Skyrim Special Edition

709 comments

  1. Grantyboy050
    Grantyboy050
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    I'll be taking a break from modding over the next year so I can complete my studies. Thanks all for your support and feedback  :)

    V1.2 has lots of bug fixes - see the changelog for details.

    See you on the other side,
    Granty




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    Please read the FAQ before posting bug reports :)
  2. Grantyboy050
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    For those still suffering with the black face bug:

    Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441

    EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313
  3. CageyPower8619
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    Man, made two great mods then just vanished one day. What a legend. 
  4. SpookyDovah
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    I love the changes made to this but I have a bug.
    After getting Sorine and Gunmar and us 3 all standing in the light in Fort Dawnguard to prove we aren't bloodsuckers, Isran talks to the other 2 and then tells my girl Serana is here and to go see her, you moved her meeting place down past the workshops and troll den and now Isran never leaves his spot on the upper level as if expecting the dragonborn to meet him there and go to where the old torture room was. And so I am forced to console both him and Serana to the intended spot. Every single time I use this mod with different load orders, it doesn't matter load order, the result is the same. Once consoling the two the quest continues but it is an annoyance. 
  5. DanStallone
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    WARNING - If you have the wrong ENB or NAT weathers installed, this mod may make your Dayspring Pass overly bright, or totally grey without any color.

    The mod adds in its own weathers, which do look pretty good in vanilla, but seem to have a habit of not playing nice with other visual effects. Just putting this here in case anyone else is in the process of spending 3 hours trying do diagnose their wonky color.

    Great mod otherwise
    1. kyojin22
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      I seem to have that problem.
      I installed NAT weathers & NAT III ENB yesterday, there's a warning on the screen every time I enter Dayspring Canyon. Any suggestion on how to fix it, or maybe another ENB & weather mod that fits Immersive Fort Dawnguard?
    2. strazher
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      Hello. I don't know how to fix this error. I can only tell you how to remove the error warning. You need to remove "NATENB_BadInstall" from the "enbseries" folder.
    3. kyojin22
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      Thanks, strazher. I guess I have to do that for now.
  6. strazher
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    Deleted
  7. Dreadika97
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    Legacy of the Dragonborn is an .ESM file so go I mark the .ESP or. ESL version?
  8. XxXTheGhostXxX
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    Anyone know how to fix the baths upstairs? turning the valves does nothing and theres no water 
  9. Horus04
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    Once I install this mod, the Dawnguard Huskies are lost, when I use prid and player.moveto, I am teleported into the enclosure, but it is empty, so they should be there, but they are not visible or activatable. enable does nothing either
    1. Aardappelsalade
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      You can spawn them in using player.placeatme 0201aa76 and player.placeatme 0201aa74 
    2. PercythePersimmon
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      I ran into this issue, too. Looking in xEdit, both dogs are set to have an xMarker (editorID DLC1HunterHQKennelInitDisabled) as an enable parent (this is why using the console to enable isn't working). The marker itself is only enabled when DLC1HunterHQKennelInitEnabled is disabled. I didn't look into it enough to actually see what is causing the xMarkers to stay in the incorrect states, but if you want a quick and dirty "fix", just go into xEdit, head to the records for the two dogs, and make a patch removing the information under "enable parent" (XESP). They should just appear in game then. If they're still missing, you can now use the console to enable them. 

      There's good a chance it's a vanilla issue. I'd assume the state of these specific markers are defined by some vanilla script or however Bethesda did it (don't have time to dig into it, so this is just based on my assumptions). People just wouldn't have noticed if they experienced the issue without the mod because vanilla Dawnguard doesn't have the huskies themselves associated with the xMarker. From what I saw, it's just some decorations that are very easy to overlook.

      I know this comment is over a month old, but for anyone that stumbles into this in the future wonder how to get their dogs back, I've bolded my amateur quick "fix" for the tl;dr people. Important bit being that I don't think the root of the issue is this mod itself, but rather some vanilla bug made more obvious by this mod attempting to make the availability of the dogs more immersive. 
  10. CrusaderKingg
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    This mod is awesome, but I started having problems inside Fort Dawnguard. I downloaded this mod, in the middle of the game, around level 27, now I'm at level 37, so no chance to go back to an old save, if i still have. 

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    1. Epicuris
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      did you ever find a fix for this? I had the same issue trying to play with this.
    2. ChickenMike
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      If you added it mid playthrough there's nothing you can do. Those occlusion markers are persistent and lock in when you start your playthrough. A new game should solve it. 
    3. ThatDair
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      Do you use Skyrim Project Optimization?
  11. isrra20
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    This mod changes the appearance of my NPCs and does not allow them to acquire new appearances
  12. GuardianSparks
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    Hello So just started  new game with this mod and noticed a compatibility error with the Lux lighiting mod.
    Around the Smithing area of the fort are a Buch of Braziers from the lux mod that are just floating.
    Iv looked around for a fix but dosnt seem like anyone els has run into this befor.
    and the only Immersiive Fort Dawnguard lux pach I can find is just to let the mod use the lighting additions from lux.
    The item in question are named Lux_BrazierWHStanding. 

    Edit: Im a dumnass and forgot to install the oficcial lux pach fomod.
    Ignore my bug report
    1. osunightfall
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      I'm confused. I did install the Official Lux Patch fomod, and I have this patch, and it is loading after lux and IFD, but I still have the brazier problem for some reason.