Hi Courtykat! I'm working on an update to Heavy Armory that will change some of the Stalhrim meshes. Would it be alright if I update your HA patch and add it to my installer? I'm trying to gather a bunch of mesh patches in one place. I f you want you can keep the same patch hosted here too, and I'll send you the update.
Hi, I noticed that the refraction does not consider the angle of the light. if you go near light, the whole stalhrim light up, even the one facing away from the light, is it possible to make the refraction correspond to the light source?
You have to load this after CBBE. If you're using Vortex, you should have gotten a notification stating there there were file conflicts. Have this load after any other mods that conflict with it or else it won't work correctly
I wonder, this refractive kind of thing is made using both especific meshes and textures right? Since none has Bodyslide compatibility (skysan's is the same), I guess that's the problem. I'm gonna try to create bodyslide version (and probably fail). Still, it looks quite nice, so thanks for the mod (but I can't use it if the body of my character changes to the size of the armor)
Edit: I made it! It works fine with Bodyslide now, BUT, it won't look fine if you stretch it too much
First of all, your mod looks amazing. Great work! Second: somehow, the armour appears to be stretched on the vertical axis, meaning it sits above the shoulders/there is quite a significant gap between shoulder height and the actual armour. I only get this with Stalhrim. Got any idea why? (Using CBBE Athletic preset with some minor adjustments)
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I'm working on an update to Heavy Armory that will change some of the Stalhrim meshes. Would it be alright if I update your HA patch and add it to my installer? I'm trying to gather a bunch of mesh patches in one place. I f you want you can keep the same patch hosted here too, and I'll send you the update.
Edit: I made it! It works fine with Bodyslide now, BUT, it won't look fine if you stretch it too much
And was it the light version or the heavy version. I want mine to work with body slide aswell.
Second: somehow, the armour appears to be stretched on the vertical axis, meaning it sits above the shoulders/there is quite a significant gap between shoulder height and the actual armour. I only get this with Stalhrim. Got any idea why? (Using CBBE Athletic preset with some minor adjustments)