Welcome to Annexed Before asking a question make sure that it isn't already answered in the mod page FAQ section or inside the ReadMe, the update notes are located inside the 'Annexed News' forums section on the mod page. Please be respectful towards each other and I hope you enjoy your time with the mod!
1) Не понимаю зачем надо было делить нефилима на классы (серафим/жнец/григорий) почему недльзя было сделать всё в одном, уместить всю силу в одном персонаже? 2) Почему нельзя нормально портировать нефилима с прогрессом версии 7.0, он был идеален на легендарном издании, как я уже говорил в комментариях к нефилиму сейчас на дворе 2023 год, и полёты на SKSE 64 работают успешно, проблем для стабильного полного порта самой расы нет, а что до приложения, ну это бред какой то, цирк, костяные когти росомахи лол... прикольные способности что были на LE в версии 7.0 в приложении слили до самого минимума... Пожалуйста, просто дайте моддерам разрешение на порт нормального нефилима, тут и без меня в кратце сказали что приложение это боль....
I agree, as cool as Annexed is, me and MANY others would love it if you would port the original Nephilim mod over to SSE as it was in version 7.0, OR PLEASE just let someone else port it for you. I personally would even be willing to pay you for porting it over or allowing someone to do so
What is the thing necessary to open the door to Gleyma Maeshowe? I have read somewhere in these comments that it is a staff, supposedly the Staff of Magnus, but that did not work. I have the journal, skull, and red tome. Normally I would just command it open, but that becomes a bit more risky with mods. Pretty sure the author doesn't check this mod anymore, but I'm hoping someone can help.
not to re necro the semi necro post, but is this like the OG Nephilim or is this a whole new outlook? Cause I liked the aesthetics of the whole angel vibe....Though I do admit this mod from what I can tell is rather impressive, I have no problem porting the OG for my own personal use over. Was just kinda hoping to not have to do that and troubleshoot everything doing so. I remember sitting there for hours putting an actual quest line to it on LE, as fun as it was to me all that time ago im not as patient anymore in my ye old grandpappy work 50 hr weeks age.
A question for whoever reads this and has used the mod a bit (amazing mod a shame it seems to be dropped) I have acquired the claw mutation and the claw part seems to not work, as in when they come out, they work for like a second or less then i put away the actual "claw weapon" itself and now it does fist damage but the claws are still there (has normal punching sounds and everything the claws are basically there to look cool). I am certain this is a conflict I would have to pull my hair out and find myself but I might as well leave this here to see if someone has an instant answer or just assists me.
The idea behind the mod is good, but as someone who used to play with the Nephilim mod, I really enjoyed the old version with the enclave and the ability to be a hybrid and such. It would be cool if maybe you could just port that over for us who liked that almost like a legacy edition or something cause that version of the mod was amazing, despite being a little broken in places.
So is this compatible with other mods that add in wings? Since this version of Nephilim doesn't seem to have wings, I'm guessing I need something else to be able to fly as an angel with this mod.
81 comments
Before asking a question make sure that it isn't already answered in the mod page FAQ section or inside the ReadMe, the update notes are located inside the 'Annexed News' forums section on the mod page. Please be respectful towards each other and I hope you enjoy your time with the mod!
EDIT
Nevermind, found it. It was seriously hard to find though.