Skyrim Special Edition

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AngryGlock

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angryglock

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39 comments

  1. angryglock
    angryglock
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    I added instructions for how to use the mod on the description. Let me know if you have any trouble.
  2. KainThePheonix
    KainThePheonix
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    I like these Oblivion like mods for Skyrim. Oblivion had some really great mods and just an overall fun game. Thanks!
    1. angryglock
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      I agree. I'm considering another Oblivion play through right now. The mod setup just takes so much work to get it right.
  3. beebophuckleberry
    beebophuckleberry
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    The skeleton, book, and coins end up on the ground with this mod installed. Specifically, I'm referring to the Altar with the necromancer located between Riverwood and Falkreath.

    1. angryglock
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      Not on my copy but I don't have any other mod altering that area like flora or mods that change that DLC home nearby.
    2. beebophuckleberry
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      Thanks for the reply. I'll report back if I figure it out.
  4. dioxyde0
    dioxyde0
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    hey man. there is a typo in the first picture. do you know if its possible to flag this as esl?
    1. angryglock
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      Maybe. The esp predates that ability and I don't know if you'd need to open in CK, save it and then flag it or if flagging it would be enough. It's easy to test just edit it in xedit, go to the alter and see if your game blows up. Or if the esp needs to be updated you game may not even load and you can just revert the change.

      If I ever play the game again, I'll convert it to an esl or maybe just flag it so people can still decide the load order.
  5. Drake0713
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    Must have, just a word of warning to other players there are quite a few mods that like to remove this altar so prob don't use them at the same time as this

    Also, goes well with:
    https://www.nexusmods.com/skyrimspecialedition/mods/35483
  6. Magicmute
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    this looks like a hidden gem
    1. angryglock
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      Nice of you to say.
  7. ladyvoldything
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    Would you be alright with giving someone permission to port this to Oldrim?
    1. angryglock
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      You can port it to Oldrim. Did I include the source scripts? If not let me know and I'll send them to you to save you some time.
  8. wgperi
    wgperi
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    Lovely, some Oblivion nostalgia hit in. Thank you.
  9. flamingsora
    flamingsora
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    can we have an element where we have to cast soul trap on altar to make those black soul gems like in oblivion?
    1. angryglock
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      Sorry but I'm not interested in adding that function.
  10. yexian7
    yexian7
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    this place is used by 3dnpc?
    1. angryglock
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      Assuming you mean this: http://www.nexusmods.com/skyrim/mods/74250/? I don't know. I've never used that mod. My activator can only be used by the player. It ignores any NPC actions.
    2. HomicidalGrouse
      HomicidalGrouse
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      A non-hostile Necromancer is placed at this altar that you can have a conversation with in 3DNPC.
    3. angryglock
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      I don't touch the NPC reference so I assume it will be fine.
    4. yexian7
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      does it have a cd duration limit, such as: only can fill one soulgen per day or per week? i want to keep balance.

      and does the altar only "shining" in midnight? or its only shining when its ready for the fill (can fill a soulgen now)?

      personally, i perfer altar only shining when its ready, if its not ready(out of cd), even at midnight, it will not shine.
    5. angryglock
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      No CD. Shines only during the hour it can be used. Put as many or more importantly as few as you want in it.
    6. yexian7
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      how about change it like my comment? otherwise its overpowered, unlimited gain.
    7. angryglock
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      Sorry no. I like it the way it is.
    8. karlbadmanners
      karlbadmanners
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      You could just try *gasp* roleplaying, and place a use limitation on yourself.
  11. Atulin
    Atulin
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    If the screenshots are to be believed, you misspelled "altar" as "alter". Same goes for mod description.
    1. angryglock
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      I think I fixed those after the screen shots where made. If not, I'll correct for next update.