Skyrim Special Edition

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Matthew Harper

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mjharper

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  1. mjharper
    mjharper
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    I've uploaded versions of this mod for PS4 and XB1 (and PC) to bethesda.net.

    Fingers crossed they work!
  2. mjharper
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    Latest version: 5.3.16

    Added plugins for The Choice Is Yours, Ask The Way, The Notice Board and Immersive Citizens (still waiting for permission with that, will remove if asked).

    Added two extra files for people playing as Dagi-Raht or Ohmes-Raht.

    Fixed a bunch of typos in the main file, improved a couple of lines as well.

    Have permission to do a plugin for Elvenwood, but I'm not sure the mod needs one. Need to test it first.

    Also, asked for permission to do a plugin for Beyond Reach, still not heard back. Not gonna adapt that unless I do hear back, though...
  3. mjharper
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    Load order:

    Basically, this mod will work best if it loads as late as possible. Unfortunately, LOOT places the files all over the place ATM, so my current advice is this:

    - Install all mods except Khajiit Speak
    - Sort with LOOT
    - Install Khajiit Speak

    That way, your mods will be organised appropriately, and Khajiit Speak will load last. I haven't (yet) found any issues doing it this way.

    Unfortunately, that also means you'd be best off uninstalling KS whenever you install new mods, then reinstalling it afterwards, but the installer should make that fairly painless...
  4. mjharper
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    Mod Requests

    I'll address this in a sticky rather than replying to everyone

    The key point is that I'm not making a patch for anything which hasn't been ported to SSE.

    - Interesting NPCs - The most requested. Unfortunately, its unlikely I'll make a patch, because it's so huge. Bigger than the entire special edition, IIRC.
    - Inigo - The second most likely. This one is fairly high on the list, because while it's a big mod, it does fit with the flavour of this mod, and I already have permission.
    - Sophia (and other followers) - Unlikely. The problem with followers is that everyone has a preference. Patching Sophia would take as much work as, say, Falskaar, but Falskaar can be played regardless of which follower you have. I'm more likely to patch new lands than followers.
    - Helgen Reborn - Maybe, if it's ported over.
    - Moonpath - Absolutely, now it's been ported. Will be checking this over the next couple of days- This is much the same as anything I made a patch for in Oldrim - when it's ported, I'll try to sort it out.

    In general, my preference is to patch immersion mods, rather than 'content' mods. I mean, a Falskaar patch is all well and good, but once you've played it, you're done. Whereas, say, Immersive Citizens is something that you're going to run up against constantly.
  5. CaptainGame
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    The message for trying to load a corrupt save talks about how the adventure's become infested with slaughterfish. It's not the most common message so I just wanted to share that with everyone.
  6. JaxonHellsing
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    I was wondering if it was ever changed to make the dialogue change only when playing as a khajiit? Or is that not possible?
  7. Sevron
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    For those mentioning about the form 43, you can fix that easily by opening the Creation Kit. Go to File > Data. Find the plugin and double click on it so it has an X, and then click on the make active file button and then open it. Wait for everything to load, you can ignore the errors and clear them. Then just go back to File > Save, then close the Creation Kit. This will update the plugin to form 44. Do this for each one on each plugin reports the form 43. Can work for any mod plugin that's still 43, but I don't know if it's a good idea to do it on any .esm files. Fortunately, there isn't any in this mod.
    1. diomedcoolbro
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      First time I've heard about this form 43 issue, what impact does it have on the game? I've been playing a while with this mod on but just noticed that warning not too long ago, as I usually ignore notifications tabs because it used to be only the overwrite folder there
    2. CrescentTheKhajiit
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      using form 43 plugins for SE bring many problems. Even though the mod may seem to function properly, in the late game it can corrupt your saves. Plus it will be incompatible with other mods. It will basically ruin your game on the long run
  8. GIVEJIFFYTHEANIMEGIRLS
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    I don't know if anyone still looks in here but my mod won't apply the dialogue at all, anyone have any idea why?
    1. SahdowWolf234
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      same here, it used to work fine but now it has no effect in game!
    2. chamelen
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      i think the 1130 update broke it.. no telling if it'll ever get updated either, khajit is S A D 
    3. FlorisVI
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      just downgrade to an older game version
    4. llloyd
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      Mine didn't until I did a check and found for some bizarre reason NMM CE didn't install the main .esp file, just the optional .esp. Once I extracted the main .esp out of the archive into /Data and activated it, it worked. O.o Not sure what is up with that, I came here to post about that to see if anyone else had this bug and if anyone knew what is up with it. >.<
  9. ADudeCalledLeo
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    For some reason I thought this mod could somehow disable itself if you weren't currently a Khajiit. That is... probably impossible, but would be very cool.
    This is a very good mod regardless!
  10. XxBlueFoxAssassinxX
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    It doesn't work I am using SE (with AE add-on) and in the load order, it's marked as a group so I cant move it anyone know what I should do?
  11. Anebrd
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    I adore the khajitt race. This mod makes playing a khajitt just that much better. Thank you for the time you took to make this mod.
  12. Ryu095
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    Is there any translation for this mod for the special edition?


    khajiit wants to know if there is a spanish translation for this mod?
  13. StormCloudzz
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    I've tried installing this mod several time and for some reason it isn't working for me? I have several other mods installed, but I use Vortex which sorts the mods into the correct load order for me but it doesn't work. I've also tried manually adding it into the Skyrim mods folder directly and that still doesn't work. Does anyone know what I'm doing wrong?
    1. noveldragons
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      I'm just curious, what version of Skyrim are you modding? I am here looking to see if this works with AE or not (I am considering downgrading myself but I don't know how you do that so I'm still considering) 
    2. StormCloudzz
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      I'm playing on SE
    3. DerkMcGeurk
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      Legend has it, this one hears, that the mighty Shiholude has rebuilt it from the ground up. Give it a try, maybe. 
      BA Khajiit Speak Reduxhttps://www.nexusmods.com/skyrimspecialedition/mods/37197
  14. drscout
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    I'm using a 1.59.7 version of skyrim and it crashes upon starting up. Anyone know a work around for this? i like this mode quite much ;-;
    1. Nelots9885
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      This mod was the cause of two different issues in two different load orders, but I managed to fix it both times. Hopefully my experience might help.

      My first issue came during a Skyrim Together playthrough. Skyrim Together highly recommends disabling the Creation Club content, but USEEP unfortunately requires it. USEEP would launch on its own even without the CC enabled, but Khajiit Speak, which has USEEP as a master, would cause an instant CTD. The solution was to either remove the CC masters from USEEP using SSEEdit (this is what I did) or download an older version of USEEP that didn't require this.

      My second issue came very recently. With around 250 mods active, launching the game didn't cause a CTD, but it did cause an infinite loading screen on the main menu. After disabling each mod one after another to see what was causing problems, I was eventually surprised to find myself having problems with Khajiit Speak once again. Specifically, this time it was mjhKhajiitSpeakMod - The Choice Is Yours.esp that was causing the issues. Disabling this and nothing else fixed all problems I was having.

      I love this mod, but if I have any more problems with it, I might just have to continue without it.