The skeleton, book, and coins end up on the ground with this mod installed. Specifically, I'm referring to the Altar with the necromancer located between Riverwood and Falkreath.
Maybe. The esp predates that ability and I don't know if you'd need to open in CK, save it and then flag it or if flagging it would be enough. It's easy to test just edit it in xedit, go to the alter and see if your game blows up. Or if the esp needs to be updated you game may not even load and you can just revert the change.
If I ever play the game again, I'll convert it to an esl or maybe just flag it so people can still decide the load order.
Must have, just a word of warning to other players there are quite a few mods that like to remove this altar so prob don't use them at the same time as this
Also, goes well with: https://www.nexusmods.com/skyrimspecialedition/mods/35483
Assuming you mean this: http://www.nexusmods.com/skyrim/mods/74250/? I don't know. I've never used that mod. My activator can only be used by the player. It ignores any NPC actions.
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If I ever play the game again, I'll convert it to an esl or maybe just flag it so people can still decide the load order.
Also, goes well with:
https://www.nexusmods.com/skyrimspecialedition/mods/35483
and does the altar only "shining" in midnight? or its only shining when its ready for the fill (can fill a soulgen now)?
personally, i perfer altar only shining when its ready, if its not ready(out of cd), even at midnight, it will not shine.