Main files
-
Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
Update files
-
Updated and fixed stairs mesh for the JK's College patch, I replaced the outdated collision with the fixed one.
-
Fixed mesh for parallax users, a High Hrothgar mesh was missing from my latest update so here it is.
Optional files
-
Optional lower resolution of my cubemaps, 256p instead of 512p.
-
Original Lux version of all no smoke fire effect I'm relying on, no EmbersXD dependency, just vanilla. It should fix any flame purple square issue unless your game is corrupted and/or that asset being overwritten by any unofficial or outdated version.
-
Small optional plugin to remove fog from all Dwemer templates (minus Blackreach), I kept some cause Dwemer cells are often worldspaces or big underground areas but if one prefers no fog in all interiors just load that patch right after Lux main plugin.
-
(Now Obsolete, won't work with dungeons anymore, I would recommend using FOMOD templates instead). Adjusting RGB values for interiors lighting templates. The first number meaning the homes and the second meaning the dungeon templates.
-
The personal ini I made for Tirashan magical worldspace for my own use. Add it as any weather ini in your ENB since it's relying on its own weather (ID is 05C3E but double check in case of)