I am getting the face discolouration on the player head, it seems to be caused by the hunger overlay and the face discolouration patch doesn't help. it did fix the original black face bug for all other chars originally but my char's face keeps getting copper tinted as soon as the hunger state changes. Is there a way to turn that off or fix it ?
Please be aware this mod can make NPCs not look as intended if you aren't careful.
Unless you are using a very basic NPC mod, where the mod author just exported the head directly from the CK, this mod has the potential to completely remove any sculpting and edits the modder made outside of the CK. Like, if they created the face using RaceMenu/ECE/EFM etc with their extra sliders, or even sculpted/edited them in another program. This also goes for any RaceMenu face overlays.
This mod is convenient, yes, but you still need to actually be aware of the content of your plugins and understand that load order is still extremely important even with this mod.
I have had a lot of 'bug' reports on my NPC replacers that were due to the interactions with this mod (and presumably their load orders?)
Modders, also take note: if you don't include your custom headpart meshes and this mod regenerates the face, the NPCs will totally be missing the headparts. Just something I've learned the hard way.
For whatever reason, the npc's head is not the same color as the body. I tested it on an npc and their body color was fine but their head color was basically the first option for Nord skin color.
From my own experience, when you change your character's face, save first > exit the game > deactivate the mod or remove the .dll from the mod > enter the game and change > after changing > save and exit > activate the mod, this will avoid causing that face bug with messy colors and possibly that invisibility bug
When I use this mod, it fixes the black face issue but it reverts some NPC to default vanilla look instead of their replacer. Does anyone have similar issue?
What order would fix this, would you know? I'm getting the same thing where the color is fixed, but the face goes back to vanilla instead of the replacer (Pandorable)
Create a patch, its going to be the best way - as even if you move your npc replacers to the end you are then not going to have updates from overhauls such as ai-overhaul. This guide on nexus gives you a step by step way of doing it mannualy https://www.nexusmods.com/skyrimspecialedition/articles/1034
1322 comments
it did fix the original black face bug for all other chars originally but my char's face keeps getting copper tinted as soon as the hunger state changes.
Is there a way to turn that off or fix it ?
Unless you are using a very basic NPC mod, where the mod author just exported the head directly from the CK, this mod has the potential to completely remove any sculpting and edits the modder made outside of the CK. Like, if they created the face using RaceMenu/ECE/EFM etc with their extra sliders, or even sculpted/edited them in another program. This also goes for any RaceMenu face overlays.
This mod is convenient, yes, but you still need to actually be aware of the content of your plugins and understand that load order is still extremely important even with this mod.
I have had a lot of 'bug' reports on my NPC replacers that were due to the interactions with this mod (and presumably their load orders?)
Modders, also take note: if you don't include your custom headpart meshes and this mod regenerates the face, the NPCs will totally be missing the headparts. Just something I've learned the hard way.
Namaste...
Au.
edit: I'm using mo2 but if you use vortex it apparently deletes some files from other mods if something gets over written maybe try reinstalling them
edit: That didn't seem to help, but it's probably fine lol I'm just glad to not have the dark faces