amulet in bleak falls.. Ive looked up and down, and have made 4-5 passes through, and its just not there. Ive found the other 8, but the owl alludes me, its frustrating, but I love the mod. I dont want to go to Labyrinthian and break open the lock box there, that seems like cheating and the easy way out. Anyone who has found that amulet, please let me know what part of bleak falls it lies in, it would be greatly appreciated, thanks.
    1. ChewedPencil
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      a bit late probably, but i found this on the Legacy of the Dragonborn wiki page, which has displays for this mod.


      • Bleak Falls Sanctum, the second area of Bleak Falls Barrow, on the floor just before the puzzle door.
    2. nordnemesis
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      Yeah I found out, one person inboxed me the next day.. I about kicked myself because Im looking on every table and shelf, I didnt think to look down after arriving at the puzzle door. It makes sense to put it there because after you unlock the puzzle door, all 3 circles have the owl showing before it goes down through the floor..Thanks for the reply, much appreciated.