~~~General Notice~~~ If you're updating from 1.8 or older to any version after 1.8.1 please remove any books you've placed in the Arcanaeum. Several dynamic bookshelves were removed to resolve crashing issues.
Sorry it took so long, I had to nail down a reintroduced Arcanaeum crash bug before releasing this.
v1.8.5 Adjusts lighting in all CoW cells. I added some lamps to dark spots, and slightly reduced the lighting radius on a few sources, Was aiming to make the CoW look a bit better, and hopefully be more compatible with assorted lightning mods.
ELFX Patch - Removes extraneous, redundant and floating lamps+lights, rearranges smokey effects. Patches go below the main mods in your load order.
Hey! The vanilla skyrim version (not on the special edition nexus site, but on the old one) is corrupted, I can't unpack it (The archive is corrupt). Please fix it, this is the only Winterhold College mod that I like.
I know your probably fully ghosted at this point, but on the offchance you ever come back, can you make a version that only changes the achmages quarters, that can be used to overwrite other moverhauls? Yours is by far the bset, but I can't skimp on the other features
Not entirely ghosted. But kind of at a limit for ideas and personal modding skills. Like I'd love to build a 3 floor stairwell for the dorms, but I cannot make heads or tails of Blender.
That said, A standalone room overhaul isn't a bad idea. I might work on that in the near future.
I am so glad this is on SE. Thank you for the time and effort you have placed into it. Most awesome mod for the college that I have found without all the whiz - bangs.
Thank you again
You might want to add to your notes that your wonderful mod IS compatible with Immersive College NPC's --- https://www.nexusmods.com/skyrimspecialedition/mods/9252
A wonderful Overhaul! Thanks for sharing this beautiful work! It's a true gain! =)
Unfortunately I had the random crashes in the arcaneum as well. So I began to search for the reason why. After 5 days now I MAY have found the culprit for the crashes. I need further testing though, but so far the arcaneum didn't crash in my tests anymore, where before it would have crashed after only a few tries to enter the room. I did so many things like removing all dummy bookshelves, removing edits from other mods in SSEEdit, that touched the arcaneum or any npc or other stuff relevant. I removed the rings and race changes. NONE of it brought a solution. I removed collision marker and nav mesh edits, just to see, if the arcaneum would crash and it still did. I converted a few meshes, that were not converted properly(! --> They really should be converted with SSE Nif Optimizer!), but that didn't fix the crash either. I checked ALL textures for size issues and resaved them in DTX1 or 3 just in case (BTW one texture had 32MB size in only the diffuse map O_o, I cut it down on 2mb now), but NOTHING! Arcaneum would still want to crash... X_x
Then... I went through each and every single nif file (opening in NifSkope), and one file gave me a hint. --> aars\alchemyclutter\dragonflycase.nif. When opening that file I'm warned that one texture is not a power of two. OK, I'm checking texture paths and the textures I find there. All my installed textures in SSE (BSA archives included) are correct. But still it tells me the texture is 640px x 320px. Where the hell is this texture??? OK, I'm taking a real close look at the file path for the shader of the wings... the NIF file leads to my OLD skyrim folder!!!! O_o OK...?!?!? xD So, I rename the path again (leading to the new folder SSE), take the texture and resize it to 512px x 256px and put that one in my new folder (that texture looks nicer, that's why I took it). Since then, no crashes so far.
If you are experiencing crashes in the arcaneum. Check your aars\alchemyclutter\dragonflycase.nif! (Some shader texture entry) I've made the necessary changes, but now the wings appear and disappear from certain angles. Someone here who's familiar with shader settings, who could take a look into aars nif file?
Great mod, love it. Can you make a spell tome crafting station please? spell tome crafting here are some mods I found that give you a station/altar for spell tome crafting. I have no idea how to make mods but I am sure these modders could collaborate with you on this matter. and thank you for looking into this
1) I am currently following this mod. The mod author has mentioned that he allows the use of his mod's assists if you credit him Solars Portable Crafting (SE) by SolarT https://www.nexusmods.com/skyrimspecialedition/mods/4547/?
Being able to make a spell tome isn't so that I could learn a spell I never learned before but to be able to make spell tomes of spells I do know so that I could feel like a true archmage and you could sell the tomes for extra profit. you could add a recipe that requires soul gems for instance 3 petty soul gems for a novice spell or 7 black soul gems for a master level spell. I think users who want to create tomes from other mods could do it by creating a bashed patch? thoughts?
63 comments
If you're updating from 1.8 or older to any version after 1.8.1 please remove any books you've placed in the Arcanaeum. Several dynamic bookshelves were removed to resolve crashing issues.
Sorry it took so long, I had to nail down a reintroduced Arcanaeum crash bug before releasing this.
v1.8.5 Adjusts lighting in all CoW cells. I added some lamps to dark spots, and slightly reduced the lighting radius on a few sources, Was aiming to make the CoW look a bit better, and hopefully be more compatible with assorted lightning mods.
ELFX Patch - Removes extraneous, redundant and floating lamps+lights, rearranges smokey effects. Patches go below the main mods in your load order.
That said, A standalone room overhaul isn't a bad idea. I might work on that in the near future.
Thank you again
You might want to add to your notes that your wonderful mod IS compatible with Immersive College NPC's --- https://www.nexusmods.com/skyrimspecialedition/mods/9252
Unfortunately I had the random crashes in the arcaneum as well. So I began to search for the reason why. After 5 days now I MAY have found the culprit for the crashes. I need further testing though, but so far the arcaneum didn't crash in my tests anymore, where before it would have crashed after only a few tries to enter the room.
I did so many things like removing all dummy bookshelves, removing edits from other mods in SSEEdit, that touched the arcaneum or any npc or other stuff relevant. I removed the rings and race changes. NONE of it brought a solution. I removed collision marker and nav mesh edits, just to see, if the arcaneum would crash and it still did. I converted a few meshes, that were not converted properly(! --> They really should be converted with SSE Nif Optimizer!), but that didn't fix the crash either. I checked ALL textures for size issues and resaved them in DTX1 or 3 just in case (BTW one texture had 32MB size in only the diffuse map O_o, I cut it down on 2mb now), but NOTHING! Arcaneum would still want to crash... X_x
Then... I went through each and every single nif file (opening in NifSkope), and one file gave me a hint. --> aars\alchemyclutter\dragonflycase.nif. When opening that file I'm warned that one texture is not a power of two. OK, I'm checking texture paths and the textures I find there. All my installed textures in SSE (BSA archives included) are correct. But still it tells me the texture is 640px x 320px. Where the hell is this texture??? OK, I'm taking a real close look at the file path for the shader of the wings... the NIF file leads to my OLD skyrim folder!!!! O_o OK...?!?!? xD
So, I rename the path again (leading to the new folder SSE), take the texture and resize it to 512px x 256px and put that one in my new folder (that texture looks nicer, that's why I took it). Since then, no crashes so far.
If you are experiencing crashes in the arcaneum. Check your aars\alchemyclutter\dragonflycase.nif! (Some shader texture entry)
I've made the necessary changes, but now the wings appear and disappear from certain angles. Someone here who's familiar with shader settings, who could take a look into aars nif file?
I'll keep testing.
spell tome crafting
here are some mods I found that give you a station/altar for spell tome crafting. I have no idea how to make mods but I am sure these modders could collaborate with you on this matter. and thank you for looking into this
1) I am currently following this mod. The mod author has mentioned that he allows the use of his mod's assists if you credit him
Solars Portable Crafting (SE) by SolarT
https://www.nexusmods.com/skyrimspecialedition/mods/4547/?
2) https://www.nexusmods.com/skyrimspecialedition/mods/157/?
3) https://www.nexusmods.com/skyrimspecialedition/mods/2087/?
4) http://steamcommunity.com/sharedfiles/filedetails/?id=404769628
Being able to make a spell tome isn't so that I could learn a spell I never learned before but to be able to make spell tomes of spells I do know so that I could feel like a true archmage and you could sell the tomes for extra profit. you could add a recipe that requires soul gems for instance 3 petty soul gems for a novice spell or 7 black soul gems for a master level spell. I think users who want to create tomes from other mods could do it by creating a bashed patch?
thoughts?