Weapons racks should work properly now (some weapons didn't display properly before). I changed two of them so they can display 2 weapons and a shield. I changed some few models too.
looking in description, there's only 1 file. stockd/pr-stocked only applies for the original mod.
so i think only way to get it is through additem menu or console. i'm on 1.6.6+ fyi.
edit: spawn'ed it in and works fine. is there a way to allow it to be "favorite" for faster access? (fyi: its not due to pov set to 'f' key either. i believe mod somewhere is set to not allow favorite)
IDK why it doesn't work for me. I tried this one first, it doesn't work.( cube doesn't appear in my inventory), then I tried original mod and still nothing. I'm on SE 1.6.64 and I'm playing with requiem.
Really love this mod, it has some weird flickering lights issue I removed in the ck by deleting the omni light added by ys, still wondering how to remove the global light setting inside that makes this wonderful mod a bit too bright, I prefer cozy spaces with scattered light sources.
Also if you save within the cube, you lose the savegame due to the way the mods adds an extra "_" to the savegame, removing it makes the savegame visible again.
To fix this you need to change the form id descriptor text of the CELL itself Ys_DC_DwemerCubeCell to say YsDCxxx etc etc. That extra hypen makes the savegame cell location unreadable by the game, a silly thing but can help not lose your own savegames just by renaming the cell itself avoiding the hassle of having to rename them manually out of game
An amazing mod with some minor details to fix yet.
I did not quite understand it at first but figured it out shortly after, so I'll clarify a bit of information for those that were confused like I was.
You need to get rid of both underscores if you have them, or just the one like I did. So it should say "YsDCDwemerCubeCell" instead of "YsDC_DwemerCubeCell" or "Ys_DC_DwemerCubeCell".
2 yrs too late, but I wish you would've given a small tutorial for those that wana make those same changes but don't know how. maybe another late comer like me can do it? thanks.
Don't know if anyone is still using this mod, but a guide to fix this would be much appreciated. I've tried messing around with it in the Creation Kit and couldn't figure it out.
I wish I could endorse this twice. It's so beautiful and compact and the little decorations all around really tie the whole place together. I love this mod a lot and it really needs the recognition.
I tried the SSEEdit in the Bug report and it did not work.
> IF I save a game inside the Cube ... all prior games are NULL .. I cannot load them, period - full stop.
Yes, I can save new games after the Cube Save ... but * IF * and this never happens with Skyrim SE .. you need to go to a prior save because you messed up, missed something, .... well you cannot.
Is there a chance in some future update this can be fixed?
Right now - this simply is not a very useable mod with this Save - Load bug.
Looks fantastic, albeit way too bright. I don't know how to use the Creation kit so this is getting uninstalled. It's not only the brightness which actually hurts my eyes horribly because of light sensitivity, but the walls still flicker after all this time. It's more or less, from what I can see, an abandoned project.
Hopefully more of these come out because that little cube is adorable and fun.
I realize it has been some time since the last time this mod was updated, but I would much prefer the magic lift in the main Tel Mithryn tower in Solstheim. The stairs are just so difficult to climb sometimes.
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Thanks to you!
Weapons racks should work properly now (some weapons didn't display properly before). I changed two of them so they can display 2 weapons and a shield.
I changed some few models too.
so i think only way to get it is through additem menu or console. i'm on 1.6.6+ fyi.
edit: spawn'ed it in and works fine. is there a way to allow it to be "favorite" for faster access?
(fyi: its not due to pov set to 'f' key either. i believe mod somewhere is set to not allow favorite)
I'm on SE 1.6.64 and I'm playing with requiem.
Also if you save within the cube, you lose the savegame due to the way the mods adds an extra "_" to the savegame, removing it makes the savegame visible again.
To fix this you need to change the form id descriptor text of the CELL itself Ys_DC_DwemerCubeCell to say YsDCxxx etc etc. That extra hypen makes the savegame cell location unreadable by the game, a silly thing but can help not lose your own savegames just by renaming the cell itself avoiding the hassle of having to rename them manually out of game
An amazing mod with some minor details to fix yet.
You need to get rid of both underscores if you have them, or just the one like I did. So it should say "YsDCDwemerCubeCell" instead of "YsDC_DwemerCubeCell" or "Ys_DC_DwemerCubeCell".
Hope this helps anyone that needs it.
Secondly, thank you TheFluffyKitsune! I'm not planning on saving in there just to be case, but it's nice to hopefully have this fixed.
> IF I save a game inside the Cube ... all prior games are NULL .. I cannot load them, period - full stop.
Yes, I can save new games after the Cube Save ... but * IF * and this never happens with Skyrim SE .. you need to go to a prior save because you messed up, missed something, .... well you cannot.
Is there a chance in some future update this can be fixed?
Right now - this simply is not a very useable mod with this Save - Load bug.
Thanks!
Hopefully more of these come out because that little cube is adorable and fun.